Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Solo PvP: Difference between revisions

From EVE University Wiki
No edit summary
Line 11: Line 11:
When your frigate explodes, you won't be so readily dissuaded from PvP, as they're easy to replace. The Uni runs a t1 frigate ship replacement program, which means that if you insure your ship, you'll not only receive a new one from the Uni hangar, but also a good chunk of ISK you can spend replacing your modules.
When your frigate explodes, you won't be so readily dissuaded from PvP, as they're easy to replace. The Uni runs a t1 frigate ship replacement program, which means that if you insure your ship, you'll not only receive a new one from the Uni hangar, but also a good chunk of ISK you can spend replacing your modules.


T2 frigates are also excellent for solo pvp. Though the hulls are quite a bit more expensive, assault ships and combat interceptors do remarkably well in solo and small gang PvP. The combat interceptor has the benefit of a 9au warpspeed, which means moving across and throughout systems is a lot quicker.  
T2 frigates are also excellent for solo pvp. Though the hulls are quite a bit more expensive, assault ships and combat interceptors do remarkably well in solo and small gang PvP. The combat interceptor has the benefit of a 9au warpspeed, which allows for quick movement across and throughout systems. There are times where you'll give chase, and arrive at your targets destination before they do. Which is EPIC.  


Once you've chosen which hull you'll be using for PvP, you obviously need to fit it. Afterburners and active tanks reign supreme, in the authors estimation, for a few reasons. Afterburners do not make your signature radius bloom, nor do they become deactivated by warp scramblers. If you're flying a frigate, you'll usually being fighting inside scram range, and the extra speed that an afterburner offers is very welc
Once you've chosen the hull you'll be using for PvP, you'll obviously need to fit it. Afterburners and active tanks reign supreme, in the authors estimation, for a few reasons.  
 
Afterburners do not make your signature radius bloom, nor do they become deactivated by warp scramblers. If you're flying a frigate, you'll usually being fighting inside scram range, and the extra speed that an afterburner offers is very welcome.
 
Active tanks allow for prolonged engagements, and reduce the likelihood of you dying to frigates that fight outside of scram range. Frigates that fight outside of scram range usually do little dps, and instead rely on their ability to whittle you down. If you're repping it back, the enemy might become frustrated and enter your scram range in order to hit harder. BOOM, now they're fighting on your terms.


==Directional Scanning==
==Directional Scanning==