More actions
m Reduce intro size by moving part into a new section. Add link. Reduce CONCORD overlinking. Change table format to wikitable class. Add {{ColorSecurityRating}}. |
Removed the Trade Hubs section- it doesn't make sense, is already covered in other topics, and contains blatantly incorrect information- such as there being a lower concord response time in pockets, or that blockade runners carry exceptionally high value loot. |
||
| Line 148: | Line 148: | ||
* Systems surrounding any of the above. Many of these {{ColorSecurityRating|0.5}} pipe systems have other {{ColorSecurityRating|0.5}} or {{ColorSecurityRating|0.6}} systems on either side, for example, Sivala ({{ColorSecurityRating|0.6}}) next to Uedama ({{ColorSecurityRating|0.5}}), which are often also used for ganking where targets may be less prepared and aware. | * Systems surrounding any of the above. Many of these {{ColorSecurityRating|0.5}} pipe systems have other {{ColorSecurityRating|0.5}} or {{ColorSecurityRating|0.6}} systems on either side, for example, Sivala ({{ColorSecurityRating|0.6}}) next to Uedama ({{ColorSecurityRating|0.5}}), which are often also used for ganking where targets may be less prepared and aware. | ||
* Jita, and Perimeter: Gankers frequent these high security status areas despite the safety there because of the significantly increased traffic. Most people that gank here are either killing abyssal runners, pods, leopards/shuttles, Haulers, or hunting [[Jump Freighters]]. | * Jita, and Perimeter: Gankers frequent these high security status areas despite the safety there because of the significantly increased traffic. Most people that gank here are either killing abyssal runners, pods, leopards/shuttles, Haulers, or hunting [[Jump Freighters]]. | ||
[[Category:PvP]] | [[Category:PvP]] | ||
[[Category:Hauling]] | [[Category:Hauling]] | ||