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== Wormhole Space == | == Wormhole Space == | ||
{{Main|Wormhole | {{Main|Wormhole space}} | ||
In terms of security mechanics, Wormhole space ("w-space" or "j-space") is similar to Null-Sec: [[CONCORD]] does not monitor what happens in wormhole pockets, players can use bombs and bubbles at will and aggression will not impact player security status. | |||
In terms of security mechanics, Wormhole | |||
W-space also functions differently from known space ("k-space") in that players do not appear in the Local chat channel until they speak in it. This means there could be 1 player or 100 players in a wormhole system and you would not be able to tell the difference just by looking at the local window. | W-space also functions differently from known space ("k-space") in that players do not appear in the Local chat channel until they speak in it. This means there could be 1 player or 100 players in a wormhole system and you would not be able to tell the difference just by looking at the local window. | ||
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{{Main|Pochven}} | {{Main|Pochven}} | ||
Following the [[Triglavian Invasion]], 27 systems were cut off from Empire Space, and connected to each other forming the new Triglavian-controlled Pochven region. The systems in this region have similar rules to Wormhole | Following the [[Triglavian Invasion]], 27 systems were cut off from Empire Space, and connected to each other forming the new Triglavian-controlled Pochven region. The systems in this region have similar rules to Wormhole space: [[CONCORD]] does not monitor activity, Bombs and Bubbles are allowed, Aggression does not impact Security status, and players do not appear in Local Chat until they speak. | ||
== Game Mechanics affected by System Security == | == Game Mechanics affected by System Security == | ||