Difference between revisions of "The Fortress (Caldari)"

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m (Replace Template:image cal with link to the image)
m (Bot: Adding category Security missions; cosmetic changes)
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Space type: Normal Space. No Gate<br>
 
Space type: Normal Space. No Gate<br>
 
Direct warp into Normal Space. No Gate
 
Direct warp into Normal Space. No Gate
===Warp-In===
+
=== Warp-In ===
 
Ships 45-50km from warp-in unless you select to warp to a different distance. All ships aggro at warp-in
 
Ships 45-50km from warp-in unless you select to warp to a different distance. All ships aggro at warp-in
 
[https://i609.photobucket.com/albums/tt174/climb22033/Fortress5ca-1.jpg ships and structures from warp-in beacon]<br>
 
[https://i609.photobucket.com/albums/tt174/climb22033/Fortress5ca-1.jpg ships and structures from warp-in beacon]<br>
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7 x Caldari Energy Neutralizer Sentry IIIs
 
7 x Caldari Energy Neutralizer Sentry IIIs
 
Capital Ship Maintenance Array Spawns:<br><br>
 
Capital Ship Maintenance Array Spawns:<br><br>
**When the Maintenance Array is reduced to 40% Shields there spawns**
+
** When the Maintenance Array is reduced to 40% Shields there spawns**
 
10 x Fighters (State Fighter) Capital Ship Maintenance Guards
 
10 x Fighters (State Fighter) Capital Ship Maintenance Guards
**When the Maintenance Array is reduced to 0% Shields, there spawns**
+
** When the Maintenance Array is reduced to 0% Shields, there spawns**
 
4 x Frigates (Taibu State Nagasa) orbits at 3k, '''Web/Scramble'''
 
4 x Frigates (Taibu State Nagasa) orbits at 3k, '''Web/Scramble'''
 
6 x Cruisers (Taibu State Daimyo/Shugo) orbits at 17km, '''35% ECM Jammers'''
 
6 x Cruisers (Taibu State Daimyo/Shugo) orbits at 17km, '''35% ECM Jammers'''
 
8 x Battleships (State Shukuro Shogun) orbits at 33km
 
8 x Battleships (State Shukuro Shogun) orbits at 33km
 
4 x Tower Sentry Caldari III
 
4 x Tower Sentry Caldari III
**When the Maintenance Array is reduced to 50% Hull there spawns**
+
** When the Maintenance Array is reduced to 50% Hull there spawns**
 
10 x Fighters (State Fighter) Capital Ship Maintenance Guards
 
10 x Fighters (State Fighter) Capital Ship Maintenance Guards
 
'''Tips:'''<br>
 
'''Tips:'''<br>
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- Mission flagged complete Maintenance Array is destroyed, whether all ships are destroyed or not<br>
 
- Mission flagged complete Maintenance Array is destroyed, whether all ships are destroyed or not<br>
 
{{Missionrelated}}
 
{{Missionrelated}}
 +
 
[[Category:Mission reports]]
 
[[Category:Mission reports]]
 +
[[Category:Security missions]]

Revision as of 13:16, 27 August 2022

Template:Survival copy

name=The Fortress, Level 5

Type Encounter
Faction Caldari
Best damage to deal Kin/Therm
Damage to resist Kin 85% / Therm 15%
Warp disruption All Frigates
Ship suggestion (1) Maelstrom w/ Passive Tank and (1) Maelstrom w/ Shield Transporters
Extra Caldari Energy Neutralizer Sentry IIIs, ECM Jammer


Space type: Normal Space. No Gate
Direct warp into Normal Space. No Gate

Warp-In

Ships 45-50km from warp-in unless you select to warp to a different distance. All ships aggro at warp-in ships and structures from warp-in beacon
8 x Frigates (Taibu State Nagasa/Shinai) orbits at 3k, Web/Scramble 3 x Battlecruisers (State Shukuro Bajo/Samurai) orbits at 23k 9 x Battleships (State Shukuro Bishamon/Daijo/Shogun) orbits at 33 � 35km 4 x Tower Sentry Caldari III 5 x Caldari Cruise Missile Batteries 7 x Caldari Energy Neutralizer Sentry IIIs Capital Ship Maintenance Array Spawns:

    • When the Maintenance Array is reduced to 40% Shields there spawns**

10 x Fighters (State Fighter) Capital Ship Maintenance Guards

    • When the Maintenance Array is reduced to 0% Shields, there spawns**

4 x Frigates (Taibu State Nagasa) orbits at 3k, Web/Scramble 6 x Cruisers (Taibu State Daimyo/Shugo) orbits at 17km, 35% ECM Jammers 8 x Battleships (State Shukuro Shogun) orbits at 33km 4 x Tower Sentry Caldari III

    • When the Maintenance Array is reduced to 50% Hull there spawns**

10 x Fighters (State Fighter) Capital Ship Maintenance Guards Tips:
- Use a Passive Tank and save time by not having to destroy Energy Neutralizer Sentries
- Maximum damage dealing of initial groups are 1,695hp/s (Kin 85%, Therm 15%)
- Mission flagged complete Maintenance Array is destroyed, whether all ships are destroyed or not