More actions
| Line 177: | Line 177: | ||
|mid=1MN MicroWarpdrive I<br>Stasis Webifier I<br>Warp Disruptor I | |mid=1MN MicroWarpdrive I<br>Stasis Webifier I<br>Warp Disruptor I | ||
|low=Damage Control I<br>Overdrive Injector System I | |low=Damage Control I<br>Overdrive Injector System I | ||
|charges= | |charges=Lead Charge S | ||
|drones= | |drones=Warrior I x1 | ||
|rigs= | |rigs= | ||
|recommended1=Acceleration Control III<br>Afterburner III<br>Combat Drone Operation III<br>Controlled Bursts III<br>Drones III<br>Electronics IV<br>Energy Management III<br>Energy Systems Operation III | |recommended1=Acceleration Control III<br>Afterburner III<br>Combat Drone Operation III<br>Controlled Bursts III<br>Drones III<br>Electronics IV<br>Energy Management III<br>Energy Systems Operation III | ||
| Line 184: | Line 184: | ||
|recommended3=Propulsion Jamming III<br>Rapid Firing III<br>Scout Drone Operation III<br>Sharpshooter III<br>Signature Analysis III<br>Small Hybrid Turret III<br>Targeting III<br>Warp Drive Operation III | |recommended3=Propulsion Jamming III<br>Rapid Firing III<br>Scout Drone Operation III<br>Sharpshooter III<br>Signature Analysis III<br>Small Hybrid Turret III<br>Targeting III<br>Warp Drive Operation III | ||
|notes=* Electronics IV is required to fit the third 75mm railgun with listed fitting. With Electronics III two 75mm rails will do.<br> | |notes=* Electronics IV is required to fit the third 75mm railgun with listed fitting. With Electronics III two 75mm rails will do.<br> | ||
* Weapon Upgrades I allows the fitting of three named variants of 75mm railguns, with Electronics skill still at level III.<br> | * Weapon Upgrades I allows the fitting of three named variants of 75mm railguns (for example the '75mm Carbide Railgun I'), with Electronics skill still at level III.<br> | ||
* | * Like other frigates, the Incursus is at risk of being popped quickly by smartbomb fitted battleships. Range should be maintained over 7,500m from battleships unless they are seen shooting from gun ports or missile launcher bays. | ||
* Dealing damage is not a tackler's priority, and cap should not be wasted on guns if it is needed to maintain tackle in prolonged encounters. | |||
}} | }} | ||