More actions
Fix typo. |
Remove "Sneak peek" banner. Verify/update stats with in-game info (Some stats differ from the EVE Vegas announcement). Add missing info. Update {{Expansion past}}. |
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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | <onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | ||
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* format below and edit only the values (after the = sign). | * format below and edit only the values (after the = sign). | ||
-------------------------------------------------------------> | -------------------------------------------------------------> | ||
| shipid= | | shipid= 73794 | ||
| shipimg= | | shipimg= | ||
| shipname= Thrasher Fleet Issue | | shipname= Thrasher Fleet Issue | ||
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| dronebay= | | dronebay= | ||
| bandwidth= | | bandwidth= | ||
| info= | | info= The Republic Fleet's requirements for an upgraded Thrasher focused on the doctrinal strengths of the Minmatar: speed and unleashing a hailstorm of projectile fire upon any foe in range. To that end, the designers of the Thrasher Fleet Issue paid great attention to the engine systems and reducing the downsides of using high-performance microwarpdrive propulsion modules. The improvements to weapons systems significantly increased projectile rate of fire and the range of effective firing solutions. Increased firepower at range came at the cost of reduced tracking systems and dedicated defensive module support, but additional base shield and armor were crammed into the design by the canny Minmatar designers. | ||
| bonuses= | | bonuses= | ||
<b>Minmatar Destroyer bonuses (per skill level):</b><br> | <b>Minmatar Destroyer bonuses (per skill level):</b><br> | ||
5% bonus to Small Projectile Turret damage<br> | 5% bonus to Small Projectile Turret damage<br> | ||
5% bonus to Small Projectile Turret rate of fire<br> | 5% bonus to Small Projectile Turret rate of fire<br> | ||
15% reduction in Microwarpdrive signature radius penalty<br> | |||
<b>Role Bonus:</b><br> | <b>Role Bonus:</b><br> | ||
50% bonus to Small Projectile Turret optimal range and falloff<br> | 50% bonus to Small Projectile Turret optimal range and falloff<br> | ||
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| warptime= 6.21 | | warptime= 6.21 | ||
| targetrange= 30 km | | targetrange= 30 km | ||
| sigradius= | | sigradius= 56 m | ||
| maxlockedtargets= 6 | | maxlockedtargets= 6 | ||
| sensortype= Ladar | | sensortype= Ladar | ||
| sensorvalue= 10 points | | sensorvalue= 10 points | ||
| scanres= 550 mm | | scanres= 550 mm | ||
| reqskills= | | reqskills= *{{RequiredSkill|Minmatar Destroyer|II}} | ||
**{{RequiredSkill|Minmatar Frigate|III}} | **{{RequiredSkill|Minmatar Frigate|III}} | ||
***{{RequiredSkill|Spaceship Command|I}} | ***{{RequiredSkill|Spaceship Command|I}} | ||
| totaltraintime= <!--9h 18m 20s--> | | totaltraintime= <!--9h 18m 20s--> | ||
| forumlinks= | | forumlinks= | ||
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|'''2022-10-26''' [https://www.eveonline.com/news/view/eve-vegas-recap News: EVE Vegas recap] | |'''2022-10-26''' [https://www.eveonline.com/news/view/eve-vegas-recap News: EVE Vegas recap] | ||
* Announcement to introduce the Thrasher Fleet Issue with the Uprising expansion | * Announcement to introduce the Thrasher Fleet Issue with the Uprising expansion | ||
'''2022-11-08''' [https://www.eveonline.com/news/view/patch-notes-version-20-10#ships Patch notes] [https://www.eveonline.com/news/view/uprising-expansion-now-live News: Uprising Expansion] | |||
* Introduction new Navy ships | |||
}} | }} | ||
{{ShipsMatrix}} | {{ShipsMatrix}} | ||
[[Category:Ship Database]][[Category:Faction Destroyers]] | [[Category:Ship Database]][[Category:Faction Destroyers]] | ||