Difference between revisions of "Technological Secrets (Level 3)"
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'''Technological Secrets''' is a Level 3 mission consisting of three sub-missions. It involves combat with the [[Thukker Tribe]] and the [[Minmatar Republic]]. | '''Technological Secrets''' is a Level 3 mission consisting of three sub-missions. It involves combat with the [[Thukker Tribe]] and the [[Minmatar Republic]]. | ||
− | ==Part 1== | + | == Part 1 == |
{{:Technological Secrets (Level 3) (1 of 3)}} | {{:Technological Secrets (Level 3) (1 of 3)}} | ||
− | ==Part 2== | + | == Part 2 == |
{{:Technological Secrets (Level 3) (2 of 3)}} | {{:Technological Secrets (Level 3) (2 of 3)}} | ||
− | ==Part 3== | + | == Part 3 == |
{{:Technological Secrets (Level 3) (3 of 3)}} | {{:Technological Secrets (Level 3) (3 of 3)}} | ||
{{Missionrelated}} | {{Missionrelated}} | ||
+ | |||
[[Category:Mission reports]] | [[Category:Mission reports]] | ||
+ | [[Category:Security missions]] |
Revision as of 13:09, 27 August 2022
Missions |
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Mission Reports |
Mission Guides |
Special Missions |
Helpful Links |
Technological Secrets is a Level 3 mission consisting of three sub-missions. It involves combat with the Thukker Tribe and the Minmatar Republic.
Part 1
Mission briefing |
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<Corporation> surveillance spotted a small team of Thukker mercenaries in <System>, probably up to no good. They're wanted men, and need to be taken care of. I would ask you to bring them in for trial but that really isn't necessary, the exception being their captain. I want him taken alive and brought to me. We'd like to figure out exactly what they've been up to.
Your objectives in this mission are not as simple as they sound, however. We haven't been able to locate their captain's hideout yet. but we expect him to show up if you warp to some of his minions who are holed up in a small asteroid belt in <System>. So I suggest you destroy the first group of mercenaries you encounter as fast as you can, before more reinforcements arrive, or you'll have a heck of a battle on your hands. |
Blitz: Wait For the 4th reinforcement and kill the Thukker Mercenary Captain then loot its wreck.
Warp-in
Reinforcements are timed spawns and are generally 4-5 minutes apart.
(total mission time around 15 minutes)
New waves will aggro your drones, so pull them in whenever a new wave spawns.
The mission target, Mercenary Pilot, drops from the last wave 5 ship killed.[Verify]
WD | EWAR | L
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3 x Cruiser Thukker Mercenary Eliminator |
WD | EWAR | L
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5 x Frigate Thukker Mercenary Fighter | ||||
2-3 x Cruiser Thukker Mercenary Eliminator |
WD | EWAR | L
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4 x Elite Frigate Thukker Mercenary Elite Fighter | ||||
1 x Cruiser Thukker Mercenary Eliminator |
WD | EWAR | L
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2 x Elite Frigate Thukker Mercenary Elite Fighter | ||||
2 x Cruiser Thukker Mercenary Eliminator |
WD | EWAR | L
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1-2 x Elite Frigate Thukker Captain's Wingman | ||||
1 x Cruiser Thukker Mercenary Captain |
Agent hand-in message |
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Good work. But it seems that your captive is no longer of use to us. My guess is that he injected himself with a deadly viral agent before you arrived. But don't worry, we expected as much, and we have an antidote ready for you in the infirmary. However, this will complicate matters a bit. Now we have to wait for them to make the next move ... |
Part 2
Level | 3 |
Type | Courier |
Objective | Bring 1x DNA Sample (0.1 m3) to destination station |
Ship suggestion | Shuttle or fast frigate |
Mission briefing |
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I'd like to do some more investigating on the Thukker mercenary incident. It would help a great deal if we knew the true identity of the pilot you captured, but to do that I need professional help, since our database here has very limited records of Thukker citizens. I know of a private investigator residing in <drop off station> who might be able to identify the scoundrel. Bring a DNA sample taken from his body to this acquaintance of mine and we'll see what he comes up with. |
Part 3
Mission briefing |
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As I said earlier, something dire has come up. One of our biggest research outposts in <System> has been attacked. Its location is a secret, so someone must have been snooping around; I'm gonna take a shot and guess that it was those Thukker mercs you took care of.
We've identified the attackers as agents of the Minmatar-Gallente alliance. They've certainly got balls if they've come this far into our territory, I'll give them that. But they must be eliminated before they board the outpost. We'll destroy it before we allow them to get their filthy hands on the stuff our scientists have been researching there. From the data I've received, there is a large force of Minmatar fighters at the doorstep of our research outpost already, fighting their way in. We are expecting reinforcements to arrive soon, as we spotted two separate groups of Republic ships heading their way already. So you must hurry before the reinforcements arrive, or you'll never be able to take them out. |
Blitz: Kill Republic Fleet Rupture, then kill the 1st Reinforcement.
Warp-in
There appears to be an accelerationgate here, but it is non-functional.
In local |
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Your computer detects that the Rupture pilot sent out a distress signal moments before his destruction. |
WD | EWAR | L
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2 x Elite Frigate Chief Republic Kvarm | ||||
3 x Cruiser Republic Fleet Rupture |
In local |
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Your computer detects that another distress signal has been sent from one of the enemy craft! |
WD | EWAR | L
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3 x Destroyer Republic Bormin/Tribal Faxi | ||||
2 x Battlecruiser Republic Venis |
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