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Typically, when entering a system, you'll scan at 360 degrees to see what's close by in space. If a ship of interest appears on d-scan, start narrowing your scan towards various celestials. | Typically, when entering a system, you'll scan at 360 degrees to see what's close by in space. If a ship of interest appears on d-scan, start narrowing your scan towards various celestials. | ||
Once you've reasonably narrowed your scan towards a celestial where you suspect your target is, warp to it at whatever distance you're comfortable with. The idea is to only warp to fight you think you'll win, so this means you'll oftentimes be warping to 0. Watch this video if | Once you've reasonably narrowed your scan towards a celestial where you suspect your target is, warp to it at whatever distance you're comfortable with. The idea is to only warp to a fight you think you'll win, so this means you'll oftentimes be warping to 0. Watch this video if directional scanning remains ambiguous ---> [http://www.youtube.com/watch?v=99kRIbp4FBQ Goonswarm d-scan tutorial]. Do not be discouraged if you don't get it right the first time, as it takes practice. | ||
Being able to quickly scan down potential targets is crucial. Hit hard, hit fast, and don't give your enemy time to rally the cavalry. Again, what you're attempting to do is destroy that wonderful advantage called ''choice''. | |||
Further reading exists on | If your narrowed directional scans produce no result, but you can still see your enemy on a 360 scan, try your system scanner as a last ditch effort. Sometimes pirates and the like will rat in anomalies, and you can make their ratting experience loads more thrilling. The nice thing about anomalies is that if you happen to catch a pilot inside one, there's a fair chance that he's already drawn aggression from the rats. | ||
Further reading exists on the Eve University wiki here ---> [[Directional Scanner Guide]] | |||
== ROE or "Can I shoot that malefactor?!" == | == ROE or "Can I shoot that malefactor?!" == | ||