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* Force Recon ships ([[Falcon]], [[Rapier]], [[Arazu]], [[Pilgrim]]): these are the smallest, cheapest ships which can light a normal ("hard") cyno, and the presence of one can implicitly threaten a capital-ship escalation. | * Force Recon ships ([[Falcon]], [[Rapier]], [[Arazu]], [[Pilgrim]]): these are the smallest, cheapest ships which can light a normal ("hard") cyno, and the presence of one can implicitly threaten a capital-ship escalation. | ||
* Any [[logistics]] ships. The presence of logistics ships in a gang indicates a stronger remote active tank, but also indicates which type of tank it will be. | * Any [[logistics]] ships. The presence of logistics ships in a gang indicates a stronger remote active tank, but also indicates which type of tank it will be. | ||
* Interceptors and interdictors. | * [[Interceptors]] and [[interdictors]]. | ||
* T1 or T2 EWAR ships. | * T1 or T2 [[EWAR]] ships. | ||
* Command destroyers. These are the only ships which can teleport ''other'' ships around on grid. | * [[Command Destroyer|Command destroyers]]. These are the only ships which can teleport ''other'' ships around on grid. | ||
== Tactical profile == | == Tactical profile == | ||