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Scouting: Difference between revisions

From EVE University Wiki
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Alternately, warp to 100, bookmark that, then warp to something else at 100 and bookmark that. Then warp back to your first bookmark _at 100_. Presto, you have a spot close to 200Km off the gate. If you do this still move a bit to be off the plane, and don't do your two warp-ins in-line with each other. Also, don't jump between gates to do this, as gates are the most likely place other people will warp from.
Alternately, warp to 100, bookmark that, then warp to something else at 100 and bookmark that. Then warp back to your first bookmark _at 100_. Presto, you have a spot close to 200Km off the gate. If you do this still move a bit to be off the plane, and don't do your two warp-ins in-line with each other. Also, don't jump between gates to do this, as gates are the most likely place other people will warp from.


Incidentally, note that when you come through a gate you come out at 15Km away from the gate - 150Km is your minimum warp distance, so your bookmarks should ideally be more than 165Km away, 170Km+ to be safe.  
Incidentally, note that when you come through a gate you come out at 15Km away from the gate - 150Km is your minimum warp distance, so your bookmarks should ideally be more than 165Km away, 170Km+ to be safe. Some gates also have larger radiuses, so if you have time (before you rely on it) try warping back and forward to make sure each direction will allow a warp.  Cut it too fine, and you'll end up not having the "warp to" option sometimes, which is dangerous if you're relying on it.


Try to move off the plane once you have your spot - that's directly up or down - as that'll make you less likely to be found.  
Try to move off the plane once you have your spot - that's directly up or down - as that'll make you less likely to be found.