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Solo PvP: Difference between revisions

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== Why  ==
== Why  ==


[[Image:Solo-pvp-blacksheep.jpg|right]] Learning to solo PvP helps you develop a skillset that any FC will appreciate. You will become competent with using your d-scan, comfortable flying as a +1 skirmish or scout, and have a situational awareness that only comes from ''doing'' PvP. The losses you suffer are worth the ISK price you pay to become a better PvPer.
Learning to solo PvP helps you develop a skillset that any FC will appreciate. You will become competent with using your d-scan, comfortable flying as a +1 skirmish or scout, and have a situational awareness that only comes from ''doing'' PvP. The losses you suffer are worth the ISK price you pay to become a better PvPer.  


== Ship Choice and Fitting ==
== Ship Choice and Fitting ==


A frigate is a cheap and versatile ship. Flown well, it can pose a serious threat to other frigates, cruisers, and the occasional battlecruiser.  
[[Image:Solo-pvp-blacksheep.jpg|right|Solo-pvp-blacksheep.jpg]]A frigate is a cheap and versatile ship. Flown well, it can pose a serious threat to other frigates, cruisers, and the occasional battlecruiser.  


When your frigate explodes, you won't be so readily dissuaded from PvP, as they're easy to replace. The Uni runs a t1 frigate ship replacement program, which means that if you insure your ship, you'll not only receive a new one from the Uni hangar, but also a good chunk of ISK you can spend replacing your modules.  
When your frigate explodes, you won't be so readily dissuaded from PvP, as they're easy to replace. The Uni runs a t1 frigate ship replacement program, which means that if you insure your ship, you'll not only receive a new one from the Uni hangar, but also a good chunk of ISK you can spend replacing your modules.  
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Active tanks allow for prolonged engagements, and reduce the likelihood of you dying to frigates that fight outside of scram range. Frigates that fight outside of scram range usually do little dps, and instead rely on their ability to whittle you down. If you're repping it back, the enemy might become frustrated and enter your scram range in order to hit harder. BOOM, now they're fighting on your terms.  
Active tanks allow for prolonged engagements, and reduce the likelihood of you dying to frigates that fight outside of scram range. Frigates that fight outside of scram range usually do little dps, and instead rely on their ability to whittle you down. If you're repping it back, the enemy might become frustrated and enter your scram range in order to hit harder. BOOM, now they're fighting on your terms.  


== Directional Scanning ==
== Directional Scanning ==


Directional scanning is an amazingly useful thing to know how to do, and I will venture to say that it's your primary lowsec soloing skill. '''Knowing how to d-scan allows you to find your fights, instead of waiting for your fights'''.  
Directional scanning is an amazingly useful thing to know how to do, and I will venture to say that it's your primary lowsec soloing skill. '''Knowing how to d-scan allows you to find your fights, instead of waiting for your fights'''.  
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You can use your system scanner to find anomalies that might have pilots willing and unwilling to fight inside.  
You can use your system scanner to find anomalies that might have pilots willing and unwilling to fight inside.  


== ROE or "Can I shoot that malefactor?!" ==
== ROE or "Can I shoot that malefactor?!" ==


Assume everyone in space would love nothing more than to turn your beloved ship into charred wreckage. Even so, Eve University has a very strict policy about who you can engage ''first'' while in the University. I'll link it for you. [http://wiki.eveuniversity.org/ROE#Rules_of_Engagement Right here]. Pay close attention to the fact that we can't engage neutral pilots ''first''. If you land on grid with a neutral, feel free to target them or bump them, and make yourself a pest that deserves to be shot. Once they've shot you, they're fair game. The University does not consider any of these tactics aggress acts at the time of this writing. Point is: You can oftentimes goad a neutral pilot into a fight.  
Assume everyone in space would love nothing more than to turn your beloved ship into charred wreckage. Even so, Eve University has a very strict policy about who you can engage ''first'' while in the University. I'll link it for you. [http://wiki.eveuniversity.org/ROE#Rules_of_Engagement Right here]. Pay close attention to the fact that we can't engage neutral pilots ''first''. If you land on grid with a neutral, feel free to target them or bump them, and make yourself a pest that deserves to be shot. Once they've shot you, they're fair game. The University does not consider any of these tactics aggress acts at the time of this writing. Point is: You can oftentimes goad a neutral pilot into a fight.  


== Gate and Station Guns ==
== Gate and Station Guns ==


Don't fight on stations, unless you understand the mechanics of doing so.  
Don't fight on stations, unless you understand the mechanics of doing so.  
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Fighting on gates. Sometimes it's best to wait for a flashy to engage you first, in order to earn the sympathies of gate guns.  
Fighting on gates. Sometimes it's best to wait for a flashy to engage you first, in order to earn the sympathies of gate guns.  


== Gatecamps ==
== Gatecamps ==


They happen. If you're in a frigate, you'll usually survive. Sometimes you won't. If you jump into a gatecamp, spam your warp button.  
They happen. If you're in a frigate, you'll usually survive. Sometimes you won't. If you jump into a gatecamp, spam your warp button.  


== Plexes ==
== Plexes ==


Plexes are a strange environment to fight in. They allow for microwarp drive usage, but once inside the plex, you cannot warp within it. This means that if you're tackling something for your buddies, they'll have to slowboat the entire distance to you once they've entered the plex. For this reason, pilots will wait in plexes for ships to appear, knowing that they can engage and disengage before the rest of the fleet can get to them.  
Plexes are a strange environment to fight in. They allow for microwarp drive usage, but once inside the plex, you cannot warp within it. This means that if you're tackling something for your buddies, they'll have to slowboat the entire distance to you once they've entered the plex. For this reason, pilots will wait in plexes for ships to appear, knowing that they can engage and disengage before the rest of the fleet can get to them.  
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This link will only work if you have ILN forum rights ---> [http://forum.eveuniversity.org/viewtopic.php?f=115&t=24283 The Pirate Hunter's Handbook]  
This link will only work if you have ILN forum rights ---> [http://forum.eveuniversity.org/viewtopic.php?f=115&t=24283 The Pirate Hunter's Handbook]  


== 123 Now or "Let's shoot some shi... er, stuff!" ==
== 123 Now or "Let's shoot some shi... er, stuff!" ==


The example below uses small gang to illustrate my point only for the narrative flair that a Uni wardec allows for.  
The example below uses small gang to illustrate my point only for the narrative flair that a Uni wardec allows for.  
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You're an agile bunch, all in t1 frigates, which mean you don't have time for fleet warps. Stick together until you hit your lowsec destination, and then break off within the system and start scanning from different celestial objects. Hopefully, one of you will find a fight that the rest can dogpile on. WOOT!  
You're an agile bunch, all in t1 frigates, which mean you don't have time for fleet warps. Stick together until you hit your lowsec destination, and then break off within the system and start scanning from different celestial objects. Hopefully, one of you will find a fight that the rest can dogpile on. WOOT!  


== Useful Links ==
== Useful Links ==


A handful of useful tips ---> [http://wiki.eveuniversity.org/Tips_and_Tricks#PVP.2FLow.2FNullSec] The blog of Azual Skoll ---> [http://altruist.azual.co.uk/] Wensley's rifter handbook ---> [http://dl.eve-files.com/media/corp/wensley/The_Rifter_Guide_Solo_PvP.pdf]
A handful of useful tips ---> [http://wiki.eveuniversity.org/Tips_and_Tricks#PVP.2FLow.2FNullSec] The blog of Azual Skoll ---> [http://altruist.azual.co.uk/] Wensley's rifter handbook ---> [http://dl.eve-files.com/media/corp/wensley/The_Rifter_Guide_Solo_PvP.pdf]