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User:Uryence/SP: Difference between revisions

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Created page with "Fighting in a fleet is lots of fun, and is, in many ways, the classic EVE experience. However, fighting solo, or in a small "microgang" of 2 or 3 people can be just as fu..."
 
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Fighting in a [[fleet]] is lots of fun, and is, in many ways, the classic EVE experience.
Fighting in a [[fleet]] is lots of fun, and is, in many ways, the classic EVE experience.


However, fighting solo, or in a small "microgang" of 2 or 3 people can be just as fun, much easier to get set up, and develops all-round skills: flying solo, you must perform all the functions of a PvP fleet, and so it offers an intense education in all aspects of combat at once. Skills such as scouting, target calling and general fleet command all transfer well from solo/microgang PvP up to fleets. In EVE, many of the best FCs started out flying solo or small-gang, and many of them still roam solo when not leading fleets.
However, fighting solo, or in a small "microgang" of 2 or 3 people can be just as fun, much easier to get set up, and develops all-round skills: flying solo, you must perform all the functions of a PvP fleet, and so it offers an intense education in all aspects of combat at once. Skills such as scouting, target calling and general fleet command all transfer well from solo/microgang PvP up to fleets. In EVE, many of the best fleet commanders started out flying solo or small-gang, and many of them still roam solo when not leading fleets.


Solo PvP is a vast topic exceeding the scope of a single wiki article, but this page covers some general principles and offers advice on one common starting-point for solo flying, small-ship PvP in lowsec space.
Solo PvP is a vast topic exceeding the scope of a single wiki article, but this page covers some general principles and offers advice on one common starting-point for solo flying, small-ship PvP in lowsec space.
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== Geography ==
== Geography ==
Because different types of space play by different rules, pilots typically fit and prepare their ships for combat in a particular type. It is worth knowing the differences.


=== Lowsec ===
=== Lowsec ===


[[Tackling#Warp_disruption_fields|Bubbles]] and [[bombs]] cannot be used in lowsec, making it relatively safer space in which to move around. Since you do not need a MWD to burn out of bubbles, it is much safer to take an afterburner as your only propulsion module in lowsec than in other types of space. Since bubbles cannot be used to trap your pod after the loss of your ship, you have a higher chance of preserving your pod in lowsec than in more dangerous types of space.


Aggressing a pilot not flagged as a [[Timers#Criminal_Timer|criminal]], [[war]] target, or [[Timers#Suspect_Timer|suspect]] in lowsec will cause a small loss of security status and will flag you yourself with a 15-minute suspect timer, letting others engage you. Podding someone will cause a significantly larger loss of security status. Security status can be [[Repairing_security_status|regained]] by killing NPC pirates or by handing in criminal tags.


==Security status==
Aggressing a non-criminal, non-suspect pilot on-grid with a gate or a station will also draw down the wrath of the local [[Security_status#Sentry_guns|sentry guns]], which can be tanked by larger ships but present a serious threat to smaller ships.


In low- and high-security space, taking hostile action against a pilot not flagged as a criminal, a war target or a suspect will result in a loss of your own [[security status]]. Therefore, engaging in regular PvP as described in this guide will inevitably reduce your security status. This is why Low Sec is often described as pirate space. Low security status can cause you to be attacked by faction police when entering High Security space.  
Lowsec is also the location for [[Faction Warfare]] ("FW"). FW complexes have unique mechanics which allow you to limit the hull size and tech level (but ''not'' raw number) of ships engaging you, and you do not have to be involved in FW to take advantage of these mechanics.  


If you continue to live in lowsec or nullsec, having a low security status is unlikely to affect you as you can simply use a hauler alt, or a hauling corporation to get ships and other supplies from Highsec to where you live.  
Fighting other players is one of only a few reasons people go to lowsec, so you stand a high chance of finding combat there; on the other hand, you also stand a higher chance of finding well-prepared, experienced and well-equipped opponents.


Should you wish to retain the ability to travel back into High Security space at any time without restriction, you can always take actions to recover your security status, either by killing NPC rats, or by redeeming [[Clone Soldier Tags]].
Lowsec FW complex PvP is a traditional starting-point for new solo PvP players, though it has its drawbacks as well as its advantages.
 
=== Nullsec ===
 
In nullsec, there are no gate or station guns, and no security status implications from any kind of combat.
 
Bubbles can be used to trap people at gates or to suck targets out of warp. Since a MWD is necessary for most ships to get out of a bubble quickly, MWDs are much more commonly fitted for travel and combat in nullsec; this in turn makes many ships more vulnerable to warp scramblers, which can shut off a MWD but not an afterburner.
 
In nullsec, especially sovereign nullsec owned by players, there are far fewer NPC stations, and therefore fewer opportunities to dock up for safety or repairs.
 
There are more non-combat reasons to be in space in nullsec than in lowsec, so you are likely to find more targets in PvE ships or with limited combat preparation; on the other hand, you are likely to find fewer fights overall.
 
=== Pochven ===
 
Mechanically Pochven space is very like nullsec: bubbles and bombs can be used, and there are no security status implications to combat. However, [[cyno]]s cannot be lit in Pochven, so hotdropping is not a danger.
 
Pochven, like wormhole space, has delayed Local chat, so you cannot easily tell who is in a system with you. Pochven has a fixed, mappable geography, but the systems are arranged in a triangle, and most systems only have two gates, so it is particularly good space for [[gate camps]] and player movements are relatively predictable. Filaments and relatively-reliable wormhole connections link Pochven to the rest of the game and make entry and exit surprisingly easy.
 
There are NPC stations in many Pochven systems, but you won't be able to use most of their services without good Triglavian standings.
 
Gangs of potentially-hostile NPCs roam each Pochven system. If they are hostile to you, they will engage you, and they are capable of destroying player ships. They will pod you if they can. It is possible to get positive standing with the EDENCOM and Triglavian NPCs in Pochven; the Drifters, Rogue Drones and Sleepers will always be hostile.
 
=== Wormhole space ===
 
Wormhole space has delayed Local chat, like Pochven. Also similarly to Pochven, wormholes have normal nullsec mechanics with bubbles and bombs, but with no cynos.
 
The geography of wormhole space is constantly shifting. Groups can manipulate their wormhole connections by "rolling" wormholes, something which is normally too much complex work for one solo PvP ship.
 
The delayed Local and shifting geography put a strong emphasis on d-scan, stealth and surprise, so combat ships in wormhole space lean towards those able to fit a covert ops cloak and warp while cloaked. Almost everything of interest in wormhole space must be probed down, and leaving from wormhole space often requires probing, so many ships fit at least a core probe launcher.
 
There are no NPC stations in wormhole space, except in [[Thera]].


==Where to fight?==
==Where to fight?==


While fighting in Null-Sec, Wormhole, or even High Sec space is perfectly possible, the majority of small scale PvP is done in Low Security space. Specifically, those areas of Low Sec designated as “[[Faction Warfare]] Space”
While fighting in Null-Sec, Wormhole, or even High Sec space is perfectly possible, the majority of small scale PvP is done in Low Security space. Specifically, those areas of Low Sec designated as “[[Faction Warfare]] Space”
For EVE University members, our [[Archive:Low-Sec Campus|Low-Sec Campus]] is located on the edge of Faction Warfare Space, and the primary activity of this campus is PvP in the surrounding region. This guide is designed in part as a primer for life in this campus, however is applicable to any pilot looking for solo and gang PvP content.


Faction Warfare mechanics includes many features which are specific to corporations and individuals who elect to align themselves to one faction, as described in more detail in the [[Faction Warfare]] Wiki page. For the purposes of this guide however, we will only be considering those aspects which relate to all players, regardless of affiliation.
Faction Warfare mechanics includes many features which are specific to corporations and individuals who elect to align themselves to one faction, as described in more detail in the [[Faction Warfare]] Wiki page. For the purposes of this guide however, we will only be considering those aspects which relate to all players, regardless of affiliation.