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Fitting Modules and Rigs Guide: Difference between revisions

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==High slots==
==High slots==
===Damage===
===Damage===
These modules will deal direct damage.
These modules will deal direct damage to a target.
====Doomsday Devices====
====Doomsday Devices====
Doomsday devices are aptly named. Really. Honestly. Alright you want details? 2 million damage of a specific type to a single ship.
Doomsday devices are extremely powerful weapons mounted on Titans. They deal 2 million points of racial type damage to a single target while using up 50 thousand units of the racial isotope to do so.
====Hybrid Turrets====
====Hybrid Turrets====
Hybrid turrets are the weapons used primarily by the Gallente.
Hybrid turrets are the weapons used primarily by the Gallente. They use hybrid ammo that only deals thermal and kinetic damage.  
=====Railguns=====
=====Railguns=====
Long range hybrid turrets.
Long range hybrid turrets. They have longer range and higher rate of fire than other long-range weapon systems.
=====Blasters=====
=====Blasters=====
Short range hybrid turrets.
Short range hybrid turrets. They have the most DPS of any type of weapon in game but also the least effective range.  
====Laser Turrets====
====Laser Turrets====
Laser turrets are the weapons used primarily by the Amarr.
Laser turrets are the weapons used primarily by the Amarr. They use frequency crystals as ammunition and deal EM and thermal damage.
=====Pulse Laser Turrets=====
=====Pulse Laser Turrets=====
Short range Laser Turrets.
Short range Laser Turrets. They offer high damage potential while having decent range.
=====Beam Laser Turrets=====
=====Beam Laser Turrets=====
Long range Laser Turrets.
Long range Laser Turrets. They have the highest damage potential and best tracking but the least effective range than other long-range weapon systems.
 
====Projectile Turrets====
Projectile turrets are the weapons used primarily by the Minmatar. They use no capacitor to fire and are very versatile.
=====Autocannons=====
Short range projectile turrets. They have good tracking and offer a flexible engagement range at the cost of DPS.
=====Artillery=====
Long range projectile turrets. They have the highest volley damage but the poorest tracking of all long-range weapon systems.
====Missile Launchers====
====Missile Launchers====
Missile launchers are the primary weapon of the Caldari.
Missile launchers are the primary weapon of the Caldari.
====="Unguided" Missiles=====
====="Unguided" Missiles=====
Good at hitting things same sized or larger generally. Includes rockets, assault missiles, heavy assault missiles, torpedos, and citadel torpedos. These actually do home in.
Good at hitting of similar size than you. Includes rockets, heavy assault missiles, torpedos, all F.O.F. missiles, and citadel missiles. These missiles do not benefit from the Guided Missile Precision Skill.
=====Guided Missiles=====
=====Guided Missiles=====
Decent at hitting things smaller than you but not as much damage as unguided missiles. includes standard missiles, heavy missiles, cruise missiles, and citadel cruiser missiles.
Decent at hitting things smaller than you but not as much damage as unguided missiles. Includes light missiles, heavy missiles and cruise missiles.
====Projectile Turrets====
 
Projectile turrets are the weapons used primarily by the Minmatar.
=====Autocannons=====
Short range projectile turrets
=====Artillery=====
Long range projectile turrets.
====Siege Modules====
====Siege Modules====
These are used by Dreadnaughts.
These are used by Dreadnaughts to enter siege mode which massively increases their DPS, but makes them immobile, among other factors.
====Smartbombs====
====Smartbombs====
These weapons hit everything in a given radius. Particularly effective against drones and poorly equipped frigates.
These weapons are area of effect weapons that hit anything within their activation range. Particularly effective against drones and poorly equipped frigates.


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These modules allow the ship to control one extra drone each. Can only be fitted by carriers and supercarriers.
These modules allow the ship to control one extra drone each. Can only be fitted by carriers and supercarriers.
====Drone Link Augmentors====
====Drone Link Augmentors====
These modules add 20km to your drone control range.
These modules extend your drone control range.
====Discussion====
====Discussion====
Drone control units are obviously only useful to carrier/supercarrier pilots. Drone Link Augmentors can be useful for drone boats and ships with nothing else to fit in their spare highslots.
Drone control units are obviously only useful to carrier/supercarrier pilots. Drone Link Augmentors can be useful for drone boats and ships with nothing else to fit in their spare highslots.
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====Energy Vampires====
====Energy Vampires====
These modules will transfer energy from the enemy ship to your capacitor.
These modules will transfer energy from the enemy ship to your capacitor, if your target's capacitor percentage level is higher than your own.
====Remote ECM Burst====
====Remote ECM Burst====
These modules will disable the targeting of ships within its range, but can only be equipped on carriers.
These modules will emit an area of effect ECM burst, centered on a target whichhas a chance to break the lock of all ships within its range.


====Discussion====
====Discussion====
Energy destabilizers and vampires are great tools for removing an enemy ship's ability to repair itself.
Energy destabilizers are great tools for removing an enemy ship's ability to repair itself, while energy vampires are useful for energy hungry ships and as a defence against hostile energyz destabilization.


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These modules will prevent ship warping.
These modules will prevent ship warping.
====Interdiction Sphere Launcher====
====Interdiction Sphere Launcher====
These modules fire interdiction spheres which prevent warping and cannot be countered by warp core stabilizers. These modules are for interdicters.
These modules fire interdiction spheres which prevent warping and cannot be countered by warp core stabilizers. These modules are for interdictors.
====Warp disruption Field Generator====
====Warp disruption Field Generator====
These modules create a field around a heavy interdictor which prevent warping within a radius, but also slows the heavy interdictor and makes them incur more damage (via an increased signature radius).
These modules create a field around a heavy interdictor which prevent warping within a radius, but also slows the heavy interdictor and makes them incur more damage (via an increased signature radius).
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===Mining Lasers===
===Mining Lasers===
Mining lasers are used to harvest resources which include ore, ice, and gas.
====Mining Lasers====
====Mining Lasers====
The mining lasers can be fitted on any ship with turret hardpoints and are used to mine ore. The regular mining lasers are capable of mining any type of ore except for Mercoxit which requires a deep core miner. The T2 modulated deep core miner can (and should) be fitted with ore-specific mining crystals to increase yield. Yield can be boosted further by fitting mining laser upgrades and gankling on a support ship (normally Orca or Rorqual)
Mining lasers can be fitted on any ship with turret hardpoints and are used to mine ore. The regular mining lasers are capable of mining any type of ore except for Mercoxit which requires a deep core miner.
====Strip Miners====
====Strip Miners====
Strip miners are bulk ore extractors that can only be fitted on mining barges and exhumers.  They feature significantly longer cycle times but much more impressive extraction amounts, resulting in an improved yield over mining lasers in the majority of cases. The regular strip miners can mine any ore except for Mercoxit, while the deep core miner can mine all types of ore. T2 versions can (and should) be fitted with mining crystals to increase yield. Like mining lasers, they can benefit from mining laser upgrades and ganklinks.
Strip miners are bulk ore extractors that can only be fitted on mining barges and exhumers.  They feature significantly longer cycle times but much more impressive extraction amounts, resulting in an improved yield over mining lasers in the majority of cases. The regular strip miners can mine any ore except for Mercoxit, while the deep core miner can mine all types of ore.
====Ice Harvesters====
====Ice Harvesters====
Ice Harvesters harvest ice and can only be fitted on mining barges and exhumers. Ice Harvester upgrades can be fitted to decrease ice harvester cycle time.
Ice Harvesters harvest ice and can only be fitted on mining barges and exhumers.
====Gas Cloud Harvesters====
====Gas Cloud Harvesters====
Gas cloud harvesters harvest gas clouds. They can be fitted on any ship with turret hardpoints. One additional gas cloud harvester can be fitted for every skill level in Gas Cloud Harvesting. Unlike mining lasers/strip miners/ice harvesters gas cloud harvesters have no dedicated ship type and no yield-boosting modules.
Gas cloud harvesters harvest gas from gas clouds. They can be fitted on any ship with turret hardpoints.


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