More actions
m →Punting |
m →Punting |
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=== Punting === | === Punting === | ||
A pilot in a command position in a fleet can initiate warp for every pilot who is | A pilot in a command position in a fleet can initiate warp for every pilot who is below them in the fleet hierarchy, A common use for this ability is to have a scout who has probed down a target warp themselves ''and'' other fleet members onto the target. This is "punting". | ||
To punt, you must be above the pilots you wish to send into warp in the fleet hierarchy. A typical solution to this problem is to make a fleet's probing scout the nominal fleet commander in the in-game fleet hierarchy, so that they can warp anyone around if they wish to. | To punt, you must be above the pilots you wish to send into warp in the fleet hierarchy. A typical solution to this problem is to make a fleet's probing scout the nominal fleet commander in the in-game fleet hierarchy, so that they can warp anyone around if they wish to. | ||
==== Punt checklist ==== | |||
# Punter is above punted pilots in fleet hierarchy | |||
# Punter is on grid with punted pilots | |||
# Punter and punted pilots are both more than 150 km away from warp target | |||
# Pilots to be punted are not invulnerable from, e.g., gate cloak, post-warp or post-undock invulnerability, or [[Tethering|tether]] | |||
==== Punting advice ==== | |||
[details about punting go here] | [details about punting go here] | ||