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User:Uryence/SP: Difference between revisions

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Frigates with two armour repairers in the lows and a capacitor booster in a mid slot can mount a formidable sustained active tank, often enough to outlast an opponent. Their weakness is a lack of speed and range control, so it's usually possible to leave a fight if you realise your opponent's dual-rep fitted, and it's also possible to kite such a ship and slowly wear it down.
Frigates with two armour repairers in the lows and a capacitor booster in a mid slot can mount a formidable sustained active tank, often enough to outlast an opponent. Their weakness is a lack of speed and range control, so it's usually possible to leave a fight if you realise your opponent's dual-rep fitted, and it's also possible to kite such a ship and slowly wear it down.
== Solo PvP beyond lowsec ==
- not nec. a step up, just different
- bubbles = MWDs = different meta
- as noted above, fewer people want to fight but fewer people are prepared to fight
=== K-space nullsec ===
- hunt ratters/miners
- split people up (ideally in deadspace, otherwise use 100 km trick and avoid booshes)
- know how to bust through a gatecamp
- good mapreading crucial
=== Pochven and wormholes ===
- stealth
- know the geography (either holes or the local Pochven pipe)


==Finding a Fight in Null Sec==
==Finding a Fight in Null Sec==