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User:Uryence/Scouting: Difference between revisions

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=== Warp-ins ===
=== Warp-ins ===
=== Probing ===
{{main|Probe scanning}}
When a target is at a safespot, in a mission, or at a place which would need to be probed down (e.g., a wormhole, an exploration site), it is necessary to probe down their location. Probes can also be used to set up on-grid warp-ins.
The basic mechanics of combat-scanning for targets as a scout are very similar to scanning for sites in exploration. However, time presses much more acutely, as a target might see the probes on their own directional scan and then flee.
You can work something about the right area of the system in which to probe by using your own directional scanner. If you're in a cloaked ship and the target is not yet likely to have been spooked by, for example, your ally in an interceptor appearing on scan, you can warp to different locations and triangulate. If the system is large enough, you can then
# warp to a location out of d-scan range of the target
# uncloak and drop your probes there, where they can't see you on d-scan
# (optionally: cloak and head back towards something nearer the target, so as to be near for the warp on top of them)
# run a probe scan centred on the target's location
With good luck and precise judgment of the target's location, you can pull off a single-cycle scan. A soon as you have the signature resolved, pull your probes, so as to give only the minimum time for the target to spot them on d-scan.
If you're working with another scout who entered the system before you, ask them to convey what they can work out from their own d-scan about the target's place in space. You can then work from that information to try to single-cycle the target. If you and another scout are at different places and have the target on d-scan, you can communicate triangulation with them. If you have allies in system, beware of the risk of probing them down too. Stay alert to their likely locations and remember their ship types.
If your FC asks for an on-grid probed warp-in on an enemy gang which is over 150km away, drop probes, click the button which centres them on your location, and run a cycle at minimum range. This should resolve 100% signatures on the enemy ships. You can use ship type to be sure that you have the right target.


=== Punting ===
=== Punting ===
If in doubt about whether the FC wants you to punt immediately on probe completion, speak up and clarify ''while'' the probes are running, not when they finish.


=== On-grid warps ===
=== On-grid warps ===