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Solo PvP: Difference between revisions

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== Gate and Station Guns  ==
== Gate and Station Guns  ==


Don't fight on stations, unless you understand the mechanics of doing so. By attacking an enemy that's hugging the station like they miss their mommy, you're delegating the rules of engagement to them. They can dock up if the fight isn't favorable, or pound the hell out of you if it is. Not to mention the chance that their friend might undock a carrier on you. SKEEDADDLE!
Don't fight on stations, unless you understand the mechanics of doing so. By attacking an pilots that are hugging a station like they miss their mommy, you're delegating the choice to engage to your enemy. They can dock up if the fight isn't favorable, or pound the hell out of you if it is. Not to mention the chance that their friend might undock a carrier on you. SKEEDADDLE!


Fighting on gates. Sometimes it's best to wait for a flashy to engage you first, in order to earn the sympathies of gate guns. Otherwise, again, understand the mechanics of session change timers and aggression timers before you engage a flashy on a gate.
Fighting on gates... is not as risky as fighting on station, as the likelihood of new enemy elemnts appearing is diminished. It's best to wait for a flashy to engage you first, in order to earn the sympathies of gate guns. Yet again, we're delegating the power of choice to the enemy. Avoid that. Understand the mechanics of session change timers and aggression timers before you engage a flashy on a gate.


== Gatecamps  ==
== Gatecamps  ==