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Once you have grasped solo mechanics work for small ships, it is straightforward to apply this knowledge to larger ships. | Once you have grasped solo mechanics work for small ships, it is straightforward to apply this knowledge to larger ships. | ||
"Scram kiting" is very limited for ships cruiser-sized and up. Short-ranged medium and heavy guns always hit far enough to work anywhere inside scram range. Therefore in some ways the meta simplifies: there are only brawlers and kiters. | |||
Any solo fit for a ship of cruiser size or above must have one or more defences against frigates and destroyers, which can close in and "fly under" medium or heavy turrets, and which can outrun or mitigate a lot of medium or heavy missile damage. Typical PvP frigate speeds can also trouble even light drones, which tend to spend most of their time chasing the frigate rather than shooting it. | Any solo fit for a ship of cruiser size or above must have one or more defences against frigates and destroyers, which can close in and "fly under" medium or heavy turrets, and which can outrun or mitigate a lot of medium or heavy missile damage. Typical PvP frigate speeds can also trouble even light drones, which tend to spend most of their time chasing the frigate rather than shooting it. | ||