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Removed the Trade Hubs section- it doesn't make sense, is already covered in other topics, and contains blatantly incorrect information- such as there being a lower concord response time in pockets, or that blockade runners carry exceptionally high value loot. |
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* Systems surrounding any of the above. Many of these {{ColorSecurityRating|0.5}} pipe systems have other {{ColorSecurityRating|0.5}} or {{ColorSecurityRating|0.6}} systems on either side, for example, Sivala ({{ColorSecurityRating|0.6}}) next to Uedama ({{ColorSecurityRating|0.5}}), which are often also used for ganking where targets may be less prepared and aware. | * Systems surrounding any of the above. Many of these {{ColorSecurityRating|0.5}} pipe systems have other {{ColorSecurityRating|0.5}} or {{ColorSecurityRating|0.6}} systems on either side, for example, Sivala ({{ColorSecurityRating|0.6}}) next to Uedama ({{ColorSecurityRating|0.5}}), which are often also used for ganking where targets may be less prepared and aware. | ||
* Jita, and Perimeter: Gankers frequent these high security status areas despite the safety there because of the significantly increased traffic. Most people that gank here are either killing abyssal runners, pods, leopards/shuttles, Haulers, or hunting [[Jump Freighters]]. | * Jita, and Perimeter: Gankers frequent these high security status areas despite the safety there because of the significantly increased traffic. Most people that gank here are either killing abyssal runners, pods, leopards/shuttles, Haulers, or hunting [[Jump Freighters]]. | ||
=== Trade hubs === | |||
Trade hubs are some of the highest security space around ({{ColorSecurityRating|0.9}} – {{ColorSecurityRating|1.0}}) however they have various characteristics which make them useful for certain types of ganking. | |||
* [[Blockade Runner]]s – Blockade Runners carry some of the most valuable cargo around, and also carry very small tanks. However, they are extremely fast, and generally, always travel under a covert ops cloak making them challenging to gank. The most common way they are caught therefore is on the undock of trade hubs if they are slow to issue the warp command, or around the docking radius where lazy pilots use the “dock” command rather than an instant-dock bookmark and land outside of the docking radius. Also, many Blockade Runners used to be killed upon undocking from a station before they could warp off, but with CCP nerfing the align of the Jita station, this is far less common. | |||
* Freighter Undocks – Most freighter pilots try to avoid ganks on the undock by using an instant-undock in dead space from where they prepare their actual trip. If an instant-undock is known or can be scanned down, then the freighter can be ganked in dead-space, with a lower [[CONCORD]] response time than on gates. This requires a considerable fleet to successfully gank before the CONCORD response in systems like Jita, Amarr, Rens, and Dodixie. | |||
The exception to the trade hub rules is Hek, which has a {{ColorSecurityRating|0.5}} security rating and is very close to the popular level 4 mission hub Lanngisi. Hek is a ganker's haven, where the high traffic and slow Concord response time create a perfect environment for gankers. The player alliance Safety in particular haunts Hek, Lanngisi, and the surrounding systems (which are all almost universally {{ColorSecurityRating|0.5}} security themselves), making it dangerous for anyone carrying anything of value to travel through the area. | |||
[[Category:PvP]] | [[Category:PvP]] | ||
[[Category:Hauling]] | [[Category:Hauling]] | ||