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Each empire has two faction battlecruisers based on combat battlecruisers. Empire faction battlecruisers can be obtained through LP stores. Their base HP is 50% more than their corresponding T1 hull. Many other values (like speed and fitting space) are usually also increase. | Each empire has two faction battlecruisers based on combat battlecruisers. Empire faction battlecruisers can be obtained through LP stores. Their base HP is 50% more than their corresponding T1 hull. Many other values (like speed and fitting space) are usually also increase. | ||
* {{Sh|Harbinger Navy Issue}} - Even more cap-dependent than the regular Harbinger, but with improved tracking and an extra Mid slot to compensate. | * {{Sh|Harbinger Navy Issue}} - Even more cap-dependent than the regular Harbinger, but with improved tracking and an extra Mid slot to compensate. | ||
* | * {{Sh|Prophecy Navy Issue}}- Loses the resist bonus for a bonus to armor hitpoints and tacks on a bonus to energy turrets. | ||
* {{Sh|Drake Navy Issue}} - Much more offensive variant to the Drake. Sacrifices shield resistance for greatly improved damage, application, and no Kinetic lock. Weaker in PVE but popular in wormhole brawling. | * {{Sh|Drake Navy Issue}} - Much more offensive variant to the Drake. Sacrifices shield resistance for greatly improved damage, application, and no Kinetic lock. Weaker in PVE but popular in wormhole brawling. | ||
* | * {{Sh|Ferox Navy Issue}}- A blaster brawler as opposed to its sniping base hull. Utilizes high performance shield boosters to shrug off up to 200dps before resists. | ||
* {{Sh|Brutix Navy Issue}} - Loses the bonus to local armor repairers but becomes much more capable of fitting a solid buffer. Very commonly ''hull'' tanked, and used as extremely durable and high-DPS bait. | * {{Sh|Brutix Navy Issue}} - Loses the bonus to local armor repairers but becomes much more capable of fitting a solid buffer. Very commonly ''hull'' tanked, and used as extremely durable and high-DPS bait. | ||
* | * {{Sh|Myrmidon Navy Issue}}- The base Myrmidon with extra bonuses to hybrid turrets and stasis webification drones. | ||
* {{Sh|Hurricane Fleet Issue}} - The original Hurricane, before being reclassified after CONCORD declared it to be far too effective. Improved fitting, tracking, and alpha damage cement its place as a fast-moving heavy artillery platform. | * {{Sh|Hurricane Fleet Issue}} - The original Hurricane, before being reclassified after CONCORD declared it to be far too effective. Improved fitting, tracking, and alpha damage cement its place as a fast-moving heavy artillery platform. | ||
* | * {{Sh|Cyclone Fleet Issue}}- An extra high slot and launcher hardpoint, a bigger damage bonus, and trades the shield boosting bonus for a sig radius bonus. Designed to kite with long range missiles, using low sig radius and high speed to avoid damage. | ||
== Tech 2 Battlecruisers: Command Ships == | == Tech 2 Battlecruisers: Command Ships == | ||