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Navigation structures: Difference between revisions

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=== Deployment ===
=== Deployment ===
Each navigation structure requires a specific [[Sovereignty#Infrastructure_Hub|Infrastructure Hub]] upgrade so you can install it. This means they can only be deployed in [[Sovereignty|sov space]]. The deployment takes 45 minutes if you are holding the sov. Afterwards you can directly online the structure. If you’re not holding the sov, the deployment time is (1+strategic index)*45 minutes. Their volume is 5000 m³ which means that a [[Blockade Runner|blockade runner]] can carry and anchor it.
Each navigation structure requires a specific [[Sovereignty#Infrastructure Hub|Infrastructure Hub]] upgrade so you can install it. This means they can only be deployed in [[Sovereignty|sov space]]. The deployment takes 45 minutes if you are holding the sov. Afterwards you can directly online the structure. If you’re not holding the sov, the deployment time is (1+strategic index)*45 minutes. Their volume is 5000 m³ which means that a [[Blockade Runner|blockade runner]] can carry and anchor it.
You can unanchor an undamaged navigation structure in 45 minutes and then scoop it.
You can unanchor an undamaged navigation structure in 45 minutes and then scoop it.


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== Ansiblex Jump Gate ==
== Ansiblex Jump Gate ==
[[image:ansiblex.jpg|upright=0.5|thumb|Ansiblex Jump Gate]]
[[File:ansiblex.jpg|upright=0.5|thumb|Ansiblex Jump Gate]]
Ansiblex Jump Gates are supposed to work similar to [[stargates]] but have some differences. You can only jump to them if the [[ACL|Access List]] allows you to do so.
Ansiblex Jump Gates are supposed to work similar to [[stargates]] but have some differences. You can only jump to them if the [[ACL|Access List]] allows you to do so.
The Jump Gates work in pairs of two, which connect each other. They don’t have to be owned by the same alliance, and the Access Lists can be set up differently for both sides. You get a warning message if you can only jump one way because of that. The maximum range between the pairs is five lightyears.
The Jump Gates work in pairs of two, which connect each other. They don’t have to be owned by the same alliance, and the Access Lists can be set up differently for both sides. You get a warning message if you can only jump one way because of that. The maximum range between the pairs is five lightyears.
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The Ansiblex Jump Gate has a build-in Standup Conduit Generator. If this module is online and pointed to another Jump Gate which points back, the Jump Gate can be used. The module needs 30 fuel blocks an hour. The fuel bay is 2,239,121.8 m³ and shared with the liquid ozone.
The Ansiblex Jump Gate has a build-in Standup Conduit Generator. If this module is online and pointed to another Jump Gate which points back, the Jump Gate can be used. The module needs 30 fuel blocks an hour. The fuel bay is 2,239,121.8 m³ and shared with the liquid ozone.


An Advanced Logistics Network upgrade needs to be installed in the [[Sovereignty#Infrastructure_Hub|Infrastructure Hub]] so that the Standup Conduit Generator can be on lined. Its daily upkeep cost is twenty million ISK. It cannot be deployed within 500 km of another Upwell structure or 1000 km of stargates, stations or starbases. Only one per system is allowed.
An Advanced Logistics Network upgrade needs to be installed in the [[Sovereignty#Infrastructure Hub|Infrastructure Hub]] so that the Standup Conduit Generator can be on lined. Its daily upkeep cost is twenty million ISK. It cannot be deployed within 500 km of another Upwell structure or 1000 km of stargates, stations or starbases. Only one per system is allowed.


The maximum jump range between two Ansiblex Jump Gates is 5 ly.
The maximum jump range between two Ansiblex Jump Gates is 5 ly.
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== Pharolux Cyno Beacon ==
== Pharolux Cyno Beacon ==
[[File:Pharolux.jpg|upright=0.5|thumb|Pharolux Cyno Beacon]]
[[File:Pharolux.jpg|upright=0.5|thumb|Pharolux Cyno Beacon]]
The Pharolux Cyno Beacon has a built-in Standup Cynosural Generator. If this module is online, ships with a [[jump drive]] can jump to the beacon (given they are in range of course) and ships with a Jump Portal can [[Jump_drives#Bridging|bridge]] to it. Which pilots can use the beacon is handled through an Access List.
The Pharolux Cyno Beacon has a built-in Standup Cynosural Generator. If this module is online, ships with a [[jump drive]] can jump to the beacon (given they are in range of course) and ships with a Jump Portal can [[Jump drives#Bridging|bridge]] to it. Which pilots can use the beacon is handled through an Access List.


The module needs 15 fuel blocks an hour. The fuel bay is 352,055 m³ big which corresponds to 70,411 fuel blocks. A full fuel bay would last for 195 days.
The module needs 15 fuel blocks an hour. The fuel bay is 352,055 m³ big which corresponds to 70,411 fuel blocks. A full fuel bay would last for 195 days.
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== See Also ==
== See Also ==
*[[Upwell structures]]
* [[Upwell structures]]
*[https://www.eveonline.com/article/phs7yj/navigation-structures-inbound Navigation Structures Inbound!] Dev blog introducting the navigation structures. Be aware that some mechanics might have changes since then.
* [https://www.eveonline.com/article/phs7yj/navigation-structures-inbound Navigation Structures Inbound!] Dev blog introducting the navigation structures. Be aware that some mechanics might have changes since then.
 
[[Category:Structures]]