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User:Uryence/sandbox: Difference between revisions

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A '''chokepoint''' is a single system through which players must pass to make a desirable move between one area and another. Many of the links between different sorts of space (e.g. high security space to low security space, or low security space to nullsec) are chokepoints. From the perspective of high-sec [[Suicide ganking|suicide gankers]], there are also chokepoints on common trade routes within high-security space. [https://evemaps.dotlan.net/map/The_Citadel/Uedama Uedama] is one notorious chokepoint on high-security trade routes.
A '''chokepoint''' is a single system through which players must pass to make a desirable move between one area and another. Many of the links between different sorts of space (e.g. high security space to low security space, or low security space to nullsec) are chokepoints. From the perspective of high-sec [[Suicide ganking|suicide gankers]], there are also chokepoints on common trade routes within high-security space. [https://evemaps.dotlan.net/map/The_Citadel/Uedama Uedama] is one notorious chokepoint on high-security trade routes.


A '''pocket''' is a cluster of systems which can only be entered from one direction, usually through one chokepoint or pipe. It is possible to seal off a pocket for gate-to-gate travel using a [[Gate gamps|gate camp]]. EVE University's [[Null-Sec Campus]] is based in a pocket within Syndicate, with [https://evemaps.dotlan.net/map/Syndicate/PC9-AY PC9-AY] as its only entrance.
A '''pocket''' is a cluster of systems which can only be entered from one direction, usually through one chokepoint or pipe. It is possible to seal off a pocket for gate-to-gate travel using a [[Gate camps|gate camp]]. EVE University's [[Null-Sec Campus]] is based in a pocket within Syndicate, with [https://evemaps.dotlan.net/map/Syndicate/PC9-AY PC9-AY] as its only entrance.


An '''island''' is an area of one type of space wholly surrounded by another type of space. The region of [https://evemaps.dotlan.net/map/Solitude Solitude] contains several high-security islands surrounded by low-security and null-security space; these are harder to get to than the core of high-security empire space, but for that very reason they can be conveniently quiet. [https://evemaps.dotlan.net/map/Genesis/Ahbazon Ahbazon] is a notable single-system low-security island in high-security space, presenting a tempting and extremely dangerous short-cut for high-security trade.
An '''island''' is an area of one type of space wholly surrounded by another type of space. The region of [https://evemaps.dotlan.net/map/Solitude Solitude] contains several high-security islands surrounded by low-security and null-security space; these are harder to get to than the core of high-security empire space, but for that very reason they can be conveniently quiet. [https://evemaps.dotlan.net/map/Genesis/Ahbazon Ahbazon] is a notable single-system low-security island in high-security space, presenting a tempting and extremely dangerous short-cut for high-security trade.