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== Skills == | == Skills == | ||
[[Skills:Trade|Trade skills]] can be divided into | [[Skills:Trade|Trade skills]] can be divided into three groups: | ||
* Skills that increase maximum number of active orders orders: Trade, Retail, Wholesale, Tycoon. | * Skills that increase maximum number of active orders orders: Trade, Retail, Wholesale, Tycoon. | ||
* Skills that allow you to buy and sell things remotely: Marketing, Procurement, Daytrading, Visibility. | * Skills that allow you to buy and sell things remotely: Marketing, Procurement, Daytrading, Visibility. | ||
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* {{sk|Wholesale|mult=yes|price=yes}} – grants 16 additional orders per level. | * {{sk|Wholesale|mult=yes|price=yes}} – grants 16 additional orders per level. | ||
* {{sk|Tycoon|mult=yes|price=yes}} – grants 32 additional orders per level. | * {{sk|Tycoon|mult=yes|price=yes}} – grants 32 additional orders per level. | ||
With all these skills trained to level 5 character can manage up to 305 orders. | With all these skills trained to level 5 a character can manage up to 305 orders. | ||
Skills that allow buying and selling remotely: | Skills that allow buying and selling remotely: | ||
* {{sk|Marketing|mult=yes|price=yes}} – allows to setup sell orders remotely. | * {{sk|Marketing|mult=yes|price=yes}} – allows to setup sell orders remotely. | ||
* {{sk|Procurement|mult=yes|price=yes}} – allows to setup buy orders remotely. The range of these buy orders are controlled by | * {{sk|Procurement|mult=yes|price=yes}} – allows to setup buy orders remotely. The range of these buy orders are controlled by the Visibility skill. E.g. with level 5 Procurement skill orders can be set up anywhere in the region, but with level 0 of Visibility they will be limited to the station where they are set. | ||
* {{sk|Daytrading|mult=yes|price=yes}} – allows to | * {{sk|Daytrading|mult=yes|price=yes}} – allows to manage orders remotely. | ||
* {{sk|Visibility|mult=yes|price=yes}} - increases maximum range of remote buy orders, so sellers can fill such orders from any station with this range of the remote buy order. Every buy order can have own effective range limited to this skill. | * {{sk|Visibility|mult=yes|price=yes}} - increases maximum range of remote buy orders, so sellers can fill such orders from any station with this range of the remote buy order. Every buy order can have own effective range limited to this skill. | ||
** level 0: limited to current station | ** level 0: limited to current station | ||
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** level 4: 20 jumps | ** level 4: 20 jumps | ||
** level 5: entire region | ** level 5: entire region | ||
The info for these skills can be misleading. Sadly, these skills do not magically move goods around. For example, Procurement will not allow you to buy goods in a distant system and have them appear in your current station's hangar. What these skills do is allow you to buy and sell goods that are not in your current station/system. If you are a station trader, for example, you hang out somewhere else from your goods; this increases safety, because trade hubs tend to attract PvP action. Similarly, you can deliver your salvage to a trade hub then go back to missioning where the missions are, while still managing the sale of your salvage. | |||
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== Taxes == | == Taxes == | ||
Any time the market is used there are [[tax]]es <ref>[https://www.eveonline.com/news/view/restructuring-taxes-after-relief Restructuring Taxes After Relief][2021-10-19] For older tax changes see "A long, long time ago..." elsewhere on this page.</ref> that need to be paid. There are three different taxes: Broker's fee, sales tax and relist fee. | |||
Any time market is used there are | |||
A station trader with zero standings will pay between 5.1% (at max skills) and 11% of the order price as fees/taxes. This is important to take into account when calculating your profit, but of course the standings can change that further. With max skills and max standings a station trader will pay 4.6% of the order price as fees/taxes. | A station trader with zero standings will pay between 5.1% (at max skills) and 11% of the order price as fees/taxes. This is important to take into account when calculating your profit, but of course the standings can change that further. With max skills and max standings a station trader will pay 4.6% of the order price as fees/taxes. | ||
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Corporation standings contribute 2/3 of that of faction standings. Note that the ''unmodified'' standing is used for the calculation so skills that increase standings have no effect on broker's fees. | Corporation standings contribute 2/3 of that of faction standings. Note that the ''unmodified'' standing is used for the calculation so skills that increase standings have no effect on broker's fees. | ||
The equation for NPC broker fees is<ref | The equation for NPC broker fees is<ref>[https://support.eveonline.com/hc/en-us/articles/203218962-Broker-Fee-and-Sales-Tax Helpdesk: Broker Fee and Sales Tax]</ref> | ||
:<math> \text{Broker's fee %} = 3\% - 0.3\% \times \text{Broker | : <math> | ||
\displaystyle \text{Broker's fee %} = 3\% - 0.3\% \times \text{Broker Relations level} - 0.03\% \times \text{faction standing} - 0.02\% \times \text{corporation standing} | |||
</math> | |||
With no skills or standing the broker's fee is 3%. With broker relations V, the broker's fee is reduced to 1.5%. With 10 faction and corp (i.e. perfect) standing the fee is further reduced to 1%. | With no skills or standing the broker's fee is 3%. With broker relations V, the broker's fee is reduced to 1.5%. With 10 faction and corp (i.e. perfect) standing the fee is further reduced to 1%. | ||
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The relist fee is calculated as | The relist fee is calculated as | ||
:<math> \text{Relist fee} = ( 50\% - 6\% \times \text{Advanced | : <math> | ||
\text{Relist fee} = ( 50\% - 6\% \times \text{Advanced Broker Relations level} ) \times \text{Broker's fee %} \times \text{New order value} + \text{Broker's fee%} \times \max ( \text{Order total change}, 0) | |||
</math> | |||
where Broker's fee % is same as when setting up the market order described in the above section. The minimum relist fee is 100 ISK. | |||
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You have already sold 3000x tritanium so there are 10000x tritanium left in the order. This is total of 60000 ISK.<br> | You have already sold 3000x tritanium so there are 10000x tritanium left in the order. This is total of 60000 ISK.<br> | ||
You increase the price to 7.00 ISK each. The new total is 70000 ISK.<br> | You increase the price to 7.00 ISK each. The new total is 70000 ISK.<br> | ||
Your broker's fee after skills and standing is 1.88%. Your Advanced | Your broker's fee after skills and standing is 1.88%. Your Advanced Broker Relations level is 4 so your relist fee is<br> | ||
(0.5 - 0.06 | : <math> | ||
( 0.5 - 0.06 \times 4) × 0.0188 × 70,000 + 0.0188 × ( 70,000 \text{ ISK} - 60,000 \text{ ISK} ) = 530.16 \text{ ISK} | |||
</math> | |||
In some cases it can cost more to modify an old order than it costs to take it down and set up a new order. | In some cases it can cost more to modify an old order than it costs to take it down and set up a new order. | ||
You are trading in a structure with 1% broker's fee. Your | You are trading in a structure with 1% broker's fee. Your Advanced Broker Relations level is 0. | ||
You have a buy order for 1000x item A for 1k ISK each.<br> | You have a buy order for 1000x item A for 1k ISK each.<br> | ||
you update the order to 10k ISK each.<br> | you update the order to 10k ISK each.<br> | ||
You will need to pay 140k | You will need to pay 140k ISK taxes <math> ( 0.01 \times 9,000,000 + 0.5 \times 0.1 \times 10,000,000 = 140,000 ) </math>.<br> | ||
If you just create new order you need to pay 100k ISK taxes ( 0.01 | If you just create new order you need to pay 100k ISK taxes <math> ( 0.01 \times 10,000,000 = 100,000 ) </math>. | ||
=== Sales tax === | === Sales tax === | ||
When an item is sold on the market the seller will also pay sales tax. The base transaction tax is 8% and is reduced by 11% per level in {{sk|Accounting}} (3.6% at max skills). | When an item is sold on the market the seller will also pay sales tax. The base transaction tax is 8% and is reduced by 11% per level in {{sk|Accounting}} (3.6% at max skills). | ||
:<math> \text{Sales tax %} = 8\% - 0.88\% \times \text{Accounting level}</math> | : <math> \displaystyle | ||
\text{Sales tax %} = 8\% - 0.88\% \times \text{Accounting level} | |||
</math> | |||
Sales tax is always paid to NPC corporation Secure Commerce Commission (SCC). | Sales tax is always paid to NPC corporation Secure Commerce Commission (SCC). | ||
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}} | }} | ||
== Trading using the Market== | == Trading using the Market == | ||
The main method of trading is doing what other players can't be bothered to do: either they're too lazy or the opportunity cost is too big. Most market activity occurs in and around [[trade hubs]]. | The main method of trading is doing what other players can't be bothered to do: either they're too lazy or the opportunity cost is too big. Most market activity occurs in and around [[trade hubs]]. | ||
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* [http://soundcloud.com/alexkal1/irdalth-delrars-impromtu Irdalth Delrar's Impromtu Station Trading Guide] | * [http://soundcloud.com/alexkal1/irdalth-delrars-impromtu Irdalth Delrar's Impromtu Station Trading Guide] | ||
=== Cross region trading=== | === Cross region trading === | ||
Sometimes items have different values in different areas of space. You can buy low in one place and sell high in another place. | Sometimes items have different values in different areas of space. You can buy low in one place and sell high in another place. | ||
Basically, you buy some goods at one station, load them up into your hauling ship, carry them off to another station and sell them for profit. This works because most players don't have the ships or the time to move everything themselves. Finding good trade routes is hard (and changes on a daily basis), so most players use an external tool such as [[Using EVE-Central to haul profitably| | Basically, you buy some goods at one station, load them up into your hauling ship, carry them off to another station and sell them for profit. This works because most players don't have the ships or the time to move everything themselves. Finding good trade routes is hard (and changes on a daily basis), so most players use an external tool such as [[Using EVE-Central to haul profitably|EVE Trade]]. However, there are usually certain routes that are profitable in general, such as hauling stuff from mission hubs, where mission runners dump their loots, to trading hubs where there is less supply. | ||
See [[Hauling]] for more details on moving items from one place to another. | See [[Hauling]] for more details on moving items from one place to another. | ||
Guides: | Guides: | ||
* [[Creating an Alt Hauler]] | * [[Creating an Alt Hauler]] | ||
* [[Using EVE-Central to haul profitably]] | * [[Using EVE-Central to haul profitably]] <!-- Article is actually using EVE Trade now --> | ||
* [[Known pirate systems]] - Avoid these. | * [[Known pirate systems]] - Avoid these. | ||
=== Speculation === | === Speculation === | ||
Speculation is the act of buying goods in the hope that their price will rise in the future. For example, PLEX prices can rise significantly during the summer holidays, so buying them earlier in the year and selling them during the summer can create a large profit. Speculation can also occur on patch changes or market stampedes. | Speculation is the act of buying goods in the hope that their price will rise in the future. For example, [[PLEX]] prices can rise significantly during the summer holidays, so buying them earlier in the year and selling them during the summer can create a large profit. Speculation can also occur on patch changes or market stampedes. | ||
Speculative market trading requires you to have good understanding on the wider EVE economy. Where do items come from, where do items go to, how does update on X affect item Y? Owning a crystal ball also helps. | Speculative market trading requires you to have good understanding on the wider EVE economy. Where do items come from, where do items go to, how does update on X affect item Y? Owning a crystal ball also helps. | ||
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As with other aspects of EVE, the first rule of trading is to never invest what you can't afford to lose. | As with other aspects of EVE, the first rule of trading is to never invest what you can't afford to lose. | ||
===Finding items that are good to trade=== | === Finding items that are good to trade === | ||
There is an incredibly simple 3-step plan for finding good trading items: | There is an incredibly simple 3-step plan for finding good trading items: | ||
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# Look at items some more. | # Look at items some more. | ||
With that said, it's important to know what you're looking for, and hopefully the [[ | With that said, it's important to know what you're looking for, and hopefully the [[Identifying items for trade|burger method]] and the tips on this page should be enough. Generally, for station trading, you want to find items that: | ||
* have a high and fairly constant demand. You can check item demand by looking at the volume sold chart in the market details. While some items might have huge margins, if the volume sold is small or infrequent then there is much more risk associated with that item. | * have a high and fairly constant demand. You can check item demand by looking at the volume sold chart in the market details. While some items might have huge margins, if the volume sold is small or infrequent then there is much more risk associated with that item. | ||
* actually sell for the buy and sell orders listed. You can check this by looking at the market details and seeing whether the range of prices includes the current best buy and sell orders. The median price should be somewhere between the two. | * actually sell for the buy and sell orders listed. You can check this by looking at the market details and seeing whether the range of prices includes the current best buy and sell orders. The median price should be somewhere between the two. | ||
Good items to trade are (depending on region and current market) meta-4 items (e.g. | Good items to trade are (depending on region and current market) meta-4 items (e.g. Arbalest launchers): they can't be produced and some of them have better or the same attributes as their T2 counterparts. | ||
Remember to diversify between different items so that if your market breaks down you don't lose all your money. | Remember to diversify between different items so that if your market breaks down you don't lose all your money. | ||
===Trend lines=== | === Trend lines === | ||
Trend lines are used in the real world to help self brokers and stock brokers find out future events in the stock market, or more commonly known as a technical analysis. To use a trend line all you need to do is find a way to draw a line from peak to peak and trough to trough in the line graph on price history on an item. You will want to draw a line that hits at least 2 to 3 peaks and another that hits 2 to 3 troughs. This will tell you that the price should fall between the 2 lines and if the prices hits one of the lines or go a little past it then its time to buy or sell the item in EVE. The trick to this in both EVE and the real world is to do this and know what you're doing as fast and right as possible. | Trend lines are used in the real world to help self brokers and stock brokers find out future events in the stock market, or more commonly known as a technical analysis. To use a trend line all you need to do is find a way to draw a line from peak to peak and trough to trough in the line graph on price history on an item. You will want to draw a line that hits at least 2 to 3 peaks and another that hits 2 to 3 troughs. This will tell you that the price should fall between the 2 lines and if the prices hits one of the lines or go a little past it then its time to buy or sell the item in EVE. The trick to this in both EVE and the real world is to do this and know what you're doing as fast and right as possible. | ||