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Gone Berserk (Level 4): Difference between revisions

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* Reminder: set your drones to passive to avoid triggering a swarm. AI of this mission seems to be different from most missions, as scooping sentry drone to bay and re-releasing them will not move aggro from drone to ship. An active hostile module is necessary to keep aggro at ship.
* Reminder: set your drones to passive to avoid triggering a swarm. AI of this mission seems to be different from most missions, as scooping sentry drone to bay and re-releasing them will not move aggro from drone to ship. An active hostile module is necessary to keep aggro at ship.
* Spawn composition and distance may vary with each wave.
* Spawn composition and distance may vary with each wave.
* To manage aggro, work on a single wave, then kill the next Crusader. Flag the Cruisers at the beginning to make it easier to keep an eye on the triggers.
* To manage aggro, work on a single chain of 4 waves/spawns, then kill the next Crusader from Initial defenders to cause spawn of subsequent chain. Flag the Cruisers at the beginning to make it easier to keep an eye on the triggers.
* The mission is flagged completed once you have killed the EoM Death Lord from the specific chain. It is hard to identify which chain leads to the mission object so you may have to clear all chains.
* The mission is flagged complete once you have killed ALL hostile ships, so you have to destroy the EoM Death Lord from all chains.
* Deathlord (last wave) uses missile over 100km range
* Deathlord (last wave) uses missile over 100km range