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This section is more about fragments of seconds than about actually flying the Thrashers, and should be taken with a huge grain of salt (call it a lick of salt). I like advantages; in a fight I’ll take every advantage I can and ask for more. In war UNI does the same. To that end I would suggest that everyone in a Dead Man’s Hand squad name their ship “Coffin Nail”. This serves two purposes. First of all anyone relying on ship names to call targets is going to stumble a little; ship type and ship name are identical, and he’ll have to call out targets using pilot names. Precious slices of seconds that can mean victory. The second reason for the name is that it reminds us of what we’re there for. When we’re flying, someone’s going to die. Destroyers are flying coffins (the Thrasher even looks like one!) and anyone going out with the intention of dogfighting in one is going to be sorely disappointed. This squad, and these ships, are all about gank; we are the nails in our enemy’s coffin. We lock, we fire, and the target disappears. | This section is more about fragments of seconds than about actually flying the Thrashers, and should be taken with a huge grain of salt (call it a lick of salt). I like advantages; in a fight I’ll take every advantage I can and ask for more. In war UNI does the same. To that end I would suggest that everyone in a Dead Man’s Hand squad name their ship “Coffin Nail”. This serves two purposes. First of all anyone relying on ship names to call targets is going to stumble a little; ship type and ship name are identical, and he’ll have to call out targets using pilot names. Precious slices of seconds that can mean victory. The second reason for the name is that it reminds us of what we’re there for. When we’re flying, someone’s going to die. Destroyers are flying coffins (the Thrasher even looks like one!) and anyone going out with the intention of dogfighting in one is going to be sorely disappointed. This squad, and these ships, are all about gank; we are the nails in our enemy’s coffin. We lock, we fire, and the target disappears. | ||
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<br><u>Credits</u> | |||
Thank you to all of the veterans who have helped me put this together, including but not limited to Glepp and Morty Bunny, CHC999, Azmodeus Valar, and Trigalisk/Trikael’s extra testing. Any suggestions/corrections please PM Babylon Black, and if I’ve gotten anything wrong it’s my fault not those who have tried to help me. The original thread that spawned many of these ideas can be found here, and I highly recommend reading it for those interested in curb-stomping Drams: http://forum.eveuniversity.org/viewtopic.php?f=44&t=36456 | |||
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[[Category:PvP]] | |||