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Dead Man's Hand: the Dramiel-Killers: Difference between revisions

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[[Image:Dead Man's Hand E-UNI.jpg]]<br>  
[[Image:Dead Man's Hand E-UNI.jpg]]<br>  


<br>''The Purpose: ''Since joining the UNI I’ve noticed that war targets love flying Dramiels against our frigates. Drams are expensive ships that take little skill to get kills in, so they’re quite popular. They’re also a pain to lose for their owners, as they are usually sporting blinged-out fits and the insurance payout is paltry for them (assuming they even bothered). This means that popping an enemy Dram is going to cost a war target anywhere from 100 million to 200 million ISK and massively swing any war in our favor. The problem with doing so is that a Dramiel (due to its massive speed and ludicrously low mass) can usually dictate where and when fights happen. The Thrasher counteracts that by simply locking and vaporizing the Dramiel before the pilot can actually utilize that speed to escape.<br>
<br>''The Purpose: ''Since joining the UNI I’ve noticed that war targets love flying Dramiels against our frigates. Drams are expensive ships that take little skill to get kills in, so they’re quite popular. They’re also a pain to lose for their owners, as they are usually sporting blinged-out fits and the insurance payout is paltry for them (assuming they even bothered). This means that popping an enemy Dram is going to cost a war target anywhere from 100 million to 200 million ISK and massively swing any war in our favor. The problem with doing so is that a Dramiel (due to its massive speed and ludicrously low mass) can usually dictate where and when fights happen. The Thrasher counteracts that by simply locking and vaporizing the Dramiel before the pilot can actually utilize that speed to escape.<br>  


<br>''Requirements: ''To fly in this squadron you must simply fit an artillery Thrasher and shoot at Dramiels. For these tactics to work you normally need at least five Thrashers together. Less can still work if the war targets are slow or muddled, but 5+ is the recommended starting size for a Dead Man’s Hand squad. More is always better for Thrashers.  
<br>''Requirements: ''To fly in this squadron you must simply fit an artillery Thrasher and shoot at Dramiels. For these tactics to work you normally need at least five Thrashers together. Less can still work if the war targets are slow or muddled, but 5+ is the recommended starting size for a Dead Man’s Hand squad. More is always better for Thrashers.  
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This section is more about fragments of seconds than about actually flying the Thrashers, and should be taken with a huge grain of salt (call it a lick of salt). I like advantages; in a fight I’ll take every advantage I can and ask for more. In war UNI does the same. To that end I would suggest that everyone in a Dead Man’s Hand squad name their ship “Coffin Nail”. This serves two purposes. First of all anyone relying on ship names to call targets is going to stumble a little; ship type and ship name are identical, and he’ll have to call out targets using pilot names. Precious slices of seconds that can mean victory. The second reason for the name is that it reminds us of what we’re there for. When we’re flying, someone’s going to die. Destroyers are flying coffins (the Thrasher even looks like one!) and anyone going out with the intention of dogfighting in one is going to be sorely disappointed. This squad, and these ships, are all about gank; we are the nails in our enemy’s coffin. We lock, we fire, and the target disappears.  
This section is more about fragments of seconds than about actually flying the Thrashers, and should be taken with a huge grain of salt (call it a lick of salt). I like advantages; in a fight I’ll take every advantage I can and ask for more. In war UNI does the same. To that end I would suggest that everyone in a Dead Man’s Hand squad name their ship “Coffin Nail”. This serves two purposes. First of all anyone relying on ship names to call targets is going to stumble a little; ship type and ship name are identical, and he’ll have to call out targets using pilot names. Precious slices of seconds that can mean victory. The second reason for the name is that it reminds us of what we’re there for. When we’re flying, someone’s going to die. Destroyers are flying coffins (the Thrasher even looks like one!) and anyone going out with the intention of dogfighting in one is going to be sorely disappointed. This squad, and these ships, are all about gank; we are the nails in our enemy’s coffin. We lock, we fire, and the target disappears.  


<br><u>Credits</u>  
<br><u>Credits</u>  


Thank you to all of the veterans who have helped me put this together, including but not limited to Glepp and Morty Bunny, CHC999, Azmodeus Valar, and Trigalisk/Trikael’s extra testing. Any suggestions/corrections please PM Babylon Black, and if I’ve gotten anything wrong it’s my fault not those who have tried to help me. The original thread that spawned many of these ideas can be found here, and I highly recommend reading it for those interested in curb-stomping Drams: http://forum.eveuniversity.org/viewtopic.php?f=44&amp;t=36456<br><br>
Thank you to all of the veterans who have helped me put this together, including but not limited to Glepp and Morty Bunny, CHC999, Azmodeus Valar, and Trigalisk/Trikael’s extra testing. Any suggestions/corrections please PM Babylon Black, and if I’ve gotten anything wrong it’s my fault not those who have tried to help me. The original thread that spawned many of these ideas can be found here, and I highly recommend reading it for those interested in curb-stomping Drams: http://forum.eveuniversity.org/viewtopic.php?f=44&amp;t=36456
 
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