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Upwell structures: Difference between revisions

From EVE University Wiki
m Fix broken link. Consolidate CSS. Remove colspan=1 as that is the default, so no need for it.
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{| style="text-align:center;"
{| style="text-align:center;"
| valign="top" | [[image:astrahus.jpg|thumb|212px|'''Astrahus''' (medium)]]
|-
| valign="top" | [[image:fortizar.jpg|thumb|212px|'''Fortizar''' (large)]]
| [[image:astrahus.jpg|thumb|212px|'''Astrahus''' (medium)]]
| valign="top" | [[image:keepstar.jpg|thumb|212px|'''Keepstar''' (extra-large)]]
| [[image:fortizar.jpg|thumb|212px|'''Fortizar''' (large)]]
| [[image:keepstar.jpg|thumb|212px|'''Keepstar''' (extra-large)]]
|}
|}


{|class="wikitable apps sortable" style=text-align:center
{| class="wikitable apps sortable" style="text-align: center;"
!colspan="1"; rowspan="2" style="background:#222222"| Structure
|- style="background:#222222"
!colspan="2" style="background:#222222"| Role bonuses
! rowspan=2 | Structure
!colspan="4" style="background:#222222"| Attributes
! colspan=2 | Role bonuses
|-
! colspan=4 | Attributes
!colspan="1" style="background:#222222"| [[image:Icon missile rig.png|21px|Combat rig effectiveness bonus]]
|- style="background:#222222"
!colspan="1" style="background:#222222"| [[image:Gallente fuel block.png|21px|Citadel service module fuel usage]]
! [[image:Icon missile rig.png|21px|Combat rig effectiveness bonus]]
!colspan="1" style="background:#222222"| [[image:Icon service slot.png|21px|Service slots]]
! [[image:Gallente fuel block.png|21px|Citadel service module fuel usage]]
!colspan="1" style="background:#222222"| Max docking
! [[image:Icon service slot.png|21px|Service slots]]
!colspan="1" style="background:#222222"| Extra
! Max docking
! Extra


|-
|-
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=== Refineries ===
=== Refineries ===
Refineries are structures of choice for refining materials, reactions and moon mining. These are the only structures that can do reactions or moon mining and also receive innate bonuses to refining yields and both reprocessing and refining service module fuel consumption. You can find the exact formula for Upwell refining bonuses [[Reprocessing#Upwell_Refining_Formula|here]].
Refineries are structures of choice for refining materials, reactions and moon mining. These are the only structures that can do reactions or moon mining and also receive innate bonuses to refining yields and both reprocessing and refining service module fuel consumption. You can find the exact formula for Upwell refining bonuses [[Reprocessing#Upwell refining formula|here]].


The two refineries are Athanor (medium) and Tatara (large). The Athanor docking is limited to only subcapitals while Tatara also allows [[Rorqual]]s to dock.
The two refineries are Athanor (medium) and Tatara (large). The Athanor docking is limited to only subcapitals while Tatara also allows [[Rorqual]]s to dock.


{| style="text-align:center;"
{| style="text-align:center;"
| valign="top" | [[image:Athanor.jpg|thumb|212px|'''Athanor''' (medium)]]
| [[image:Athanor.jpg|thumb|212px|'''Athanor''' (medium)]]
| valign="top" | [[image:Tatara.jpg|thumb|212px|'''Tatara''' (large)]]
| [[image:Tatara.jpg|thumb|212px|'''Tatara''' (large)]]
|}
|}


{|class="wikitable apps sortable" style=text-align:center
{|class="wikitable apps sortable" style="text-align: center;"
!colspan="1"; rowspan="2" style="background:#222222"| Structure
|- style="background:#222222"
!colspan="3" style="background:#222222"| Role bonuses
! rowspan=2 | Structure
!colspan="4" style="background:#222222"| Attributes
! colspan=3 | Role bonuses
|-
! colspan=4 | Attributes
!colspan="1" style="background:#222222"| [[image:Reprocess.png|21px|Refinery yeld]]
|- style="background:#222222"
!colspan="1" style="background:#222222"| [[image:Gallente fuel block.png|21px|Refining/reaction service fuel usage reduction]]
! [[image:Reprocess.png|21px|Refinery yeld]]
!colspan="1" style="background:#222222"| [[image:Icon reaction.png|21px|Reaction job duration reduction]]
! [[image:Gallente fuel block.png|21px|Refining/reaction service fuel usage reduction]]
!colspan="1" style="background:#222222"| [[image:Icon service slot.png|21px|Service slots]]
! [[image:Icon reaction.png|21px|Reaction job duration reduction]]
!colspan="1" style="background:#222222"| Max docking
! [[image:Icon service slot.png|21px|Service slots]]
!colspan="1" style="background:#222222"| Extra
! Max docking
! Extra


|-
|-
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{{main|Moon Mining}}
{{main|Moon Mining}}
Moon mining can take place only at refineries anchored within 250 km of a mining beacon and fitted with a Standup Moon Drill I service module, which appears on the outside of the structure as a '''''giant laser turret''''' aimed at the moon. A single cycle takes between 6 and 56 days depending on setup. The steps are as follows:
Moon mining can take place only at refineries anchored within 250 km of a mining beacon and fitted with a Standup Moon Drill I service module, which appears on the outside of the structure as a '''''giant laser turret''''' aimed at the moon. A single cycle takes between 6 and 56 days depending on setup. The steps are as follows:
#Anchor the structure within 250 km of moon mining beacon. The beacon can be warped to from the right click menu in space. Only one refinery can be placed within range of the beacon.
# Anchor the structure within 250 km of moon mining beacon. The beacon can be warped to from the right click menu in space. Only one refinery can be placed within range of the beacon.
#Set the length of the desired mining cycle. The amount of ore brought up with each cycle is directly proportional to the cycle time (20k m³ per hour), so choose whatever works best for your schedule
# Set the length of the desired mining cycle. The amount of ore brought up with each cycle is directly proportional to the cycle time (20k m³ per hour), so choose whatever works best for your schedule
#Fire the laser at the moon. This will break off a chunk of the moon and allow it to be pulled away from the surface.
# Fire the laser at the moon. This will break off a chunk of the moon and allow it to be pulled away from the surface.
#The mining turret's tractor beam will gradually pull the chunk away from the surface. It will continue to move into position until the time you specified in step 2.
# The mining turret's tractor beam will gradually pull the chunk away from the surface. It will continue to move into position until the time you specified in step 2.
#Fire the laser again, this time at the moon chunk. It will explode into a lot of little chunks, or asteroids.
# Fire the laser again, this time at the moon chunk. It will explode into a lot of little chunks, or asteroids.
#Send forth your <s>minions</s> miners to mine the asteroid belt. Have them bring it back to the refinery to turn it into precious moon goo.
# Send forth your <s>minions</s> miners to mine the asteroid belt. Have them bring it back to the refinery to turn it into precious moon goo.
#While your miners are busy killing rocks, you can get started setting up the next cycle.
# While your miners are busy killing rocks, you can get started setting up the next cycle.


Savvy players may note that this results in much more risky game-play than previous moon mining mechanics. The predictable timing of mining cycles combined with the high value of moon ores makes moon mining belts a prime target for pirates. Refinery operators should prepare a response against any attacks, as well as dealing with ninja miners attempting to steal moon ore.
Savvy players may note that this results in much more risky game-play than previous moon mining mechanics. The predictable timing of mining cycles combined with the high value of moon ores makes moon mining belts a prime target for pirates. Refinery operators should prepare a response against any attacks, as well as dealing with ninja miners attempting to steal moon ore.
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The three engineering complexes are Raitaru (medium), Azbel (large) and Sotiyo (extra-large). All three limit their docking to battleships and below so once a built capital ship comes out it can not go back in.
The three engineering complexes are Raitaru (medium), Azbel (large) and Sotiyo (extra-large). All three limit their docking to battleships and below so once a built capital ship comes out it can not go back in.


{| style="text-align:center;"
{| style="text-align: center;"
| valign="top" | [[image:raitaru.jpg|thumb|212px|'''Raitaru''' (medium)]]
| [[image:raitaru.jpg|thumb|212px|'''Raitaru''' (medium)]]
| valign="top" | [[image:azbel.jpg|thumb|212px|'''Azbel''' (large)]]
| [[image:azbel.jpg|thumb|212px|'''Azbel''' (large)]]
| valign="top" | [[image:sotiyo.jpg|thumb|212px|'''Sotiyo''' (extra-large)]]
| [[image:sotiyo.jpg|thumb|212px|'''Sotiyo''' (extra-large)]]
|}
|}


{|class="wikitable apps sortable" style=text-align:center
{|class="wikitable apps sortable" style=text-align:center
!colspan="1"; rowspan="2" style="background:#222222"| Structure
|- style="background:#222222"
!colspan="4" style="background:#222222"| Role bonuses
! rowspan=2 | Structure
!colspan="4" style="background:#222222"| Attributes
! colspan=4 | Role bonuses
|-
! colspan=4 | Attributes
!colspan="1" style="background:#222222"| [[image:Icon material efficiency.png|17px|Manufacturing material requirement]]
|- style="background:#222222"
!colspan="1" style="background:#222222"| [[image:Icon time efficiency.png|17px|Manufacturing and science job duration]]
! [[image:Icon material efficiency.png|17px|Manufacturing material requirement]]
!colspan="1" style="background:#222222"| [[image:Wallet.png|21px|Job fee]]
! [[image:Icon time efficiency.png|17px|Manufacturing and science job duration]]
!colspan="1" style="background:#222222"| [[image:Gallente fuel block.png|21px|Manufacturing and research service module fuel usage]]
! [[image:Wallet.png|21px|Job fee]]
!colspan="1" style="background:#222222"| [[image:Icon service slot.png|21px|Service slots]]
! [[image:Gallente fuel block.png|21px|Manufacturing and research service module fuel usage]]
!colspan="1" style="background:#222222"| Max docking
! [[image:Icon service slot.png|21px|Service slots]]
!colspan="1" style="background:#222222"| Extra
! Max docking
! Extra


|-
|-
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The Upwell navigation structures are much more specialized. They do not allow tethering or even ship docking.
The Upwell navigation structures are much more specialized. They do not allow tethering or even ship docking.


{| style="text-align:center;"
{| style="text-align: center;"
| valign="top" | [[image:ansiblex.jpg|thumb|212px|'''Ansiblex Jump Gate''']]
| [[image:ansiblex.jpg|thumb|212px|'''Ansiblex Jump Gate''']]
| valign="top" | [[image:pharolux.jpg|thumb|212px|'''Pharolux Cyno Beacon ''']]
| [[image:pharolux.jpg|thumb|212px|'''Pharolux Cyno Beacon ''']]
| valign="top" | [[image:tenebrex.jpg|thumb|212px|'''Tenebrex Cyno Jammer ''']]
| [[image:tenebrex.jpg|thumb|212px|'''Tenebrex Cyno Jammer ''']]
|}
|}


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== Finding Structures ==
== Finding Structures ==
[[image:structure_browser.png|thumb|Structure Browser]]
The '''Structure Browser''' is able to show you info on structures in same system, same constellation or same region as where you are. It has information about what structures and stations are accessible and what services they offer. You can find the structure browser in the [[NeoCom]] under "Utilities" or by hitting the {{button|Esc}}-button and setting up a shortcut for it.
The '''Structure Browser''' is able to show you info on structures in same system, same constellation or same region as where you are. It has information about what structures and stations are accessible and what services they offer. You can find the structure browser in the [[NeoCom]] under "Utilities" or by hitting the {{button|Esc}}-button and setting up a shortcut for it.
[[image:structure_browser.png|thumb|right|300px|Structure Browser]]


While you are in space your overview will show all citadels that you have docking rights for. Citadels that are on grid are shown even if no docking rights are available.
While you are in space your overview will show all citadels that you have docking rights for. Citadels that are on grid are shown even if no docking rights are available.
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Upwell structures were introduced to replace [[Player-owned starbases]] and outposts. This didn't happen at once but in several steps:
Upwell structures were introduced to replace [[Player-owned starbases]] and outposts. This didn't happen at once but in several steps:


*The first upwell structures to be introduced were the Citadels (Astrahus, Fortizar, Keepstar and Upwell Palatine Keepstar) in the Citadel [[expansion]] on April 27, 2016.<ref>https://www.eveonline.com/article/patch-notes-for-eve-online-citadel</ref> With them the cloning, market, and reprocessing service modules were introduced.
* The first upwell structures to be introduced were the Citadels (Astrahus, Fortizar, Keepstar and Upwell Palatine Keepstar) in the Citadel [[expansion]] on April 27, 2016.<ref>https://www.eveonline.com/article/patch-notes-for-eve-online-citadel</ref> With them the cloning, market, and reprocessing service modules were introduced.


*The engineering complexes (Raitaru, Azbel, and Sotiyo) were introduced in the Ascension expansion on November 15, 2016.<ref>https://www.eveonline.com/article/patch-notes-for-eve-online-ascension</ref> At the same time the engineering service modules were introduced.<ref>https://www.eveonline.com/article/building-dreams-introducing-engineering-complexes</ref>
* The engineering complexes (Raitaru, Azbel, and Sotiyo) were introduced in the Ascension expansion on November 15, 2016.<ref>https://www.eveonline.com/article/patch-notes-for-eve-online-ascension</ref> At the same time the engineering service modules were introduced.<ref>https://www.eveonline.com/article/building-dreams-introducing-engineering-complexes</ref>


*The refineries (Athanor and Tatara) were added in the Lifeblood expansion on October 24, 2017.<ref>https://www.eveonline.com/article/patch-notes-for-eve-online-lifeblood</ref> Reprocessing rigs fitted to Upwell structures before that expansion were automatically unfitted so that the players could put them on the new refineries. The refineries replaced POSs for moon mining and reactions.
* The refineries (Athanor and Tatara) were added in the Lifeblood expansion on October 24, 2017.<ref>https://www.eveonline.com/article/patch-notes-for-eve-online-lifeblood</ref> Reprocessing rigs fitted to Upwell structures before that expansion were automatically unfitted so that the players could put them on the new refineries. The refineries replaced POSs for moon mining and reactions.


*In the February 2018 release the mechanics for Upwell Structures received an overhaul. Most notably low power states were introduced.<ref>https://www.eveonline.com/article/p435cx/patch-notes-for-february-2018-release-1-0 and https://www.eveonline.com/article/upwell-2.0-structures-changes-coming-on-february-13th</ref>
* In the February 2018 release the mechanics for Upwell Structures received an overhaul. Most notably low power states were introduced.<ref>https://www.eveonline.com/article/p435cx/patch-notes-for-february-2018-release-1-0 and https://www.eveonline.com/article/upwell-2.0-structures-changes-coming-on-february-13th</ref>


*On June 5, 2018 the faction Fortizars - 'Draccous' Fortizar, 'Horizon' Fortizar, 'Marginis' Fortizar, 'Moreau' Fortizar, and 'Prometheus' Fortizar - were introduced. All outposts in the game automatically turned into their corresponding faction Fortizar version.<ref>https://www.eveonline.com/article/p9aexk/patch-notes-for-eve-online-into-the-abyss and https://www.eveonline.com/article/p85rmg/faction-citadels-the-details</ref>
* On June 5, 2018 the faction Fortizars - 'Draccous' Fortizar, 'Horizon' Fortizar, 'Marginis' Fortizar, 'Moreau' Fortizar, and 'Prometheus' Fortizar - were introduced. All outposts in the game automatically turned into their corresponding faction Fortizar version.<ref>https://www.eveonline.com/article/p9aexk/patch-notes-for-eve-online-into-the-abyss and https://www.eveonline.com/article/p85rmg/faction-citadels-the-details</ref>


*The navigation structures Ansiblex Jump Gate, Pharolux Cyno Beacon, and Tenebrex Cyno Jammer were introduced in the Onslaught expansion on November 13, 2018.
* The navigation structures Ansiblex Jump Gate, Pharolux Cyno Beacon, and Tenebrex Cyno Jammer were introduced in the Onslaught expansion on November 13, 2018.


==References and Further Reading==
==References and Further Reading==