More actions
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{{:Breaking Tradition - The Shaman’s Abode Part 1 (1 of 3)}} | {{:Breaking Tradition - The Shaman’s Abode Part 1 (1 of 3)}} | ||
Two pockets. Acceleration gate to the second pocket can not be activated until all NPCs in the first pocket are destroyed. | Two pockets. Acceleration gate to the second pocket can not be activated until all NPCs in the first pocket are destroyed. | ||
{{NPCTableHead|Second pocket}} | {{NPCTableHead|Second pocket}} | ||
{{NPCTableRow|Frigate|4|Maru Punk|cargo = Punk ID Slice}} | {{NPCTableRow|Frigate|4|Maru Punk|cargo = Punk ID Slice}} | ||