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Ferox Navy Issue: Difference between revisions

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{{Work in progress|This WIP banner is to avoid editing conflicts. Editing right now [[User:Evon R'al|Evon R'al]] ([[User talk:Evon R'al|talk]]) 13:35, 29 September 2022 (UTC) }}
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
<!-----------------------------------------------------------
* SHIP ATTRIBUTES SECTION (last update : 2022-09-29)
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* on editing the attributes, please make sure that you don't
* leave/mistype any tags required. please follow the same
* format below and edit only the values (after the = sign).
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| shipid= 72812
| shipimg=
| shipname= Ferox Navy Issue
| caption= Ferox Navy Issue
| class= Combat Battlecruiser
| grouping= Faction Battlecruisers
| hulltype= Ferox Class
| faction= Caldari State
| race= Caldari
| roles= unspecified
| variations= {{Ship|Ferox}}, {{Ship|Vulture}}
| tech=
| ecmprio=  <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
| powergrid= 1,250 MW
| cpu= 565 tf
| capacitor= 2,900 GJ
| highs= 7
| turrets= 6
| launchers= 0
| mediums= 7
| lows= 4
| mass= 14,250,000 kg
| volume= 252,000 m&#179;
| cargohold= 475 m&#179;
| extrahold=
| extraholdtype=
| dronebay= 25 m&#179;
| bandwidth= 25 Mbit/sec
| info= While the Ferox had long been a key ship in Caldari Navy fleets, new ambush tactics were beginning to expose weaknesses in the standard doctrines. The navy needed a ship capable of withstanding a surprise assault from multiple vessels, with firepower to match. This time, the Caldari weren't designing an elegant hunter that could kill at range – they needed a monster with heavy defenses and claws sharp enough to fend off closing attackers.
 
With advanced hybrid tracking systems and highly classified shield energy injection systems, the Ferox Navy Issue is capable of reducing entire squadrons to smoking wreckage single-handedly. This great beast fears not the buzzing of flies.
| bonuses=
<b>Caldari Battlecruiser bonuses (per skill level):</b><br>
10% bonus to Medium Hybrid Turret damage<br>
7.5% bonus to Medium Hybrid Turret tracking speed<br>
7.5% bonus to Shield Booster activation cost<br>
7.5% reduction in Shield Booster powwer and CPU requirements<br>
<b>Role Bonus:</b><br>
&bull;&nbsp;Can use one Command Burst module<br>
50% bonus to Command Burst area of effect range<br>
25% bonus to Medium Hybrid Turret optimal range and falloff
| structurehp= 6,000 HP
| shieldhp= 7,875 HP
| shieldem= 0
| shieldexp= 50
| shieldkin= 40
| shieldtherm= 20
| armorhp= 5,250 HP
| armorem= 50
| armorexp= 10
| armorkin= 25
| armortherm= 45
| maxvelocity= 170 m/sec
| inertia= 0.66
| warpspeed= 3.5 AU/s
| warptime= 13.04 s
| targetrange= 67.5 km
| sigradius= 300 m
| maxlockedtargets= 8
| sensortype= Gravimetric
| sensorvalue= 20 points
| scanres= 195 mm
| reqskills=*{{RequiredSkill|Caldari Battlecruiser|I}}
**{{RequiredSkill|Caldari Cruiser|III}}
***{{RequiredSkill|Caldari Destroyer|III}}
****{{RequiredSkill|Caldari Frigate|III}}
*****{{RequiredSkill|Spaceship Command|I}}
***{{RequiredSkill|Spaceship Command|II}}
**{{RequiredSkill|Spaceship Command|III}}
 
| totaltraintime= 1d 21h 16m 40s
| forumlinks=
| wikireferences=
| externallinks=
| highlights1= Can use Command Burst module
| highlights2= High amount of High Slots
| highlights3=
| highlights4=
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
 
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==Summary==
''Summary about {{PAGENAME}}.''
 
==Skills==
''Further information about additional or recommended skills to pilot {{PAGENAME}} for a specific or its common role(s) can be written here.''
 
==Tactics==
''No sub-article about {{PAGENAME}} roles or piloting tactics. You can write them here.''
 
==Notes==
''You can add notes about {{PAGENAME}} here.''
==Patch History==
{{Expansion past|
The {{PAGENAME}} was introduced with the Version 20.08 2022-09-29.1 update.
 
[https://www.eveonline.com/news/view/patch-notes-version-20-08#2022-09-29.1 Patchnotes]
}}
 
{{ShipsMatrix}}
[[Category:Ship Database]][[Category:Faction Battlecruisers]]