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{{Historical}} | {{Historical}} | ||
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| [[File:Icon timer capsuleer.png|50px]] This page is about ratting at the NSC and not about ratting in general. Plenty of what is written here differs in other parts of New Eden. | |||
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{{NullSec Campus links}}Killing pirate NPCs, or [[ | {{NullSec Campus links}}Killing pirate NPCs, or [[ratting]] as it is also called, is a way to earn ISK in New Eden. At the [[NSC]] it is mainly done in [[Asteroids and ore|asteroid belts]] or in [[combat sites]]. While you face off against NPCs in the same manner as in missions, it is not considered the same; see [[Syndicate Mission Running]] for for more information about running missions at the NSC. | ||
Since combat sites can be found by probing, ratting shares a small overlap with [[exploration]], and ratters can benefit greatly by having a ship capable of scanning down signatures. | Since combat sites can be found by probing, ratting shares a small overlap with [[exploration]], and ratters can benefit greatly by having a ship capable of scanning down signatures. | ||
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Hunting and killing pirate NPCs (known as "rats") at asteroid belts or in combat sites is just one of many ways to earn ISK in EVE. | Hunting and killing pirate NPCs (known as "rats") at asteroid belts or in combat sites is just one of many ways to earn ISK in EVE. | ||
Since the majority of ISK is gotten through [[ | Since the majority of ISK is gotten through [[loot]] drop, and since loot is dropped at random, the reward for ratting is rather irregular. Some days you can be lucky and get hundreds of millions or even billions worth of loot (if you are very lucky), and other days you will only get the standard [[EVE Lexicon#bounty|bounty]] from the rats and the from [[Salvaging|salvage]]. | ||
Still, this is a easy way to earn ISK, and the requirements for doing basic ratting can be very low. | Still, this is a easy way to earn ISK, and the requirements for doing basic ratting can be very low. | ||
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Advantages of combat sites: | Advantages of combat sites: | ||
* Generally better ISK per [[EVE Lexicon# | * Generally better ISK per [[EVE Lexicon#Tick|tick]] | ||
* More variety in the PvE | * More variety in the PvE | ||
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== Belt Ratting == | == Belt Ratting == | ||
[[File:5-D belt.jpg|240px|thumb | [[File:5-D belt.jpg|240px|thumb|The asteroid belts in system 5-DSFH. Clear them from top to bottom, from bottom to top, or whatever other order you want to use.]] | ||
[[File:Ratting guide basic.jpg|240px|thumb | [[File:Ratting guide basic.jpg|240px|thumb|Short guide to chaining belts.]] | ||
Belt ratting is the act of going from asteroid belt to asteroid belt, killing the pirate NPC ships that are found there, and then going on to the next asteroid belt and doing the same there. This is done to collect the bounty on the ships, as well as trying to get rare spawns and rare loot. | Belt ratting is the act of going from asteroid belt to asteroid belt, killing the pirate NPC ships that are found there, and then going on to the next asteroid belt and doing the same there. This is done to collect the bounty on the ships, as well as trying to get rare spawns and rare loot. | ||
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Bounty payouts in a system are affected by the Dynamic Bounty System. Player deaths in a system increase that system's Bounty Risk Modifier, which acts as a multiplier on the base bounty rate for NPC kills in that system. NPC kills slowly cause that modifier to fall. Over time, the modifier will drift towards a equilibrium rate. | Bounty payouts in a system are affected by the Dynamic Bounty System. Player deaths in a system increase that system's Bounty Risk Modifier, which acts as a multiplier on the base bounty rate for NPC kills in that system. NPC kills slowly cause that modifier to fall. Over time, the modifier will drift towards a equilibrium rate. | ||
At NSC, [ | At NSC, [https://evemaps.dotlan.net/map/Syndicate/PC9-AY PC9-AY] typically has the highest Bounty Risk Modifier, due to it being the entrance to the NSC pocket, and (therefore) the site of most PvP engagements. Other systems in the pocket tend to hover around the equilibrium rate, or slightly lower. This means that the basic bounty payment for a rat will probably be higher in PC9, though the chances of rare and valuable rats are higher in 5-D. Pilots can weigh up consistently higher basic payments against a higher chance of good spawns. | ||
==== Belt Counts ==== | ==== Belt Counts ==== | ||
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==== Capital Spawns: Serpentis Dreadnoughts ==== | ==== Capital Spawns: Serpentis Dreadnoughts ==== | ||
Dreadnoughts and Shadow Serpentis Dreadnoughts are capital pirate ships. '''If you warp to a belt and see a dreadnought there, you should warp out immediately!''' These ships are very powerful. If you linger on grid with one, it will probably destroy you. | Dreadnoughts and Shadow Serpentis Dreadnoughts are capital pirate ships. '''If you warp to a belt and see a dreadnought there, you should warp out immediately!''' These ships are very powerful. If you linger on grid with one, it will probably destroy you. | ||
Once you have escaped, report the presence of a dreadnought, including system, planet and belt numbers, in the chat channel for the NCS standing fleet (which you should be part of!) and ideally also on Mumble if you have a microphone. | Once you have escaped, report the presence of a dreadnought, including system, planet and belt numbers, in the chat channel for the NCS standing fleet (which you should be part of!) and ideally also on Mumble if you have a microphone. | ||
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==== NPC Hauler Spawns ==== | ==== NPC Hauler Spawns ==== | ||
There are NPC freighters that can spawn in belts. These ships can drop more than 100,000,000 ISK in ores, and you want a hauler docked nearby so that you can loot the ores. If you lack a hauler, ask for assistance on comms. Remember to bookmark the wreck when you switch into your hauler. | There are NPC freighters that can spawn in belts. These ships can drop more than 100,000,000 ISK in ores, and you want a hauler docked nearby so that you can loot the ores. If you lack a hauler, ask for assistance on comms. Remember to bookmark the wreck when you switch into your hauler. | ||
NPC hauler spawns are not the same as the NPC mining fleets. | NPC hauler spawns are not the same as the NPC mining fleets. | ||
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{{main|Combat sites}} | {{main|Combat sites}} | ||
[[File: | [[File:c ano sig.jpg|240px|thumb|The scanner window, with a combat Anomaly and a combat signature halfway scanned down.]] | ||
At the NSC, either in addition or instead of ratting in belts, you can also complete combat sites. These sites can be divided into anomalies, signatures, escalations and static complexes. | At the NSC, either in addition or instead of ratting in belts, you can also complete combat sites. These sites can be divided into anomalies, signatures, escalations and static complexes. | ||
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'''Combat anomalies''' consist of one ungated pocket, with some rats already there and more spawning in waves when previous ships get destroyed. To avoid being overrun, you should look up the wave trigger, and kill that ship last. | '''Combat anomalies''' consist of one ungated pocket, with some rats already there and more spawning in waves when previous ships get destroyed. To avoid being overrun, you should look up the wave trigger, and kill that ship last. | ||
Once you enter a combat anomaly, burn away | Once you enter a combat anomaly, burn away from the warp-in and make sure that you don't fly directly towards the rats, as this makes you far to easy to kill. Once you are a bit away form the warp-in, drop down a Mobile Tractor Unit(MTU) and orbit it at about 20 km. The reason to get away from the warp-in, is so you aren't too close to it if hostile players warps to it. The MTU is not a must, but it makes looting and salvaging wrecks far easier. Just remember to bookmark it in case you have to run. | ||
'''Combat signatures and Expeditions''' are far more varied, and therefor harder to advise on in general terms. They usually consists of a couple of gated deadspace pockets. This means that hostile players cannot warp directly to you, but have to scan you down and take the gates to reach you. This makes you far harder to catch while running, but remember to keep an eye on intel. | '''Combat signatures and Expeditions''' are far more varied, and therefor harder to advise on in general terms. They usually consists of a couple of gated deadspace pockets. This means that hostile players cannot warp directly to you, but have to scan you down and take the gates to reach you. This makes you far harder to catch while running, but remember to keep an eye on intel. | ||
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== Staying safe from other players == | == Staying safe from other players == | ||
The NSC is located in null security space and players can therefore kill other players without repercussions. Ships used for PvE are often expensive, and hunting these ships can be a fun and sometimes even lucrative | The NSC is located in null security space and players can therefore kill other players without repercussions. Ships used for PvE are often expensive, and hunting these ships can be a fun and sometimes even lucrative endeavor for players (NSC members can try their hand at hunting other corporation's PvE ships!). It is therefore vital for anyone ratting at the NSC to stay safe. | ||
It is possible to rat and run sites safely in nullsec, especially when supported by NSC's intel systems, but you must be rigorous, and on occasion willing to pause what you're doing. | It is possible to rat and run sites safely in nullsec, especially when supported by NSC's intel systems, but you must be rigorous, and on occasion willing to pause what you're doing. | ||
Nullsec, unlike highsec, has the great virtue that threats are obvious: any player not in or allied with | Nullsec, unlike highsec, has the great virtue that threats are obvious: any player not in or allied with EVE University—any "neutral" or "neut" as they're called locally—is a potential threat. '''As a general rule, if you are in PvE combat and any neutral pilot enters the system, you should abandon what you're doing and move to a structure or an NPC station.''' | ||
Even a [[Safe spots|safespot bookmark]] is better than nothing, and gives you a moment to pause and plan your next move. Remember that ships at safe spots can be located and warped-to by scanning them down with combat probes: a safe spot is a step towards safety, but is not 100% safe. '''If you are at a safe spot and see probes on your D-Scan, it is high time to dock up.''' Nothing in system to dock up at? Begin bouncing between multiple safe spots. | Even a [[Safe spots|safespot bookmark]] is better than nothing, and gives you a moment to pause and plan your next move. Remember that ships at safe spots can be located and warped-to by scanning them down with combat probes: a safe spot is a step towards safety, but is not 100% safe. '''If you are at a safe spot and see probes on your D-Scan, it is high time to dock up.''' Nothing in system to dock up at? Begin bouncing between multiple safe spots. | ||
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* Be in [[NSC Standing Fleet|fleet]] | * Be in [[NSC Standing Fleet|fleet]] | ||
** Fleet members can warp to any other fleet member's location. Being in fleet makes it ''much'' easier for help to get to you quickly. | ** Fleet members can warp to any other fleet member's location. Being in fleet makes it ''much'' easier for help to get to you quickly. | ||
* Be in the [[Null-Sec Campus#Communication|intel channel]], and have it open and visible. | * Be in the [[Archive:Null-Sec Campus#Communication|intel channel]], and have it open and visible. | ||
** All members of the NSC report in this channel on any neutral pilots they see in or approaching NSC's pocket. The intel channel can offer you vital minutes or seconds of warning | ** All members of the NSC report in this channel on any neutral pilots they see in or approaching NSC's pocket. The intel channel can offer you vital minutes or seconds of warning | ||
* Keep an eye on [[EVE Lexicon#local|Local chat]] to see if neutral or hostile player enters your system. | * Keep an eye on [[EVE Lexicon#local|Local chat]] to see if neutral or hostile player enters your system. | ||
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** Try not to use gates as your warp-out points. Hostiles might be at them if they've just entered systems. | ** Try not to use gates as your warp-out points. Hostiles might be at them if they've just entered systems. | ||
The idea is to be in fleet, in the Intel channel, watching Local, and on comms, so that you can be warned in advance if there are hostile players in the | The idea is to be in fleet, in the Intel channel, watching Local, and on comms, so that you can be warned in advance if there are hostile players in the neighboring systems. Plus, by reporting any neutral pilots you see in Local yourself to Intel, you can help out your fellow NSC members. | ||
=== If you get caught === | === If you get caught === | ||
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Hopefully, you didn't lose your ship. Stay docked and wait for the intel on when the hunter leaves the pocket or is defeated. Combat situation permitting, if you have appropriate PvP ships ready, then you can consider undocking to join the response. | Hopefully, you didn't lose your ship. Stay docked and wait for the intel on when the hunter leaves the pocket or is defeated. Combat situation permitting, if you have appropriate PvP ships ready, then you can consider undocking to join the response. | ||
These precautions dramatically cut the chances of you losing your ship. They do not eliminate all risks: the most paranoid pilot can be undone by a sudden distraction outside of the game, for instance. Ultimately, any ship in | These precautions dramatically cut the chances of you losing your ship. They do not eliminate all risks: the most paranoid pilot can be undone by a sudden distraction outside of the game, for instance. Ultimately, any ship in EVE has a limited lifespan. In these situations, it is important to review what happened and see what you have learned, so that you can do better next time. | ||
== Preparing your ship == | == Preparing your ship == | ||
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The type of ships used for ratting at the NSC range from beginner ships like the [[Algos]] or the [[Vexor]], to intermediate ships like the [[Gila]] or the [[Praxis]], and up to very strong ships like the [[Ishtar]] or [[Tengu]], and even the [[Rattlesnake]]. <br> | The type of ships used for ratting at the NSC range from beginner ships like the [[Algos]] or the [[Vexor]], to intermediate ships like the [[Gila]] or the [[Praxis]], and up to very strong ships like the [[Ishtar]] or [[Tengu]], and even the [[Rattlesnake]]. <br> | ||
These ships are mostly "[[EVE Lexicon#Drone boat|drone boats]]", that sometimes have secondary weapons as well. The reason for this is the versatility that [[drones]] brings to PvE. Other popular weapon against Serpentis rats are [[missiles]] and [[ | These ships are mostly "[[EVE Lexicon#Drone boat|drone boats]]", that sometimes have secondary weapons as well. The reason for this is the versatility that [[drones]] brings to PvE. Other popular weapon against Serpentis rats are [[missiles]] and [[hybrid turret]]s. You want to avoid weapon types like [[Turrets#Energy turrets|Laser turrets]] and [[Turrets#Projectile turrets|projectile turrets]] for PvE at the NSC, their damage type aren't great against the weakness of Serpentis ships. | ||
Below you will find a table with what kind for damage your ship should deal out, and what your ship should resist: | Below you will find a table with what kind for damage your ship should deal out, and what your ship should resist: | ||
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As you see, against Serpentis rats, you should deal kinetic damage, and needs to tank both thermal and kinetic damage. Against rogue drones, it can vary a bit more, but you can just avoid rogue drone combat sites if you are unsure. | As you see, against Serpentis rats, you should deal kinetic damage, and needs to tank both thermal and kinetic damage. Against rogue drones, it can vary a bit more, but you can just avoid rogue drone combat sites if you are unsure. | ||
No matter what you fly in and how you fit it, you want to pilot the ship correctly. Never to fly directly towards NPC battleships, as this makes you far too easy to hit, and boosts their chance of dealing critical hits. In combat anomalies, drop down your mobile tractor unit and orbit it at about 20 km. In belts and combat signatures, manually steer your ship so that you can approach the rats to the side. You might find the [[ | No matter what you fly in and how you fit it, you want to pilot the ship correctly. Never to fly directly towards NPC battleships, as this makes you far too easy to hit, and boosts their chance of dealing critical hits. In combat anomalies, drop down your mobile tractor unit and orbit it at about 20 km. In belts and combat signatures, manually steer your ship so that you can approach the rats to the side. You might find the [[tactical overlay]] useful. Practicing good basic manual piloting around rats is a good ground-level introduction for skills useful in PvP. | ||
[[Category:NSC]] | [[Category:NSC]] | ||
[[Category:PvE]] | [[Category:PvE]] | ||