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=== Covert ships === | === Covert ships === | ||
A striking variety of ships in EVE can fit a covert ops [[Cloaking|cloak]] and warp while cloaked. This extremely powerful ability means they can be anywhere in a system watching while unseen, though the pilot will be present in Local chat's member list if they are in known space; they only have to break cloak and become visible on-grid and on the directional scanner when they enter a system and transition from post-jump gate cloak to covert ops cloak. | |||
Covert ships make excellent picket scouts. They are also extremely popular scouts in wormhole space, where the shifting geography, the lack of automatic Local chat memberlists, and the need to probe most places of interest down all emphasize stealth, cunning, and the ability to probe over the high-speed surprise tactics used by interceptor pilots. | |||
'''[[Covert Ops|Covert ops frigates]]''' ("covops") warp at 8 AU/s like interceptors and have strong probing bonuses, making them excellent for rapidly assessing systems, and for scanning down targets or wormholes. The [[Buzzard]] and [[Anathema]] have bonuses for precise probing, while the [[Cheetah]] and [[Helios]] have bonuses which let them move faster on-grid when cloaked, which is handy for getting good warp-ins. All covops frigates have very weak defenses and cannot fit strong tanks: they can function as tacklers if they absolutely must, but they will not survive long against a target with any kind of damage capacity. | |||
'''[[Stealth Bombers]]''' have the unique ability to lock up a target immediately after uncloaking, which gives them a niche role—besides their main purpose as grouped damage-dealers—as surprise tacklers. They, too, do not tank well and cannot be asked to survive long in direct combat. They are also slower to align and slower in warp than covops frigates. | |||
'''[[Strategic Cruisers]]''' can be configured to use a covert ops cloak and bonused scanner probes, while also having decent tanks and dealing meaningful damage on their own account. They therefore make powerful probing scouts, and can take initial tackle and stand a decent chance of surviving in combat until allies arrive, or even of defeating weaker targets solo. Since they are slower to align than frigates and warp at half the speed of interceptors and covops frigates, they are slower to get to target locations and have smaller functional roaming ranges. They are also more expensive and, being slower, more vulnerable to gatecamps. | |||
Some other ships can use covert ops cloaks and have niche uses as scouts: the [[Prospect]] can work well as a BLOPS cyno hunter, and it would be possible, if wasteful, to scout defensively in a [[Blockade Runners|blockade runner]]. | |||
== Tools == | == Tools == | ||