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User:Uryence/FGT: Difference between revisions

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Uryence (talk | contribs)
Uryence (talk | contribs)
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Brawling gangs or fleets typically hope to fight in point or scram range, where they can use overwhelming DPS and strong defences to crush more fragile opponents. Even the line DPS ships might well fit some kind of tackle, to help lock enemies down, and the group can also use [[capacitor warfare]], either distributed or mounted on dedicated hulls.
Brawling gangs or fleets typically hope to fight in point or scram range, where they can use overwhelming DPS and strong defences to crush more fragile opponents. Even the line DPS ships might well fit some kind of tackle, to help lock enemies down, and the group can also use [[capacitor warfare]], either distributed or mounted on dedicated hulls.


The great challenge facing any brawling group is how to get on top of the enemy in the first place. A strong, well-flown tackle/control wing and (outside of empire space) the sensitive use of bubbles and gates can help with this. Booshes or even, on bigger ships, local Micro Jump Drives offer another mobility option. In sovereign nullsec, the [[ESS]] can be used to try to start brawls, though the unique conditions of the ESS require different fits which will then be more vulnerable outside of ESS grids. Brawling comps also see use for fighting directly on the undock of an NPC station ("docking games").
The great challenge facing any brawling group is how to get on top of the enemy in the first place. A strong, well-flown tackle/control wing and (outside of empire space) the sensitive use of bubbles and gates can help with this. Booshes or even, on bigger ships, local Micro Jump Drives offer another mobility option. In sovereign nullsec, the [[ESS]] can be used to try to start brawls, though the unique conditions of the ESS require different fits which will then be more vulnerable outside of ESS grids. Brawling comps also see use for fighting directly on the undock of an NPC station ("docking games"), and for fighting on wormholes, where brawling is encouraged by, among other things, polarization mechanics.


=== Skirmishing ===
=== Skirmishing ===