More actions
m →Nullsec |
|||
| Line 76: | Line 76: | ||
Pochven's geography lends itself especially well to gatecamps, as the region is arranged in a triangle of linear pipes, with most systems having only two gates. To some extent, this friendliness to camping is balanced out by the ease of Pochven entry and exit via filaments and wormholes. | Pochven's geography lends itself especially well to gatecamps, as the region is arranged in a triangle of linear pipes, with most systems having only two gates. To some extent, this friendliness to camping is balanced out by the ease of Pochven entry and exit via filaments and wormholes. | ||
=== | === Wormholes === | ||
Wormholes can be camped like any other chokepoint, using the full set of nullsec tools. Wormholes ignore weapon timers and instead limit player jumps via [[Wormholes#Polarization|polarization]]. Wormholes which are likely to draw high traffic, e.g. wormholes which lead to highsec systems near Jita, are particularly often camped. | |||
== Avoiding camps == | == Avoiding camps == | ||