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Haulers: Difference between revisions

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m Rewrite, session 5
m Change {{Icon}} + ship link to {{Sh}}.
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{{Work in progress|Major rewrite due to the April 2022, Version 20.04 update changing the term industrial to hauler. [[User:Evon R'al|Evon R'al]]<br>
{{Work in progress|Major rewrite due to the April 2022, Version 20.04 update changing the term industrial to hauler. [[User:Evon R'al|Evon R'al]]<br>
2022-04-10: Started a conversation in [[Discord]] #Wiki about a new article name|date= 13:54, 28 April 2022 (UTC)}}
2022-04-10: Started a conversation in [[Discord]] #Wiki about a new article name|date= 10:54, 25 May 2022 (UTC)}}


{{ShipTypes}}
{{ShipTypes}}
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For fitting, haulers tend to have base powergrid around the level of [[destroyer]]s and quite high amounts of CPU, which is mostly used by a [[Shield Tanking|shield tank]]. The low slots are often filled with expanded cargoholds, though these can be swapped out with inertial stabilizers or nanofiber internal structures for smaller hauls to increase agility, thereby decreasing align time and cutting down a little on travel time. Agility mods are especially important on fast transports operating in low security space. If you are looking to do a lot of [[distribution missions]] or otherwise do a lot of traveling, warp speed rigs (Hyperspatial Velocity Optimizers) can cut travel time by more than half.
For fitting, haulers tend to have base powergrid around the level of [[destroyer]]s and quite high amounts of CPU, which is mostly used by a [[Shield Tanking|shield tank]]. The low slots are often filled with expanded cargoholds, though these can be swapped out with inertial stabilizers or nanofiber internal structures for smaller hauls to increase agility, thereby decreasing align time and cutting down a little on travel time. Agility mods are especially important on fast transports operating in low security space. If you are looking to do a lot of [[distribution missions]] or otherwise do a lot of traveling, warp speed rigs (Hyperspatial Velocity Optimizers) can cut travel time by more than half.


Each race has its own haulers, which require their racial hauler skill - for example, {{sk|Amarr Hauler|icon= yes}}. [[Alpha clones]] are limited to one skill level of their racial hauler. The haulers get 5% bonuses to cargo capacity and either agility (fast transports) or velocity (bulk transports) per level of skill. You receive a free fast transport when you complete the [[Industrialist (Producer)]] career agent mission [[Industrialist (Producer)#Making Mountains of Molehills (10 of 10)|Making Mountains of Molehills (10 of 10)]].  
Each race has its own haulers, which require their racial hauler skill - for example, {{sk|Amarr Hauler|icon= yes}}. [[Alpha clones]] are limited to level I of their racial hauler skill. The haulers get 5% bonuses to cargo capacity and either agility (fast transports) or velocity (bulk transports) per level of skill. You receive a free fast transport when you complete the [[Industrialist (Producer)]] career agent mission [[Industrialist (Producer)#Making Mountains of Molehills (10 of 10)|Making Mountains of Molehills (10 of 10)]].  


The four races do not all have the same number of haulers, and which race's haulers will offer the highest cargo capacity depends on the amount of training time you are prepared to invest.
The four races do not all have the same number of haulers, and which race's haulers will offer the highest cargo capacity depends on the amount of training time you are prepared to invest.
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They can carry a little less cargo than the fast transport haulers, but can be fitted to carry up to about 10,000m<sup>3</sup> of cargo (enough to carry a packaged [[cruiser]]) at the cost of reduced agility and/or speed.
They can carry a little less cargo than the fast transport haulers, but can be fitted to carry up to about 10,000m<sup>3</sup> of cargo (enough to carry a packaged [[cruiser]]) at the cost of reduced agility and/or speed.


* {{icon|isis amarr|22}}[[Prorator]]
* {{Sh|Prorator}}
* {{icon|isis caldari|22}}[[Crane]]
* {{Sh|Crane}}
* {{icon|isis gallente|22}}[[Viator]]
* {{Sh|Viator}}
* {{icon|isis minmatar|22}}[[Prowler]]
* {{Sh|Prowler}}


=== Deep Space Transports ===
=== Deep Space Transports ===
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Where blockade runners are meant to rely on speed and stealth to slip by the enemy, deep space transports are designed to bust their way through the enemy, relying on their warp strength and tanking abilities to escape. This probably won't work against a determined and well-prepared [[gatecamp]], and using a deep space transport indicates to all and sundry that you have cargo you want to protect, so you should think carefully before deploying one.
Where blockade runners are meant to rely on speed and stealth to slip by the enemy, deep space transports are designed to bust their way through the enemy, relying on their warp strength and tanking abilities to escape. This probably won't work against a determined and well-prepared [[gatecamp]], and using a deep space transport indicates to all and sundry that you have cargo you want to protect, so you should think carefully before deploying one.


* {{icon|isis amarr|22}}[[Impel]]
* {{Sh|Impel}}
* {{icon|isis caldari|22}}[[Bustard]]
* {{Sh|Bustard}}
* {{icon|isis gallente|22}}[[Occator]]
* {{Sh|Occator}}
* {{icon|isis minmatar|22}}[[Mastodon]]
* {{Sh|Mastodon}}


All DSTs have a base 50k m³ (60k m³ with the Transport Ships skill trained to IV) fleet hangar which can hold any type of cargo, assembled ships, or even packaged battleships. As such, fitting these ships for cargo is redundant since cargo rigs and modules only affect the much smaller general cargo bay. DSTs should be fit and skilled into to play to their active tanking and overheating bonuses in order to maximize survivability, as these ships will primarily be used to transport large quantities of high-value goods.
All DSTs have a base 50k m³ (60k m³ with the Transport Ships skill trained to IV) fleet hangar which can hold any type of cargo, assembled ships, or even packaged battleships. As such, fitting these ships for cargo is redundant since cargo rigs and modules only affect the much smaller general cargo bay. DSTs should be fit and skilled into to play to their active tanking and overheating bonuses in order to maximize survivability, as these ships will primarily be used to transport large quantities of high-value goods.
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With the Kronos update, freighters and jump freighters all gained 3 low slots and reductions in cargo capacity. They can be fit to surpass their pre-Kronos cargo capacities with expanded cargoholds at the expense of tank. The tendency for freighter pilots to fit for maximum ISK rather than maximum tank and then proceed to autopilot their freighters between trade hubs led to [http://themittani.com/features/post-kronos-aufay-burns widespread ganking]. As such, it is strongly recommended that pilots who unwisely opt to autopilot their ships fit reinforced bulkheads instead in order to protect their investments.
With the Kronos update, freighters and jump freighters all gained 3 low slots and reductions in cargo capacity. They can be fit to surpass their pre-Kronos cargo capacities with expanded cargoholds at the expense of tank. The tendency for freighter pilots to fit for maximum ISK rather than maximum tank and then proceed to autopilot their freighters between trade hubs led to [http://themittani.com/features/post-kronos-aufay-burns widespread ganking]. As such, it is strongly recommended that pilots who unwisely opt to autopilot their ships fit reinforced bulkheads instead in order to protect their investments.


The {{icon|isis amarr|22}}[[Providence]] has
The {{Sh|Providence}} has
* A cargo hold starting at a base of 435,000 m3 and a max of 1,127,015 m3
* A cargo hold starting at a base of 435,000 m3 and a max of 1,127,015 m3
* A velocity starting at a base of 70 m/s
* A velocity starting at a base of 70 m/s
* Second most agile and second highest EHP.
* Second most agile and second highest EHP.


The {{icon|isis caldari|22}}[[Charon]] has
The {{Sh|Charon}} has
* The largest cargo hold of the group, starting at a base of 465,000 m3 and a max of 1,204,741 m3
* The largest cargo hold of the group, starting at a base of 465,000 m3 and a max of 1,204,741 m3
* The slowest velocity of the group, started at a base 60 m/s
* The slowest velocity of the group, started at a base 60 m/s
* Least agile of the group.
* Least agile of the group.


The {{icon|isis gallente|22}}[[Obelisk]] has
The {{Sh|Obelisk}} has
* A cargo hold starting at a base of 440,000 m3 and a max of 1,139,969 m3
* A cargo hold starting at a base of 440,000 m3 and a max of 1,139,969 m3
* A velocity starting at a base of 65 m/s
* A velocity starting at a base of 65 m/s
* Highest EHP of the group.
* Highest EHP of the group.


The {{icon|isis minmatar|22}}[[Fenrir]] has
The {{Sh|Fenrir}} has
* The same size cargo hold as the Providence, starting at a base of 435,000 m3 and a max of 1,127,015 m3
* The same size cargo hold as the Providence, starting at a base of 435,000 m3 and a max of 1,127,015 m3
* The fastest velocity of the group, started at a base 80 m/s)
* The fastest velocity of the group, started at a base 80 m/s)
* Most agile of the group.
* Most agile of the group.


The {{icon|isis ore|22}}[[Bowhead]] has
The {{Sh|Bowhead}} has
* A negligible general cargo hold of 4,000 m3
* A negligible general cargo hold of 4,000 m3
* An enormous Ship Maintenance Bay of 1,600,000 m3
* An enormous Ship Maintenance Bay of 1,600,000 m3
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!style="width: 28%"|Freighter !!style="width: 12%"|Base (m3)!!style="width: 12%"|Skill I !!style="width=12%"|Skill II !!style="width: 12%"|Skill III !!style="width: 12%"|Skill IV !!style="width: 12%"|Skill V
!style="width: 28%"|Freighter !!style="width: 12%"|Base (m3)!!style="width: 12%"|Skill I !!style="width=12%"|Skill II !!style="width: 12%"|Skill III !!style="width: 12%"|Skill IV !!style="width: 12%"|Skill V
|-
|-
|style="text-align: left;"|{{icon|isis amarr|22}}[[Providence]]|| 435,000 || 456,750 || 478,500 || 500,250 || 522,000 || 543,750
|style="text-align: left;"|{{Sh|Providence}} || 435,000 || 456,750 || 478,500 || 500,250 || 522,000 || 543,750
|-
|-
|style="text-align: left;"|{{icon|isis caldari|22}}[[Charon]]|| 465,000 || 488,250 || 511,500 || 534,750 || 558,000 || 581,250
|style="text-align: left;"|{{Sh|Charon}} || 465,000 || 488,250 || 511,500 || 534,750 || 558,000 || 581,250
|-
|-
|style="text-align: left;"|{{icon|isis gallente|22}}[[Obelisk]]|| 440,000 || 462,000 || 484,000 || 506,000 || 528,000 || 550,000
|style="text-align: left;"|{{Sh|Obelisk}} || 440,000 || 462,000 || 484,000 || 506,000 || 528,000 || 550,000
|-
|-
|style="text-align: left;"|{{icon|isis minmatar|22}}[[Fenrir]]|| 435,000 || 456,750 || 478,500 || 500,250 || 522,000 || 543,750
|style="text-align: left;"|{{Sh|Fenrir}} || 435,000 || 456,750 || 478,500 || 500,250 || 522,000 || 543,750
|}
|}


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! style="width: 44%"|Freighter !! style="width: 19%"|Base (m3) !! style="width: 19%"|Skill IV !! style="width: 19%"|Skill V
! style="width: 44%"|Freighter !! style="width: 19%"|Base (m3) !! style="width: 19%"|Skill IV !! style="width: 19%"|Skill V
|-
|-
|style="text-align: left;"|{{icon|isis amarr|22}}[[Ark]]|| 135,000 || 162,000 || 168,750
|style="text-align: left;"|{{Sh|Ark}} || 135,000 || 162,000 || 168,750
|-
|-
|style="text-align: left;"|{{icon|isis caldari|22}}[[Rhea]]|| 144,000|| 172,800 || 180,000
|style="text-align: left;"|{{Sh|Rhea}} || 144,000|| 172,800 || 180,000
|-
|-
|style="text-align: left;"|{{icon|isis gallente|22}}[[Anshar]]|| 137,500 || 165,000 || 171,875
|style="text-align: left;"|{{Sh|Anshar}} || 137,500 || 165,000 || 171,875
|-
|-
|style="text-align: left;"|{{icon|isis minmatar|22}}[[Nomad]]|| 132,000 || 158,400 || 165,000
|style="text-align: left;"|{{Sh|Nomad}} || 132,000 || 158,400 || 165,000
|}
|}