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Fitting Modules and Rigs Guide: Difference between revisions

From EVE University Wiki
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These modules will deal direct damage to a target.
These modules will deal direct damage to a target.
====Doomsday Devices====
====Doomsday Devices====
Doomsday devices are extremely powerful weapons mounted on Titans. They deal 2 million points of racial type damage to a single target while using up 50 thousand units of the racial isotope to do so.
Doomsday devices are extremely powerful weapons mounted on Titans. They deal 2 million points of racial type damage to a single target while using up 50 thousand units of the racial isotope to do so. They also have several drawbacks such preventing the titan from using a warp or jump drive for ten minutes after using the doomsday.
====Hybrid Turrets====
====Hybrid Turrets====
Hybrid turrets are the weapons used primarily by the Gallente. They use hybrid ammo that only deals thermal and kinetic damage.  
Hybrid turrets are the weapons used primarily by the Gallente. They use hybrid ammo that only deals thermal and kinetic damage.  
=====Railguns=====
=====Railguns=====
Long range hybrid turrets. They have longer range and higher rate of fire than other long-range weapon systems.
Long range hybrid turrets. They have longer range and higher rate of fire than other long-range weapon systems. They are moderately difficult to fit and are normally found on Gallente and some Caldari ships.
=====Blasters=====
=====Blasters=====
Short range hybrid turrets. They have the most DPS of any type of weapon in game but also the least effective range.  
Short range hybrid turrets. They have the most DPS of any type of weapon in game but also the least effective range. They are a bit easier to fit than railguns and are normally fitted on Gallente, and sometimes Caldari ships.
====Laser Turrets====
====Laser Turrets====
Laser turrets are the weapons used primarily by the Amarr. They use frequency crystals as ammunition and deal EM and thermal damage.
Laser turrets are the weapons used primarily by the Amarr. They use frequency crystals as ammunition and deal EM and thermal damage.
=====Pulse Laser Turrets=====
=====Pulse Laser Turrets=====
Short range Laser Turrets. They offer high damage potential while having decent range.
Short range Laser Turrets. They offer high damage potential while having decent range. They have fairly steep powergrid fitting requirements and are thus usually mounted only on Amarr ships.
=====Beam Laser Turrets=====
=====Beam Laser Turrets=====
Long range Laser Turrets. They have the highest damage potential and best tracking but the least effective range than other long-range weapon systems.
Long range Laser Turrets. They have the highest damage potential and best tracking but the least effective range than other long-range weapon systems. They have the steepest fitting requirements of any weapon system, and will thus normally be fitted only on Amarr ships, although the smaller beam lasers are much easier to mount.
====Projectile Turrets====
====Projectile Turrets====
Projectile turrets are the weapons used primarily by the Minmatar. They use no capacitor to fire and are very versatile.
Projectile turrets are the weapons used primarily by the Minmatar. They use no capacitor to fire and are very versatile.
=====Autocannons=====
=====Autocannons=====
Short range projectile turrets. They have good tracking and offer a flexible engagement range at the cost of DPS.
Short range projectile turrets. They have very good tracking and offer a flexible engagement range at the cost of DPS. Due to their versatility and low fitting requirements they will often be mounted on non-Minmatar ships.
=====Artillery=====
=====Artillery=====
Long range projectile turrets. They have the highest volley damage but the poorest tracking of all long-range weapon systems.
Long range projectile turrets. They have the highest volley damage but the poorest tracking of all long-range weapon systems. They have the second-highest fitting requirements after beam lasers and are thus rarely found on non-Minmatar ships.
====Missile Launchers====
====Missile Launchers====
Missile launchers are the primary weapon of the Caldari.
Missile launchers are the primary weapon of the Caldari. Unlike turret-based weapon systems missile launchers have low powergrid needs but high CPU requirements. Man ships don't have enough turret hardpoints to fill a full rack of their preferred turret weapon, but will instead have launcher hardpoints.
====="Unguided" Missiles=====
====="Short-Range" Launchers=====
Good at hitting of similar size than you. Includes rockets, heavy assault missiles, torpedos, all F.O.F. missiles, and citadel missiles. These missiles do not benefit from the Guided Missile Precision Skill.
"Short-range" bays refers to missile launchers using the short-range, high damage missiles, namely rocket launchers, heavy assault launchers, siege launchers and citadel torpedo launchers, as well as Assault Launchers. Except for rocket launchers, these short-ranged launchers have higher PG and CPU needs than their long-ranged counterparts (in contrast, long-ranged turrets have steeper fitting needs than their short-ranged counterparts). Assault launchers are a special case - they are cruiser-sized missiles bays that use light missiles. These launchers have significantly lower fitting needs than any other cruiser-sized weapon system, allowing more resources for other needs.
=====Guided Missiles=====
====="Long-Range" Launchers=====
Decent at hitting things smaller than you but not as much damage as unguided missiles. Includes light missiles, heavy missiles and cruise missiles.
"Long-range" launchers refers to missile launchers using the long-range, low damage missiles, namely standard launchers, heavy launchers, crusie launchers, and citadel cruise launchers. Except for Standard Launchers, these launchers have lower fitting needs than their close-ranged counterparts.


====Siege Modules====
====Siege Modules====
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===Drone Upgrades===
===Drone Upgrades===
These modules will increase the range of drones.
These modules will increase the range of drones.