Difference between revisions of "Location Location (Gallente Federation)"
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Initial Group | Initial Group | ||
− | Contact’s ship is present at Warp-In at 15km away. But 20 seconds later you are notified in Local that, Oh sh--, “It’s a Trap!” | + | Contact’s ship is present at Warp-In at 15km away. But 20 seconds later you are notified in Local that, Oh sh--, “It’s a Trap!” |
The Contact's ship vanishes and instead an Gallente Fleet uncloaks near the same spot. Ships are 25-40km to the right of Warp-In | The Contact's ship vanishes and instead an Gallente Fleet uncloaks near the same spot. Ships are 25-40km to the right of Warp-In | ||
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3 x Frigates (...) orbits at 10km, '''DAMP**, **25% Web/Scramble**, --**Trigger 1'''-- | 3 x Frigates (...) orbits at 10km, '''DAMP**, **25% Web/Scramble**, --**Trigger 1'''-- | ||
3 x Cruisers (...) orbits at 7-19km, '''DAMP''' | 3 x Cruisers (...) orbits at 7-19km, '''DAMP''' | ||
− | 12 x Battleships (Federation Praktor Hexeris*/Phanix/Magister^^) orbits of 25-40km, '''*Trigger 2**, ^^**Trigger 3''' | + | 12 x Battleships (Federation Praktor Hexeris*/Phanix/Magister^^) orbits of 25-40km, '''*Trigger 2**, ^^**Trigger 3''' |
5 x Gallente Cruise Missile Batteries --**Each is a Trigger**-- | 5 x Gallente Cruise Missile Batteries --**Each is a Trigger**-- | ||
1 x Gallente Stasis Tower | 1 x Gallente Stasis Tower | ||
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5 x Battlecruisers (...) orbits of 9-22km | 5 x Battlecruisers (...) orbits of 9-22km | ||
− | **BLIZ:**<br> | + | ** BLIZ:**<br> |
Destroy the frigs | Destroy the frigs | ||
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Destroy the LEFT tower, then the triggered spawns one after the other until objetive is completed | Destroy the LEFT tower, then the triggered spawns one after the other until objetive is completed | ||
− | **Tips** | + | ** Tips** |
Use a Passive Tank or plan a capacitor that receives an additional 120 units/s | Use a Passive Tank or plan a capacitor that receives an additional 120 units/s | ||
Maximum damage dealing of initial group is about 2000 hp/s (TH 60%, KIN 40%) | Maximum damage dealing of initial group is about 2000 hp/s (TH 60%, KIN 40%) | ||
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Mission flagged complete when all "Battery 2 (Left)" spawns are destroyed | Mission flagged complete when all "Battery 2 (Left)" spawns are destroyed | ||
− | ====Part 2 of 5==== | + | ==== Part 2 of 5 ==== |
See [[HardWay5ga The Hard Way (2 of 5)]] | See [[HardWay5ga The Hard Way (2 of 5)]] | ||
{{Missionrelated}} | {{Missionrelated}} | ||
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[[Category:Mission reports]] | [[Category:Mission reports]] | ||
+ | [[Category:Security missions]] |
Revision as of 12:40, 27 August 2022
Missions |
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Mission Reports |
Mission Guides |
Special Missions |
Helpful Links |
name=Location, Location, Level 5
//(This is a first draw, it's not complete. Sorry for that)//
Part 1 of 5
Faction: Gallente
Mission type: Encounter
Space type: Deadspace with Gate
Web/Scramble: All Frigates
Extras: Gallente Energy Neutralizer Sentry IIIs, DAMP
Damage dealt: KIN 58% / Therm 42%
Recommended damage dealing: KIN/Therm
Recommended ships: (1) Tengu passive (Done with 2 BallisticCS and 3 ShieldPR)
Acceleration Gate into Deadspace
Single Pocket
Initial Group Contact’s ship is present at Warp-In at 15km away. But 20 seconds later you are notified in Local that, Oh sh--, “It’s a Trap!” The Contact's ship vanishes and instead an Gallente Fleet uncloaks near the same spot. Ships are 25-40km to the right of Warp-In
Spawns
Your position at warp-in
3 x Frigates (...) orbits at 10km, DAMP**, **25% Web/Scramble**, --**Trigger 1-- 3 x Cruisers (...) orbits at 7-19km, DAMP 12 x Battleships (Federation Praktor Hexeris*/Phanix/Magister^^) orbits of 25-40km, *Trigger 2**, ^^**Trigger 3 5 x Gallente Cruise Missile Batteries --**Each is a Trigger**-- 1 x Gallente Stasis Tower 3 x Gallente Energy Neutralizer Sentry IIIs
- Spawn 1
3 x Frigates (...) orbits at 4km, Web/Scramble
- Spawn 2
2 x Battleships (Federation Praktor Hexeris) orbits at 17-49km
- Spawn 3
3 x Battleships (Federation Praktor Magister) orbits at 49km
Each Missile Battery is a Trigger Triggered ships spawn at the Warp-In Beacon when the following Batteries are destroyed
Missile Batteries From warp in beacon
View of Batteries from warp-in beacon
Destroying:
Battery 1 (Top) - Spawns:
5 x Battleships (...) orbits of 17-49km
Battery 2 (Left) - Spawns:
3 x Battleships (Federation Praktor Polemo) orbits at 30km, Trigger
- Spawn 2a
6 x Battlecruisers (Federation Praktor Diablik) orbits at 30km Trigger
- Spawn 2b
5 x Battleships (Federation Praktor Polemo) orbits at 30km Objective Complete
Battery 3 (Middle) - Spawns:
3 x Battleships (...) orbits at 21km, DAMP
Battery 4 (Right) - Spawns:
5 x Battlecruisers (...) orbits at 9-22km
Battery 5 (Bottom) - Spawns:
5 x Battlecruisers (...) orbits of 9-22km
- BLIZ:**
- BLIZ:**
Destroy the frigs Destroy the DAMPENING cruisers Destroy the Stasis web tower Destroy the LEFT tower, then the triggered spawns one after the other until objetive is completed
- Tips**
Use a Passive Tank or plan a capacitor that receives an additional 120 units/s Maximum damage dealing of initial group is about 2000 hp/s (TH 60%, KIN 40%) Do not shoot Missile Batteries first (unless you can tank over 4000 hp/s...) Mission totals 33 Battleships, 16 Battlecruisers, 3 Cruisers, 6 Frigates Mission flagged complete when all "Battery 2 (Left)" spawns are destroyed
Part 2 of 5
See HardWay5ga The Hard Way (2 of 5)
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