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Ajaqa Chajij (talk | contribs) Add hint about decloaking field around the beacon |
m Remove unnecessary link piping. |
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=== Mechanics === | === Mechanics === | ||
The ESS is available as a beacon in space which anyone can warp to. At the beacon there is a [[ | The ESS is available as a beacon in space which anyone can warp to. At the beacon there is a [[deadspace]] acceleration gate, which is restricted to hulls of [[cruiser]], [[battlecruiser]], and [[battleship]] size only. The beacon is surrounded by a “non-interactable object” which will decloak any ship and is a bit over 100 km in diameter, centered on the beacon itself. The gate leads to the physical ESS tower itself, which is surrounded by a 75km-radius Warp Interdiction field which disables | ||
* [[Warp|Warp drives]] | * [[Warp|Warp drives]] | ||
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* [[Propulsion equipment#Micro Jump Drives|Micro Jump Drives]] | * [[Propulsion equipment#Micro Jump Drives|Micro Jump Drives]] | ||
* [[Jump drives#Cynosural fields|Cynosural Fields]], and | * [[Jump drives#Cynosural fields|Cynosural Fields]], and | ||
* [[Filament | * [[Filament]]s | ||
As a result, after taking the acceleration gate to enter the ESS, the fastest way to escape is using an | As a result, after taking the acceleration gate to enter the ESS, the fastest way to escape is using an afterburner to burn the 75km distance to the field's edge. Entering an ESS therefore usually constitutes a significant commitment to holding the field, as all quick methods of leaving are disabled. Furthermore, as the ESS grid is considered deadspace, it is not possible to warp around inside it, even after leaving the interdiction field. | ||
Much as in a faction warfare complex, anyone warping into the ESS from the deadspace gate will arrive at the same point in space (next to the ESS tower, in the center of the bubble), with none of the control over arrival distance available in a normal 'warp to' command. | Much as in a faction warfare complex, anyone warping into the ESS from the deadspace gate will arrive at the same point in space (next to the ESS tower, in the center of the bubble), with none of the control over arrival distance available in a normal 'warp to' command. | ||
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=== Main Bank === | === Main Bank === | ||
The Main Bank is accessed by sitting within 10km of the ESS and selecting the 'Link' button which appears over the ESS. This initiates a countdown of six minutes, which is visible to all pilots in the solar system concerned. During the countdown the pilot accessing the Main Bank must remain within 10km of the ESS; | The Main Bank is accessed by sitting within 10km of the ESS and selecting the 'Link' button which appears over the ESS. This initiates a countdown of six minutes, which is visible to all pilots in the solar system concerned. During the countdown the pilot accessing the Main Bank must remain within 10km of the ESS; traveling further away will end the countdown, which must then be restarted from the beginning. Linking to the ESS gives the linked pilot a 60-second [[Timers#Weapon_Timer|weapon timer]]. | ||
If the countdown reaches zero and the pilot accessing the ESS has not either left or been removed by enemy action, the accessing pilot then receives tags in their cargohold which can be exchanged for about four-fifths of the value of the Main Bank's contents at any CONCORD station. All of the ISK stored up to be disbursed to pilots who had been ratting in the system is removed. (The thief only receives most, rather than all, of the Main Bank to dissuade local inhabitants from looting their own ESS.) | If the countdown reaches zero and the pilot accessing the ESS has not either left or been removed by enemy action, the accessing pilot then receives tags in their cargohold which can be exchanged for about four-fifths of the value of the Main Bank's contents at any CONCORD station. All of the ISK stored up to be disbursed to pilots who had been ratting in the system is removed. (The thief only receives most, rather than all, of the Main Bank to dissuade local inhabitants from looting their own ESS.) | ||