Difference between revisions of "Krester Rupptofs"

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Revision as of 19:32, 29 August 2022

Krester Rupptofs
Krester Rupptofs.jpg
Type COSMOS
Level 3
Location Deltole (0.5)
Sinq Laison
Beacon Municipal Junkyard
Affiliation Trust Partners
Thukker Tribe

The Forgery


This is a follow up mission. To start the missions from this agent, first, you should get Ship Logs from Iliere Angetyn in Nickel & Dime Store (Augnais). Bring Item 3 x Ship logs (3.0 m³)

The Forgery - Introduction

Mission briefing
Ah, they're from Angetyn. Excellent! Yes, I can doctor them for him. Not that I haven't done so many times in the past, mind you. But what to do with you? Angetyn only sends me pilots he thinks highly of, so let's see if you're as talented as he thinks.

By the way, I have another mission prepared for you already...

Introduction (0 of 5)
Level 3
Type Courier
Objective 3 x Ship logs (3.0 m³) (Obtained from Agent Angetyn)
Rewards 10,000 ISK. Bonus reward: within 10 minutes: 10,000 ISK

The Forgery - Framed! (1 of 5)

Framed! (1 of 5)
Level 4
Type Encounter


Mission briefing
We try to keep our operation here at the Forgery under the radar, with a little bribery on the side to take care of over-zealous bureaucrats. Still, even if we're not exactly advertising our services we've established a rather formidable reputation in the underworld. We like to keep things as they are and sometimes we have to engage in some aggressive weed-killing to rid ourselves of unwanted baggage that can come back and haunt us later.

Which brings me to the job I want to offer you. A few months ago we entered an agreement with some local thugs here in Deltole. At the time we were anxious as to what the Serpentis druglords at the Skeleton Comet were up to, so we hired these guys to snoop around for us. Things went well for awhile, but now we have reason to believe the thugs have been playing both sides, offering their service to the Serpentis as well. That won't do, of course. We gave the thugs a ComLink encoder/decoder for secure communications. But what we didn't tell them was that the encoder also acts as a bug device. We only put it in their as a precaution, never intending to use it, but now we need to retrieve the encoder to confirm our believe that the thugs are two-faced bastards.

Get me that encoder so I can exact my punishment on them. I've already hatched a devious plan, if I say so myself, for framing those thugs and setting them up for the Serpentis to chew on. But first I need that encoder. The thugs have entrenched themselves deep inside the Skeleton Comet complex, acting as any other small time smuggling cartel. The encoder should be located in their Relay Station, so target that.

Note- Get a friend to help clear rats to get the object here as the room before is difficult to self clear.


Method 1

You need to go through the drone room (called like Drone Corridor, or Passageway or something) and into the Correlum Safe Haven. However, in order to use the acceleration gate into the safe haven you have to kill everything in the drone room. That's where the problem lies cause the guys are spread out over 150km and respawn very quickly. So it's pretty much impossible by yourself, except with maybe a sniping HAC. It's even with difficult with multiple people if you only have t1 ships. I heard one person who said they used an interceptor and flew manually in the direction the acceleration gate was pointing and reached the spot in a couple of hours.
Method 2

The second room of this site is guarded by a large group of rogue drones on the left, and a group of Serpentis on the right. Splitting the room in the distance are a group of FON activists guarding a Friends of Nature Operation Station, which drops an FON Banner. Amongst the rogue drones, the Drone Workers drop Neural Bio Links, and the Drone Perimeter Guards drop Aether Hive Links. The acceleration gate is locked, requiring all hostile NPCs to be destroyed.

It is difficult, but possible, to solo this room. Destroying the FON Operation Station (Collidable Structure) prevents the FON activists in group 2 from respawning. Destroying the two Vast Drone Hive structures (Collidable Structure) prevents groups B and C from respawning. The remaining rogue drones respawn after a few minutes, so you must draw them close to the acceleration gate before engaging them.

Method 3
Get items from the local contracts and finish the mission.

The Forgery - Mark it for Market (2 Of 5)

Mark it for Market (2 Of 5)
Level 3
Type Courier
Objective Bring 100 x Dolls (100.0 m³)
Rewards 1 x 'High Noon' Thermal Shield Amplifier Blueprint (3 runs, copy, material level: 6, time efficiency: 6). Bonus reward: within 1 hour: 500,000 ISK.


Mission briefing
I'm glad you came along, <CHARATER NAME>. As you probably already know the arrival of the Wiyrkomi corporation in the constellation has stirred things up a bit. Tourism is way down and the authorities are unfairly blaming us smugglers. It's getting harder and harder to conduct any decent smuggle run and we have to be twice as careful. Not that it harms us here at the Forgery much, if anything it only makes our services even more sought after.

A Minmatar associate of mine needs to get a large quantity of high quality X-Instinct into Gallente space, but he's not willing to risk the Federation customs at times like these. That's were we come into the picture. I need a small favor from you. I ordered a large quantity of dolls, but they're sitting in a TranStellar Shipping warehouse over in Adiere. Are you willing to fetch them for me? It's a trivial assignment, I know, but I'm positively swamped at the moment, as you can well understand.


The Forgery - Dollhouse (3 of 5)

DollHouse (3 of 5)
Level 3
Type Courier
Objective Transport 100 x Tampered Dolls (100.0 m³)
Rewards 1 x 'Bootleg' Remote Sensor Booster Blueprint (3 runs, copy, material level: 6, time efficiency: 6). Bonus reward: within 45 minutes: 500,000 ISK


Mission briefing
I'm having the dolls 'enhanced' as we speak. Your next assignment is much more tricky. Are you willing to take the drug-filled dolls deep into Gallente space? The risk is less than it sounds, as only very thorough scan of your vessel will reveal what hides inside the innocent looking dolls. But occasionally it does happen and then you'd be in deep trouble. I'd understand if you back down now, but it would be a real shame after having accomplished so much for us. But as it's your ass on the line, I won't pressure you any further. The choice is yours.


The Forgery - Fogeddaboutid (4 of 5)

Fogeddaboutid (4 of 5)
Level 3
Type Encounter
Objective Obtain 5 x Smuggler Signet (0.5 m³)
Faction Angel Cartel
Best damage to deal Explosive damage ExKinetic damage Kin
Damage to resist Explosive damage ExKinetic damage Kin
Rewards 1 x 'Bribe' Explosive Energized Membrane Blueprint (3 runs, copy, material level: 15, time efficiency: 6). Bonus reward: within 2 hours: 1 x Ocular Filter - Basic
Extra Kill all of Don Rico's henchmen and collect their smuggler signets. Collect five signets to complete the mission. Location 0.6 Parchanier, or buy them through contracts.


Mission briefing
You've come through for me big time in the past, <CHARACTER NAME>. So I have an important task for you now. First, I'll let you in on a little secret. You've probably already encountered some of the activists here in Algintal, fighting to get Wiyrkomi out. Well, we Thukkers are in the same boat. We also want Wiyrkomi out. Not because we care for the environment, but because Wiyrkomi's presence here is hitting our business hard. But the problem is we can't draw attention to ourselves. If Wiyrkomi or the Federation start perceiving the Thukker tribe as a real threat in the constellation they will come down on our heads real hard. And we don't want that to happen, now do we?

So we've been trying to manipulate things as much as we can behind the scenes. By discreetly supporting the more militant elements of FON we hope the activists can be of enough nuisance to the Wiyrkomi that the Caldari will flee with their tail between their legs. We've used every method we can come up with for this, including stirring some of the Serpentis druglords into action.

A few weeks ago a powerful druglord associated with the Angel Cartel, known as Don Rico, agreed to help out. At the time we didn't think that FON would amount to much, so we invested pretty heavily in getting Don Rico involved. The results were immediate and at first his diligence thrilled us. But recently it has started to get out of hand, with Don Rico getting ever more outrageous fighting Wiyrkomi and their cronies. Our sources close to the druglord tell us that Don Rico has grown much too fond of his own product and is completely out of control.

We need to restrain Don Rico before his actions jeopardize the whole operation. I know that the Federation Navy and CONCORD are starting to take notice and the last thing we need is for him to fall into their hands. He knows too much. So we need to take him out quickly. And you're just the pilot for the job. Unfortunately, I don't know the exact whereabouts of Don Rico. He likes to cruise around in his pleasure yacht and he could be lurking anywhere in the constellation. We need to flush him out and I know just the thing to stir him into showing his face. He owns a drug factory not far from here and I want you to raid it. Kill a few of his henchmen. Don Rico's greatest weakness is his vanity and vengefulness. A direct attack on his possessions will certainly make him come screaming in revenge. And that's our chance to take him out. But first, the raid. All Don Rico's henchmen have a smuggler signet. Collect a few of these signets and bring them to me. Let's see what happens then.

Don Rico's Henchman
WD EWAR L


Cruiser 5 x Cruiser Don Rico's Henchmen Warp Disruptor
Battleship 1 x Battleship Angel Ambusher


The Forgery - Tie the Knot (5 of 5)

Tie the Knot (5 of 5)
Level 3
Type Encounter
Objective Obtain 1 x Don Rico's Head (0.1 m³)
Faction Angel Cartel
Best damage to deal Explosive damage ExKinetic damage Kin
Damage to resist Explosive damage ExKinetic damage Kin
Rewards 1 x 'Underhand' Neutron Blaster Cannon I Blueprint (3 runs, copy, material level: 15, time efficiency: 6). Bonus reward: 7 days, 15 hours and 20 minutes: 1 x Warning Message
Extra All rats in this mission are angels. Must kill all rats Frigates seem to drop Hacker ID Slices.


Mission briefing
Just as I predicted the raid on the drug factory got just the results we wanted. Don Rico is screaming fury on all the underworld channels trying to find the culprit. Don't worry, we'll keep you identity hidden long enough for you take him out for good. It's a dangerous assignment, but if you don't do it you'll have Don Rico's revenge hanging over your head for the rest of your life. Sorry to put you in this position, but look at it from my point of view, it was a win-win situation. Anyway, you're getting handsomely rewarded for all of this, so don't sulk too much.

When you accept this mission I'll give you the coordinates to the place where Don Rico is hiding out at the moment. Like all druglords he's even more paranoid than I am, so rest assured he's got artillery and plenty of it. Perhaps bringing a few friends along would be a good idea.


Don Rico's Pleasure Yacht
WD EWAR L


Frigate 3 x Frigate Don Rico's Assasin
Battlecruiser 5 x Battlecruiser Don Rico's Henchmen
Battleship 3 x Battleship Don Rico's Bodyguard
Cruiser 1 x Cruiser Don Rico's Pleasure Yacht


Structures
WD EWAR L


Sentry 2 x Sentry Casino Missile Battery II