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User:Uryence/SP: Difference between revisions

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Stealth plays a greater role in PvP in these areas, and you can expect to see more T3Cs, recon ships, covops ships, and prototype cloaks on ships such as interdictors. Make sure you understand wormhole polarization mechanics and have a strong grasp on the local geography. Knowing in a wormhole system that a particular wormhole is mass-critical, or only lets frigates through, can be a precious tactical advantage; similarly, knowing in Pochven that you have a wormhole near Jita or that there is a surviving freeport in the next system can make a big difference.
Stealth plays a greater role in PvP in these areas, and you can expect to see more T3Cs, recon ships, covops ships, and prototype cloaks on ships such as interdictors. Make sure you understand wormhole polarization mechanics and have a strong grasp on the local geography. Knowing in a wormhole system that a particular wormhole is mass-critical, or only lets frigates through, can be a precious tactical advantage; similarly, knowing in Pochven that you have a wormhole near Jita or that there is a surviving freeport in the next system can make a big difference.


==Larger solo PvP==
==Solo in larger ships==


Once you have grasped solo mechanics work for small ships, it is straightforward to apply this knowledge to larger ships.  
Once you have grasped solo mechanics work for small ships, it is relatively straightforward to apply this knowledge to larger ships.  


"Scram kiting" is very limited for ships cruiser-sized and up. Short-ranged medium and heavy guns always hit far enough to work anywhere inside scram range. Therefore in some ways the meta simplifies: there are only brawlers and kiters.
"Scram kiting" is very limited for ships cruiser-sized and up. Short-ranged medium and heavy guns always hit far enough to work anywhere inside scram range. Therefore in some ways the meta simplifies: there are only brawlers and kiters.