Difference between revisions of "Skills:Missile Launcher Operation"
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|mult=4x | |mult=4x | ||
|pre=[[Skills:Missiles#Missile_Bombardment|Missile Bombardment]] IV | |pre=[[Skills:Missiles#Missile_Bombardment|Missile Bombardment]] IV | ||
+ | |price=7,200,000 | ||
|notes=This skill is used to launch [[Bombs|bombs]] from [[Frigate#Stealth_Bombers|stealth bombers]]. It is only useful to bomber pilots. | |notes=This skill is used to launch [[Bombs|bombs]] from [[Frigate#Stealth_Bombers|stealth bombers]]. It is only useful to bomber pilots. | ||
}} | }} | ||
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|mult=7x | |mult=7x | ||
|pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] V, [[Skills:Missiles#Cruise_Missiles|Cruise Missiles]] V | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] V, [[Skills:Missiles#Cruise_Missiles|Cruise Missiles]] V | ||
+ | |price=13,500,000 | ||
|notes=For capital-ship-sized long-range missile launchers.<br> | |notes=For capital-ship-sized long-range missile launchers.<br> | ||
}} | }} | ||
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|mult=7x | |mult=7x | ||
|pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] IV, [[Skills:Missiles#Torpedoes|Torpedoes]] V | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] IV, [[Skills:Missiles#Torpedoes|Torpedoes]] V | ||
+ | |price=13,500,000 | ||
|notes=<br> | |notes=<br> | ||
}} | }} | ||
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|mult=8x | |mult=8x | ||
|pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] I, [[Skills:Missiles#Cruise_Missiles|Cruise Missiles]] V | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] I, [[Skills:Missiles#Cruise_Missiles|Cruise Missiles]] V | ||
+ | |price=8,100,000 | ||
|notes=<br> | |notes=<br> | ||
}} | }} | ||
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|mult=5x | |mult=5x | ||
|pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] V, [[Skills:Missiles#Heavy_Missiles|Heavy Missiles]] III | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] V, [[Skills:Missiles#Heavy_Missiles|Heavy Missiles]] III | ||
+ | |price=315,000 | ||
|notes=<br> | |notes=<br> | ||
}} | }} | ||
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|mult=2x | |mult=2x | ||
|pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] II | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] II | ||
+ | |price=27,000 | ||
|notes=[[Missile_Launchers#Defender_Missiles|Defender missiles]] are not, in practice, very useful.<br> | |notes=[[Missile_Launchers#Defender_Missiles|Defender missiles]] are not, in practice, very useful.<br> | ||
}} | }} | ||
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|mult=3x | |mult=3x | ||
|pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] II | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] II | ||
+ | |price=22,500 | ||
|notes=[[Missile_Launchers#Friend_or_Foe_Missiles|FoF missiles]] don't require designated targets -- instead, they attack any hostile things within range. They can be helpful if you're jammed by ECM, but they're only very situationally useful and need not be a high training priority.<br> | |notes=[[Missile_Launchers#Friend_or_Foe_Missiles|FoF missiles]] don't require designated targets -- instead, they attack any hostile things within range. They can be helpful if you're jammed by ECM, but they're only very situationally useful and need not be a high training priority.<br> | ||
}} | }} | ||
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|mult=5x | |mult=5x | ||
|pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] V | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] V | ||
+ | |price=450,000 | ||
|notes=Helpful support skill once you start using medium and large missiles, as now and then you will need to kill small targets with them.<br> | |notes=Helpful support skill once you start using medium and large missiles, as now and then you will need to kill small targets with them.<br> | ||
}} | }} | ||
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|mult=5x | |mult=5x | ||
|pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] I, [[Skills:Missiles#Heavy_Assault_Missiles|Heavy Assault Missiles]] V | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] I, [[Skills:Missiles#Heavy_Assault_Missiles|Heavy Assault Missiles]] V | ||
+ | |price=2,700,000 | ||
|notes=<br> | |notes=<br> | ||
}} | }} | ||
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|mult=3x | |mult=3x | ||
|pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] III, [[Skills:Missiles#Standard_Missiles|Standard Missiles]] III | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] III, [[Skills:Missiles#Standard_Missiles|Standard Missiles]] III | ||
+ | |price=90,000 | ||
|notes=<br> | |notes=<br> | ||
}} | }} | ||
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|mult=5x | |mult=5x | ||
|pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] I, [[Skills:Missiles#Heavy_Missiles|Heavy Missiles]] V | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] I, [[Skills:Missiles#Heavy_Missiles|Heavy Missiles]] V | ||
+ | |price=2,700,000 | ||
|notes=<br> | |notes=<br> | ||
}} | }} | ||
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|mult=3x | |mult=3x | ||
|pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] III, [[Skills:Missiles#Standard_Missiles|Standard Missiles]] III | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] III, [[Skills:Missiles#Standard_Missiles|Standard Missiles]] III | ||
+ | |price=2,700,000 | ||
|notes=<br> | |notes=<br> | ||
}} | }} | ||
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|mult=2x | |mult=2x | ||
|pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] I | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] I | ||
+ | |price=72,000 | ||
|notes=A flight time bonus is effectively a range bonus.<br> | |notes=A flight time bonus is effectively a range bonus.<br> | ||
}} | }} | ||
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|mult=1x | |mult=1x | ||
|pre=none | |pre=none | ||
+ | |price=18,000 | ||
|notes=The base skill of the missiles category. Plan to train it to V in the medium term if you use missiles, even if you only use them as a secondary weapon.<br> | |notes=The base skill of the missiles category. Plan to train it to V in the medium term if you use missiles, even if you only use them as a secondary weapon.<br> | ||
}} | }} | ||
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|mult=4x | |mult=4x | ||
|pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] III | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] III | ||
+ | |price=90,000 | ||
|notes=A bonus to velocity is a bonus to missile range.<br> | |notes=A bonus to velocity is a bonus to missile range.<br> | ||
}} | }} | ||
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|mult=2x | |mult=2x | ||
|pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] II | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] II | ||
+ | |price=36,000 | ||
|notes=DPS boost. Essential support skill.<br> | |notes=DPS boost. Essential support skill.<br> | ||
}} | }} | ||
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|mult=3x | |mult=3x | ||
|pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] I, [[Skills:Missiles#Rockets|Rockets]] V | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] I, [[Skills:Missiles#Rockets|Rockets]] V | ||
+ | |price=900,000 | ||
|notes=<br> | |notes=<br> | ||
}} | }} | ||
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|mult=1x | |mult=1x | ||
|pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] I | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] I | ||
+ | |price=9,000 | ||
|notes=<br> | |notes=<br> | ||
}} | }} | ||
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|mult=3x | |mult=3x | ||
|pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] I, [[Skills:Missiles#Standard_Missiles|Standard Missiles]] V | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] I, [[Skills:Missiles#Standard_Missiles|Standard Missiles]] V | ||
+ | |price=900,000 | ||
|notes=<br> | |notes=<br> | ||
}} | }} | ||
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|mult=2x | |mult=2x | ||
|pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] II | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] II | ||
+ | |price=18,000 | ||
|notes=<br> | |notes=<br> | ||
}} | }} | ||
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|pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] II | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] II | ||
|notes=Like Guided Missile Precision, this skill helps you hurt small targets with large missiles.<br> | |notes=Like Guided Missile Precision, this skill helps you hurt small targets with large missiles.<br> | ||
+ | |price=54,000 | ||
}} | }} | ||
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|mult=8x | |mult=8x | ||
|pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] I, [[Skills:Missiles#Torpedoes|Torpedoes]] V | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] I, [[Skills:Missiles#Torpedoes|Torpedoes]] V | ||
+ | |price=8,100,000 | ||
|notes=<br> | |notes=<br> | ||
}} | }} | ||
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|mult=4x | |mult=4x | ||
|pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] IV, [[Skills:Missiles#Heavy_Missiles|Heavy Missiles]] III | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] IV, [[Skills:Missiles#Heavy_Missiles|Heavy Missiles]] III | ||
+ | |price=360,000 | ||
|notes=<br> | |notes=<br> | ||
}} | }} | ||
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|mult=5x | |mult=5x | ||
|pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] IV | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] IV | ||
+ | |price=900,000 | ||
|notes=DPS boost. Essential support skill.<br> | |notes=DPS boost. Essential support skill.<br> | ||
}} | }} |
Revision as of 10:28, 21 December 2010
This article is a stub. You can help the UniWiki by expanding it.
These skills are important for anyone who uses missile launchers. Training missile skills will be key for most Caldari combat pilots, but some Minmatar and Amarr ships use missiles too, as secondary or even as primary weapons.
Note that while the prerequisite skills for T2 turrets are hierarchical -- so, for example, you must train small T2 pulse lasers before training medium T2 pulses, and medium T2 pulses before training T2 large pulses -- the prerequisite skills for T2 missiles are not. You can train to use T2 cruise missiles or torpedoes without training T2 medium-sized missiles.
Bomb Deployment
Basic operation of bomb delivery systems. 5% reduction of Bomb Launcher reactivation delay per skill level.
Attributes: | |
Multiplier: | 4x |
Price: | 10M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Missile Bombardment IV |
Notes: | This skill is used to launch bombs from stealth bombers. It is only useful to bomber pilots. |
Citadel Cruise Missiles
Skill at the handling and firing of Citadel Cruise Missiles. 5% bonus to Citadel Cruise Missile damage per skill level.
Attributes: | |
Multiplier: | Citadel Cruise Missiles |
Price: | <span style="cursor: help;" title="The skillbook for this skill costs Citadel Cruise Missiles ISK">Citadel Cruise Missiles ISK |
Alpha max level: | <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown |
Prerequisites: | Missile Launcher Operation V, Cruise Missiles V |
Notes: | For capital-ship-sized long-range missile launchers. |
Citadel Torpedoes
Skill at the handling and firing of citadel torpedoes. 5% bonus to citadel torpedo damage per skill level.
Attributes: | |
Multiplier: | Citadel Torpedoes |
Price: | <span style="cursor: help;" title="The skillbook for this skill costs Citadel Torpedoes ISK">Citadel Torpedoes ISK |
Alpha max level: | <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown |
Prerequisites: | Missile Launcher Operation IV, Torpedoes V |
Notes: |
Cruise Missile Specialization
Specialist training in the operation of advanced cruise missile launchers. 2% bonus per level to the rate of fire of modules requiring Cruise Missile Specialization.
Attributes: | |
Multiplier: | 8x |
Price: | 10M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Missile Launcher Operation I, Cruise Missiles V |
Notes: |
Cruise Missiles
Skill at the handling and firing of very large guided missiles. 5% bonus to cruise missile damage per skill level.
Attributes: | |
Multiplier: | 5x |
Price: | 750k ISK |
Alpha max level: | IV |
Prerequisites: | Missile Launcher Operation V, Heavy Missiles III |
Notes: |
Defender Missiles
Skill with anti-missile missiles. Special: 5% bonus to defender missile max velocity per skill level.
Attributes: | |
Multiplier: | 2x |
Price: | 45k ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Missile Launcher Operation II |
Notes: | Defender missiles are not, in practice, very useful. |
FoF Missiles
Skill with friend or foe missiles. Special: 5% bonus to F.O.F (light, heavy and cruise) damage per skill level.
Attributes: | |
Multiplier: | FoF Missiles |
Price: | <span style="cursor: help;" title="The skillbook for this skill costs FoF Missiles ISK">FoF Missiles ISK |
Alpha max level: | <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown |
Prerequisites: | Missile Launcher Operation II |
Notes: | FoF missiles don't require designated targets -- instead, they attack any hostile things within range. They can be helpful if you're jammed by ECM, but they're only very situationally useful and need not be a high training priority. |
Guided Missile Precision
Skill at precision missile homing. Proficiency at this skill increases the accuracy of a fired missile's exact point of impact, resulting in greater damage to small targets. 5% decreased factor of signature radius for light, heavy and cruise missile explosions per level of skill.
Attributes: | |
Multiplier: | 5x |
Price: | 1M ISK |
Alpha max level: | III |
Prerequisites: | Missile Launcher Operation V |
Notes: | Helpful support skill once you start using medium and large missiles, as now and then you will need to kill small targets with them. |
Heavy Assault Missile Specialization
Specialist training in the operation of advanced heavy assault missile launchers. 2% bonus per level to the rate of fire of modules requiring Heavy Assault Missile Specialization.
Attributes: | |
Multiplier: | 5x |
Price: | 3M ISK |
Alpha max level: | III |
Prerequisites: | Missile Launcher Operation I, Heavy Assault Missiles V |
Notes: |
Heavy Assault Missiles
Skill with heavy assault missiles. Special: 5% bonus to heavy assault missile damage per skill level.
Attributes: | |
Multiplier: | 3x |
Price: | 125k ISK |
Alpha max level: | V |
Prerequisites: | Missile Launcher Operation III, Standard Missiles III |
Notes: |
Heavy Missile Specialization
Specialist training in the operation of advanced heavy missile launchers. 2% bonus per level to the rate of fire of modules requiring Heavy Missile Specialization.
Attributes: | |
Multiplier: | 5x |
Price: | 3M ISK |
Alpha max level: | III |
Prerequisites: | Missile Launcher Operation I, Heavy Missiles V |
Notes: |
Heavy Missiles
Skill with heavy missiles. Special: 5% bonus to heavy missile damage per skill level.
Attributes: | |
Multiplier: | 3x |
Price: | 125k ISK |
Alpha max level: | V |
Prerequisites: | Missile Launcher Operation III, Standard Missiles III |
Notes: |
Missile Bombardment
Proficiency at long-range missile combat. 10% bonus to all missiles' maximum flight time per level.
Attributes: | |
Multiplier: | 2x |
Price: | 100k ISK |
Alpha max level: | IV |
Prerequisites: | Missile Launcher Operation I |
Notes: | A flight time bonus is effectively a range bonus. |
Missile Launcher Operation
Basic operation of missile launcher systems. 2% Bonus to missile launcher rate of fire per skill level.
Attributes: | |
Multiplier: | 1x |
Price: | 30k ISK |
Alpha max level: | V |
Prerequisites: | none |
Notes: | The base skill of the missiles category. Plan to train it to V in the medium term if you use missiles, even if you only use them as a secondary weapon. |
Missile Projection
Skill at boosting missile bay trigger circuits and enhancing guided missiles' ignition systems. 10% bonus to all missiles' maximum velocity per level.
Attributes: | |
Multiplier: | 4x |
Price: | 250k ISK |
Alpha max level: | II |
Prerequisites: | Missile Launcher Operation III |
Notes: | A bonus to velocity is a bonus to missile range. |
Rapid Launch
Proficiency at rapid missile launcher firing. 3% bonus to missile launcher rate of fire per level.
Attributes: | |
Multiplier: | 2x |
Price: | 60k ISK |
Alpha max level: | IV |
Prerequisites: | Missile Launcher Operation II |
Notes: | DPS boost. Essential support skill. |
Rocket Specialization
Specialist training in the operation of advanced rocket launchers. 2% bonus per level to the rate of fire of modules requiring Rocket Specialization.
Attributes: | |
Multiplier: | 3x |
Price: | 1M ISK |
Alpha max level: | III |
Prerequisites: | Missile Launcher Operation I, Rockets V |
Notes: |
Rockets
Skill with small short range missiles. Special: 5% bonus to rocket damage per skill level.
Attributes: | |
Multiplier: | 1x |
Price: | 30k ISK |
Alpha max level: | V |
Prerequisites: | Missile Launcher Operation I |
Notes: |
Standard Missile Specialization
Specialist training in the operation of advanced standard missile launchers and assault launchers. 2% bonus per level to the rate of fire of modules requiring Standard Missile Specialization.
Attributes: | |
Multiplier: | Standard Missile Specialization |
Price: | <span style="cursor: help;" title="The skillbook for this skill costs Standard Missile Specialization ISK">Standard Missile Specialization ISK |
Alpha max level: | <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown |
Prerequisites: | Missile Launcher Operation I, Standard Missiles V |
Notes: |
Standard Missiles
Skill with manually targeted missiles. Special: 5% Bonus to light missile damage per skill level.
Attributes: | |
Multiplier: | Standard Missiles |
Price: | <span style="cursor: help;" title="The skillbook for this skill costs Standard Missiles ISK">Standard Missiles ISK |
Alpha max level: | <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown |
Prerequisites: | Missile Launcher Operation II |
Notes: |
Proficiency at optimizing a missile's flight path to negate the effects of a target's speed upon the explosion's impact. 10% decrease per level in factor of target's velocity for all missiles.
Attributes: | |
Multiplier: | 2x |
Price: | 90k ISK |
Alpha max level: | III |
Prerequisites: | Missile Launcher Operation II |
Notes: | Like Guided Missile Precision, this skill helps you hurt small targets with large missiles. |
Torpedo Specialization
Specialist training in the operation of advanced siege launchers. 2% bonus per level to the rate of fire of modules requiring Torpedo Specialization.
Attributes: | |
Multiplier: | 8x |
Price: | 10M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Missile Launcher Operation I, Torpedoes V |
Notes: |
Torpedoes
Skill at the handling and firing of torpedoes. 5% bonus to torpedo damage per skill level.
Attributes: | |
Multiplier: | 4x |
Price: | 500k ISK |
Alpha max level: | IV |
Prerequisites: | Missile Launcher Operation IV, Heavy Missiles III |
Notes: |
Warhead Upgrades
Proficiency at upgrading missile warheads with deadlier payloads. 2% bonus to all missile damage per skill level.
Attributes: | |
Multiplier: | 5x |
Price: | 2M ISK |
Alpha max level: | III |
Prerequisites: | Missile Launcher Operation IV |
Notes: | DPS boost. Essential support skill. |