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==Breaking Tradition - The Shaman’s Abode Part 1 (1 of 3)== | ==Breaking Tradition - The Shaman’s Abode Part 1 (1 of 3)== | ||
{{:Breaking Tradition - The Shaman’s Abode Part 1 (1 of 3)}} | {{:Breaking Tradition - The Shaman’s Abode Part 1 (1 of 3)}} | ||
Two pockets. Acceleration gate to the second pocket can not be activated until all NPCs in the first pocket are destroyed. | |||
{{NPCTableHead|Second pocket}} | |||
{{NPCTableRow|Frigate|4|Maru Punk|cargo = Punk ID Slice}} | |||
{{NPCTableRow|Cruiser|3|Maru Sniper}} | |||
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==Breaking Tradition - The Shaman’s Abode Part 2 (2 of 3)== | ==Breaking Tradition - The Shaman’s Abode Part 2 (2 of 3)== | ||