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User:Uryence/Scouting: Difference between revisions

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Uryence (talk | contribs)
Uryence (talk | contribs)
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=== Punting ===
=== Punting ===


A pilot in a command position in a fleet can initiate warp for every pilot who is (1) below them in the fleet hierarchy, (2) on grid, and (3) able to warp (e.g. not tackled, not less than 150 km from the warp destination). A common use for this ability is to have a scout who has probed down a target warp themselves ''and'' other fleet members onto the target. This is "punting".
A pilot in a command position in a fleet can initiate warp for every pilot who is below them in the fleet hierarchy, A common use for this ability is to have a scout who has probed down a target warp themselves ''and'' other fleet members onto the target. This is "punting".


To punt, you must be above the pilots you wish to send into warp in the fleet hierarchy. A typical solution to this problem is to make a fleet's probing scout the nominal fleet commander in the in-game fleet hierarchy, so that they can warp anyone around if they wish to.
To punt, you must be above the pilots you wish to send into warp in the fleet hierarchy. A typical solution to this problem is to make a fleet's probing scout the nominal fleet commander in the in-game fleet hierarchy, so that they can warp anyone around if they wish to.
==== Punt checklist ====
# Punter is above punted pilots in fleet hierarchy
# Punter is on grid with punted pilots
# Punter and punted pilots are both more than 150 km away from warp target
# Pilots to be punted are not invulnerable from, e.g., gate cloak, post-warp or post-undock invulnerability, or [[Tethering|tether]]
==== Punting advice ====


[details about punting go here]
[details about punting go here]