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Stealth Bombers: Difference between revisions

From EVE University Wiki
m See Also: removed another unibomber reference
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*Fail to warp off within three seconds of being yellow-boxed by the enemy.  This mechanic has known delays in reaching clients and is the most difficult to react to.  A pilot may not see the yellow-box display on screen until after the enemy has already locked onto the stealth bomber.  Fault may be placed on connectivity and lag.  If your client is located farthest away from the main London server, take caution and shoot from range.
*Fail to warp off within three seconds of being yellow-boxed by the enemy.  This mechanic has known delays in reaching clients and is the most difficult to react to.  A pilot may not see the yellow-box display on screen until after the enemy has already locked onto the stealth bomber.  Fault may be placed on connectivity and lag.  If your client is located farthest away from the main London server, take caution and shoot from range.
*Get locked by an enemy and tell yourself "I'm good for another salvo."
*Get locked by an enemy and tell yourself "I'm good for another salvo."
*Change your security settings to red.  Keep your security settings at yellow, never go red, in highsec and lowsec.  If your bomber is in lowsec and attacking a non-flashy player, a red security setting will summon Concord ships on grid to destroy your ship with a 99% success rate.  When in doubt, never go red.
*Escape through a gatecamp with warp bubbles, alone too late, after the fleet has escaped.  The stargate will be occupied on both sides with warp bubbles, making escape impossible alone.
*Escape through a gatecamp with warp bubbles, alone too late, after the fleet has escaped.  The stargate will be occupied on both sides with warp bubbles, making escape impossible alone.