Difference between revisions of "Magnate Navy Issue"
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− | < | + | <onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> |
+ | <!----------------------------------------------------------- | ||
+ | * SHIP ATTRIBUTES SECTION (last update : 5/29/2014) | ||
+ | ------------------------------------------------------------- | ||
+ | * on editing the attributes, please make sure that you don't | ||
+ | * leave/mistype any tags required. please follow the same | ||
+ | * format below and edit only the values (after the = sign). | ||
+ | -------------------------------------------------------------> | ||
+ | | shipid= 72907 | ||
+ | | shipimg= | ||
+ | | shipname= Magnate Navy Issue | ||
+ | | caption= Magnate Navy Issue | ||
+ | | class= Frigate | ||
+ | | grouping= Fraction Frigates | ||
+ | | hulltype= Magnate Class | ||
+ | | faction= Amarr Empire | ||
+ | | race= Amarr | ||
+ | | roles= Exploration | ||
+ | | variations= {{Ship|Magnate}}, {{Ship|Anathema}}, {{Ship|Gold Magnate}}, {{Ship|Silver Magnate}} | ||
+ | | tech= F | ||
+ | | ecmprio= <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --> | ||
+ | | powergrid= 49 MW | ||
+ | | cpu= 195 tf | ||
+ | | capacitor= 325 GJ | ||
+ | | highs= 3 | ||
+ | | turrets= 2 | ||
+ | | launchers= 0 | ||
+ | | mediums= 3 | ||
+ | | lows= 5 | ||
+ | | mass= 1,072,000 kg | ||
+ | | volume= 22,100 m³ | ||
+ | | cargohold= 400 m³ | ||
+ | | extrahold= | ||
+ | | extraholdtype= | ||
+ | | dronebay= | ||
+ | | bandwidth= | ||
+ | | info= The Magnate's history as a pet project of imperial engineers affected by the fashions and foibles of Amarr nobles has been brought under control by a rejuvenated Ministry of War and an Imperial Navy with very definite opinions as to the requirements for a naval scout and exploration frigate. | ||
+ | |||
+ | To that end, dedicated processing capacity for scan probe launchers has been included together with improved energy weapon systems. The Imperial Navy has no interest in salvaging until it has swept the enemy from space and has happily sacrificed specialized salvaging systems. | ||
+ | | bonuses= | ||
+ | <b>Amarr Frigate bonuses (per skill level):</b><br> | ||
+ | 7.5% bonus to Core and Combat Scanner Probe strength<br> | ||
+ | 20% bonus to Small Energy Turret damage<br><br> | ||
+ | <b>Role Bonus:</b><br> | ||
+ | 99% reduction in Scan Probe Launcher CPU requirement<br> | ||
+ | 5+ bonus to Relic and Data Analyzer virus strength<br> | ||
+ | |||
+ | | structurehp= 400 HP | ||
+ | | shieldhp= 400 HP | ||
+ | | shieldem= 0 | ||
+ | | shieldexp= 50 | ||
+ | | shieldkin= 40 | ||
+ | | shieldtherm= 20 | ||
+ | | armorhp= 700 HP | ||
+ | | armorem= 50 | ||
+ | | armorexp= 20 | ||
+ | | armorkin= 25 | ||
+ | | armortherm= 35 | ||
+ | | maxvelocity= 350 m/sec | ||
+ | | inertia= 3.8 | ||
+ | | warpspeed= 5 AU/s | ||
+ | | warptime= 5.65 s | ||
+ | | targetrange= 34 km | ||
+ | | sigradius= 39 m | ||
+ | | maxlockedtargets= 4 | ||
+ | | sensortype= Radar | ||
+ | | sensorvalue= 11 points | ||
+ | | scanres= 445 mm | ||
+ | | reqskills=*{{RequiredSkill|Amarr Frigate|I}} | ||
+ | **{{RequiredSkill|Spaceship Command|I}} | ||
+ | |||
+ | | totaltraintime= 25m 0s | ||
+ | | forumlinks= | ||
+ | | wikireferences= | ||
+ | | externallinks= | ||
+ | | highlights1= | ||
+ | | highlights2= | ||
+ | | highlights3= | ||
+ | | highlights4= | ||
+ | }}</onlyinclude> <!-- Template marker : DON'T EDIT LINE --> | ||
+ | |||
+ | <!----------------------------------------------------------------------------------------- | ||
+ | ***************** ARTICLE SECTION :: ANYTHING BELOW IS SAFELY EDITABLE ******************* | ||
+ | -------------------------------------------------------------------------------------------> | ||
+ | |||
+ | ==Summary== | ||
+ | ''Summary about {{PAGENAME}}.'' | ||
+ | |||
+ | ==Skills== | ||
+ | ''Further information about additional or recommended skills to pilot {{PAGENAME}} for a specific or its common role(s) can be written here.'' | ||
+ | |||
+ | ==Tactics== | ||
+ | ''No sub-article about {{PAGENAME}} roles or piloting tactics. You can write them here.'' | ||
+ | |||
+ | ==Notes== | ||
+ | ''You can add notes here.'' | ||
+ | |||
+ | ==Patch History== | ||
+ | {{expansion past| | ||
+ | The {{PAGENAME}} was introduced with the Version 20.08 2022-09-29.1 update. | ||
+ | |||
+ | [https://www.eveonline.com/news/view/patch-notes-version-20-08#2022-09-29.1 Patchnotes] | ||
+ | }} | ||
+ | |||
+ | {{ShipsMatrix}} | ||
+ | |||
+ | [[Category:Ship Database]][[Category:Faction Frigates]] |
Revision as of 17:50, 29 September 2022
RELATED UNI-WIKI REFERENCES
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The Magnate's history as a pet project of imperial engineers affected by the fashions and foibles of Amarr nobles has been brought under control by a rejuvenated Ministry of War and an Imperial Navy with very definite opinions as to the requirements for a naval scout and exploration frigate. To that end, dedicated processing capacity for scan probe launchers has been included together with improved energy weapon systems. The Imperial Navy has no interest in salvaging until it has swept the enemy from space and has happily sacrificed specialized salvaging systems. SHIP BONUSES
Amarr Frigate bonuses (per skill level):
Ship Attributes
|
Summary
Summary about Magnate Navy Issue.
Skills
Further information about additional or recommended skills to pilot Magnate Navy Issue for a specific or its common role(s) can be written here.
Tactics
No sub-article about Magnate Navy Issue roles or piloting tactics. You can write them here.
Notes
You can add notes here.
Patch History
A long, long time ago... |
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The Magnate Navy Issue was introduced with the Version 20.08 2022-09-29.1 update. |