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User:Adam Cion/Faction warfare: Difference between revisions

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=== Battlefields ===
=== Battlefields ===


TODO DO NOT MERGE: Discuss new battlefields
Along with normal Complexes, there are also much larger Factional Warfare sites called Battlefields.<ref name="patch notes uprising part 2">[https://www.eveonline.com/news/view/patch-notes-version-20-10-2 Uprising patch notes part 2]</ref>
 
Battlefields have a number of unique capture mechanics:
 
* Battlefields include multiple capture points (on grid with each other)
* Holding a capture point earns capture points for your faction when it ticks down
* Enemy faction NPCS and players block capture
* Pods cannot capture
* Winning a Battlefield provides a large amount of Loyalty Points to the winning side
* Winning a Battlefield provides a very large amount of Advantage to the winning faction's Advantage system level
 
Battlefields also have unique mechanics for capsuleers sliding in. The inside and outside are both full, normal [[Deadspace]]. The acceleration gate is further off the beacon than normal FW complexes (10-20km), and only allows T1 and Navy ships.
 
In contrast to normal Faction Warfare complexes, capture points are typically about 75-125km from the landing point for capsuleers who are not enrolled in Faction Warfare. Those enrolled in Faction Warfare may land closer to capture points.


=== Operation Centers ===
=== Operation Centers ===
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=== Victory points ===
=== Victory points ===
Formally, how "contested" a system is is measured in how many victory points have been accumulated by the attacking faction for that system. If the attacking faction has not yet accumulated any victory points for that system, then the system is [[#Capturing systems|"stable"]], and if they then capture a complex (regardless of its size) they are rewarded with 20 victory points<ref name="GamerChick42">[http://www.gamerchick.net/2013/01/the-beginners-guide-to-faction-war.html GamerChick42: The Beginner's Guide to Faction War Plexing] (2013)</ref> (conversely, if the defending faction captures a complex, 20 victory points are subtracted). In order to bring a system to "vulnerable", the attacking faction must accumulate 3000 victory points (i.e. capture 150 complexes more than the defending faction). Once a system is vulnerable, the attacking faction can continue capturing complexes until they have a "buffer" of 100 victory points<ref name="patch notes inferno 1.3">[http://community.eveonline.com/news/patch-notes/patch-notes-for-inferno-1.3 Inferno 1.3 patch notes]</ref>; this is to give themselves some breathing room while they attack the [[#Infrastructure Hub|i-Hub]].
Formally, how "contested" a system is is measured in how many victory points have been accumulated by the attacking faction for that system. If the attacking faction has not yet accumulated any victory points for that system, then the system is [[#Capturing systems|"stable"]], and if they then capture a complex (regardless of its size) they are rewarded with 20 victory points<ref name="GamerChick42">[http://www.gamerchick.net/2013/01/the-beginners-guide-to-faction-war.html GamerChick42: The Beginner's Guide to Faction War Plexing] (2013)</ref> (conversely, if the defending faction captures a complex, 20 victory points are subtracted). In order to bring a system to "vulnerable", the attacking faction must accumulate 3000 victory points (i.e. capture 150 complexes more than the defending faction). Once a system is vulnerable, the attacking faction can continue capturing complexes until they have a "buffer" of 100 victory points<ref name="patch notes inferno 1.3">[http://community.eveonline.com/news/patch-notes/patch-notes-for-inferno-1.3 Inferno 1.3 patch notes]</ref>; this is to give themselves some breathing room while they attack the [[#Infrastructure Hub|i-Hub]].
=== Advantage ===
Advantage in a system makes it easier to capture and defend a system. Advantage can be increased by winning Battlefields, deploying several deployable structures, or completing Rendezvous Point combat sites.


== System upgrades and warzone tier ==
== System upgrades and warzone tier ==