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Industrialist (Entrepreneur): Difference between revisions

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{{Update|[[#Balancing the Books (10 of 10)|mission 10]] needs updating of the details.}}
The '''Industrialist - Entrepreneur''' (previously known as  the '''Business Career Agent''') is one of the five [[career agents]] in the game, which show new players different types of [[PvE]] activities in EVE. The Industrialist - Entrepreneur agent missions teach you about [[hauling]], [[salvaging]], [[mining]], [[hacking]], and [[manufacturing]]. In total these missions pay about 1.1M ISK in rewards.  
The '''Industrialist - Entrepreneur''' (previously known as  the '''Business Career Agent''') is one of the five [[career agents]] in the game, which show new players different types of [[PvE]] activities in EVE. The Industrialist - Entrepreneur agent missions teach you about [[hauling]], [[salvaging]], [[mining]], [[hacking]], and [[manufacturing]]. In total these missions pay about 1.1M ISK in rewards.  


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|Type= Courier
|Type= Courier
|Objective= [[hauling|Move]] Data Sheets(1 m³) to another station.
|Objective= [[hauling|Move]] Data Sheets(1 m³) to another station.
|Faction=
|Faction1=  
|Faction1=  
|DamageToDeal=
|DamageToDeal1=
|DamageToDeal1=
|DamageToResist=
|DamageToResist1=
|DamageToResist1=
|WebPoint=
|WebPoint=
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|Level=  
|Level=  
|Type= Encounter
|Type= Encounter
|Objective= Use a salvager module to [[salvaging|salvage]] useful components from a wreck.  
|Objective= Use a salvager module to [[salvage]] useful components from a wreck.  
|Faction=
|Faction1=  
|Faction1=  
|DamageToDeal=
|DamageToDeal1=
|DamageToDeal1=
|DamageToResist=
|DamageToResist1=
|DamageToResist1=
|WebPoint=  
|WebPoint=  
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|Type= Mining
|Type= Mining
|Objective= [[mining|Mine]] some Veldspar ore and [[reprocessing|reprocess]] it to 333 Tritanium minerals.  
|Objective= [[mining|Mine]] some Veldspar ore and [[reprocessing|reprocess]] it to 333 Tritanium minerals.  
|Faction=
|Faction1=  
|Faction1=  
|DamageToDeal=
|DamageToDeal1=
|DamageToDeal1=
|DamageToResist=
|DamageToResist1=
|DamageToResist1=
|WebPoint=  
|WebPoint=  
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|ShipSizeLimit=  
|ShipSizeLimit=  
|ShipSuggestion= [[Venture]]
|ShipSuggestion= [[Venture]]
|Rewards= Civilian Miner (granted upon acceptance); {{sk|Reprocessing}} skillbook.
|Rewards= Miner I (granted upon acceptance); {{sk|Reprocessing}} skillbook.
|StandingLoss=  
|StandingLoss=  
|Extra=  
|Extra=  
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|Type= Exploration
|Type= Exploration
|Objective= [[Hacking|Hack]] a structure with a Data Analyzer.
|Objective= [[Hacking|Hack]] a structure with a Data Analyzer.
|Faction=
|Faction1=  
|Faction4=
|DamageToDeal=
|DamageToDeal1=
|DamageToDeal1=
|DamageToResist=
|DamageToResist1=
|DamageToResist1=
|WebPoint=  
|WebPoint=  
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|Type= Courier
|Type= Courier
|Objective=  Move Encoded Data Chip(0.1 m³) to another station.
|Objective=  Move Encoded Data Chip(0.1 m³) to another station.
|Faction=
|Faction1=  
|Faction1=  
|DamageToDeal=
|DamageToDeal1=
|DamageToDeal1=
|DamageToResist=
|DamageToResist1=
|DamageToResist1=
WebPoint=  
WebPoint=  
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|Level=  
|Level=  
|Type= Industry
|Type= Industry
|Objective= Acquire a Tracking Computer I.
|Objective= Civilian Armor Repairer.
|Faction=
|Faction1=  
|Faction1=  
|DamageToDeal=
|DamageToDeal1=
|DamageToDeal1=
|DamageToResist=
|DamageToResist1=
|DamageToResist1=
|WebPoint=  
|WebPoint=  
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}}
}}


[[File:Market-buy-tracking-computer.png|thumb|400px|Buying a Tracking Computer from the market.]]
<!--[[File:Market-buy-tracking-computer.png|thumb|400px|Buying a Tracking Computer from the market.]]-->
 
* The fastest way to acquire Tracking Computer I is to buy it from the [[trading|market]]. You can either buy it in the current station or buy it somewhere else and fly to the station where you bought it to pick it up. Note that items are usually cheaper at [[Trade hubs|trade hubs]], although for an inexpensive item such as Tracking Computer I, the extra journey may not be worth the time spent.


* The fastest way to acquire a Civilian Armor Repairer is to buy it from the [[market]]. You can either buy it in the current station or buy it somewhere else and fly to the station where you bought it to pick it up. Note that items are usually cheaper at [[trade hubs]], although for an inexpensive item such as Civilian Armor Repairer, the extra journey may not be worth the time spent.
* Alternatively, the module can also be manufactured by purchasing its Blueprint Original (BPO) and supplying the required minerals. Without sufficient training of relevant skills and a reliable source of cheap raw materials, however, you will often find that producing an item could be much more expensive than buying it on the market.
* Alternatively, the module can also be manufactured by purchasing its Blueprint Original (BPO) and supplying the required minerals. Without sufficient training of relevant skills and a reliable source of cheap raw materials, however, you will often find that producing an item could be much more expensive than buying it on the market.
{{Clear}}
{{Clear}}
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|Type= Exploration
|Type= Exploration
|Objective= Hack a structure with a Relic Analyzer.
|Objective= Hack a structure with a Relic Analyzer.
|Faction=
|Faction1=  
|Faction1=  
|DamageToDeal=
|DamageToDeal1=
|DamageToDeal1=
|DamageToResist=
|DamageToResist1=
|DamageToResist1=
|WebPoint=  
|WebPoint=  
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|Type= Courier
|Type= Courier
|Objective= Move Central Data Core(5&nbsp;m³) to another station.  
|Objective= Move Central Data Core(5&nbsp;m³) to another station.  
|Faction=
|Faction1=  
|Faction1=  
|DamageToDeal=
|DamageToDeal1=
|DamageToDeal1=
|DamageToResist=
|DamageToResist1=
|DamageToResist1=
|WebPoint=  
|WebPoint=  
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* As always, be sure to put the mission item in your ship's cargohold before setting out.
* As always, be sure to put the mission item in your ship's cargohold before setting out.
* The Limited Social Adaptation Chip is an [[Implant#Attribute Enhancers|implant]] that you can "plug in" to your character's head (select the item, right-click, and choose 'plug-in') to increase their [[Skills and Learning#Attributes|Charisma attribute]] by 1 point, which slightly increases your training speed for skills which use the Charisma attribute. Note that should your [[pod]] be destroyed, any implants you have plugged in will be destroyed as well. You can view your plugged-in implants in your Character Sheet (click on your portrait in the upper left-hand corner), on the Character - Augmentations tab.
* The Limited Social Adaptation Chip is an [[Implant#Attribute Enhancers|implant]] that you can "plug in" to your character's head (select the item, right-click, and choose 'plug-in') to increase their [[Charisma]] attribute by 1 point, which slightly increases your training speed for skills which use the Charisma attribute. Note that should your [[pod]] be destroyed, any implants you have plugged in will be destroyed as well. You can view your plugged-in implants in your Character Sheet (click on your portrait in the upper left-hand corner), on the Character - Augmentations tab.


== Balancing the Books (9 of 10) ==
== Balancing the Books (9 of 10) ==
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|Type= Industry
|Type= Industry
|Objective= Acquire 2 units of 1MN Afterburner I.
|Objective= Acquire 2 units of 1MN Afterburner I.
|Faction=
|Faction1=  
|Faction1=  
|DamageToDeal=
|DamageToDeal1=
|DamageToDeal1=
|DamageToResist=
|DamageToResist1=
|DamageToResist1=
|WebPoint=  
|WebPoint=  
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|ShipSizeLimit=  
|ShipSizeLimit=  
|ShipSuggestion=  
|ShipSuggestion=  
|Rewards= Expanded Cargohold I (granted upon acceptance); {{sk|Advanced Industry}} skillbook
|Rewards= Expanded Cargohold I (granted upon acceptance); {{sk|Mass Production}} skillbook
|StandingLoss=  
|StandingLoss=  
|Extra=  
|Extra=  
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* If you completed [[Industrialist (Producer)#Making Mountains of Molehills (5 of 10)|Industrialist - Producer mission 5]] and/or [[Enforcer (Career Agent)#Cash Flow for Capsuleers (4 of 10)|Enforcer mission 4]] beforehand, then they would have given you the remaining 1MN Afterburner I required.
* If you completed [[Industrialist (Producer)#Making Mountains of Molehills (5 of 10)|Industrialist - Producer mission 5]] and/or [[Enforcer (Career Agent)#Cash Flow for Capsuleers (4 of 10)|Enforcer mission 4]] beforehand, then they would have given you the remaining 1MN Afterburner I required.
* You can also buy one from the market.
* You can also buy one from the market.
* Alternatively, you can manufacture one - even though it requires a larger variety of minerals to manufacture than Tracking Computer I from [[#Balancing the Books (6 of 10)|mission 6]].
* Alternatively, you can manufacture one - even though it requires a larger variety of minerals to manufacture than the Civilian Armor Repairer from [[#Balancing the Books (6 of 10)|mission 6]].


== Balancing the Books (10 of 10) ==
== Balancing the Books (10 of 10) ==
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|Level=  
|Level=  
|Type= Industry
|Type= Industry
|Objective= Manufacture (or otherwise acquire) ammunition.
|Objective= Manufacture (or otherwise acquire) a faction based turret.
|Faction=
|Faction1=  
|Faction1=  
|DamageToDeal=
|DamageToDeal1=
|DamageToDeal1=
|DamageToResist=
|DamageToResist1=
|DamageToResist1=
|WebPoint=  
|WebPoint=  
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|ShipSizeLimit=  
|ShipSizeLimit=  
|ShipSuggestion=  
|ShipSuggestion=  
|Rewards= BPC for ammunition ({{icon|isis amarr|22|Amarr}}Infrared S /{{icon|isis caldari|22|Caldari}}Scourge Rocket /{{icon|isis gallente|22|Gallente}} Antimatter S /{{icon|isis minmatar|22|Minmatar}}EMP S) (granted upon acceptance); [[Haulers#Fast_transports|Fast Hauler]] ship ({{icon|isis amarr|22|Amarr}}[[Sigil]] /{{icon|isis caldari|22|Caldari}}[[Badger]] /{{icon|isis gallente|22|Gallente}}[[Nereus]] /{{icon|isis minmatar|22|Minmatar}}[[Wreathe]])
|Rewards= BPC for turret ({{icon|isis amarr|22|Amarr}}?? /{{icon|isis caldari|22|Caldari}}?? /{{icon|isis gallente|22|Gallente}}?? /{{icon|isis minmatar|22|Minmatar}}??) (granted upon acceptance); [[Haulers#Fast_transports|Fast Hauler]] ship ({{Sh|Sigil}} /{{Sh|Badger}} /{{Sh|Nereus}} /{{Sh|Wreathe}})
|StandingLoss=  
|StandingLoss=  
|Extra=  
|Extra=  
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* Even though the mission text says that you must manufacture them, there is (yet again) nothing stopping you from buying them from other players on the market.
* Even though the mission text says that you must manufacture them, there is (yet again) nothing stopping you from buying them from other players on the market.
* If you are doing this mission for {{icon|isis gallente|22}}Gallente or {{icon|isis minmatar|22}}Minmatar agents, then you have the additional option of using some of the bonus rewards given by [[Enforcer (Career Agent)#Cash Flow for Capsuleers (1 of 10)|mission 1 from the Enforcer]] from the same station. Unfortunately, {{icon|isis amarr|22}}Amarr and {{icon|isis caldari|22}}Caldari agents do not offer such an option, since the bonus rewards do not match the ammunition required for this mission.
<!--* If you are doing this mission for {{icon|isis gallente|22}}Gallente or {{icon|isis minmatar|22}}Minmatar agents, then you have the additional option of using some of the bonus rewards given by [[Enforcer (Career Agent)#Cash Flow for Capsuleers (1 of 10)|mission 1 from the Enforcer]] from the same station. Unfortunately, {{icon|isis amarr|22}}Amarr and {{icon|isis caldari|22}}Caldari agents do not offer such an option, since the bonus rewards do not match the ammunition required for this mission.-->
* Should you decide to manufacture them yourself, you can right-click on the BPC, select "use blueprint", and supply the required minerals for building them. To produce the required number of items, increase the "number of runs" as appropriate to get an updated quote. Wait for the manufacturing to finish, open the industry tab in the station menu on the upper right side of your screen, and click "Deliver" to obtain the items.
* Should you decide to manufacture them yourself, you can right-click on the BPC, select "use blueprint", and supply the required minerals for building them. To produce the required number of items, increase the "number of runs" as appropriate to get an updated quote. Wait for the manufacturing to finish, open the industry tab in the station menu on the upper right side of your screen, and click "Deliver" to obtain the items.
* The table below lists the required amount of minerals (note that each BPC could have different material requirements depending on the material efficiency - the table uses 2% material efficiency as given from the agent):
* The table below lists the required amount of minerals (note that each BPC could have different material requirements depending on the material efficiency - the table uses 2% material efficiency as given from the agent):
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|-  
|-  
! Ammunition
! Turret
! Batch per Cycle
! Batch per Cycle
! Required Cycles
! Required Cycles
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|-
|-
| style="text-align: left;" | {{icon|isis amarr|22|Amarr}}10 x Infrared S
| style="text-align: left;" | {{icon|isis amarr|22|Amarr}} ''Turret''
| 1
|
| 10
|
| 38
|  
|  
|  
|  
|  
| 29
| 76
|   
|   


|-
|-
| style="text-align: left;" | {{icon|isis caldari|22|Caldari}} 1000 x Scourge Rocket
| style="text-align: left;" | {{icon|isis caldari|22|Caldari}} ''Turret''
| 100
|  
| 10
|  
| 295
|  
| 247
|  
|  
|  
|  
|  
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|-
|-
| style="text-align: left;" | {{icon|isis gallente|22|Gallente}} 1000 x Antimatter S
| style="text-align: left;" | {{icon|isis gallente|22|Gallente}} ''Turret''
| 100
|
| 10
|  
| 1,938
|  
| 162
|  
|  
|  
|  
|  
|  
| 10


|-
|-
| style="text-align: left;" | {{icon|isis minmatar|22|Minmatar}} 1000 x EMP S
| style="text-align: left;" | {{icon|isis minmatar|22|Minmatar}} ''Turret''
| 100
|
| 10
|  
| 1,938
|  
| 162
|  
|  
|  
|  
|  
|  
| 10


|}
|}
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* Note that in EVE manufacturing, time can be exchanged for money and vice-versa. Keep this in mind should you go deeper into manufacturing - you can try to acquire all the necessary materials yourself, or you can pay someone else to do it for you (by buying their ore, minerals, or modules/ships via the market), and it's up to you to find the right balance and make the most of both your time and (in-game) money.
* Note that in EVE manufacturing, time can be exchanged for money and vice-versa. Keep this in mind should you go deeper into manufacturing - you can try to acquire all the necessary materials yourself, or you can pay someone else to do it for you (by buying their ore, minerals, or modules/ships via the market), and it's up to you to find the right balance and make the most of both your time and (in-game) money.


* The fast hauler given out as reward can be useful in moving your ships and other goods to another station in the future. When you fit Expanded Cargohold I to all of the low slots available (4 for {{icon|isis caldari|22|Caldari}}[[Badger]], 5 for {{icon|isis gallente|22|Gallente}}[[Nereus]] and {{icon|isis minmatar|22|Minmatar}}[[Wreathe]], and 6 for {{icon|isis amarr|22|Amarr}}[[Sigil]]), then you can haul at least two frigates (2,500m³ each) or a destroyer (5,000m³) in it.
* The fast hauler given out as reward can be useful in moving your ships and other goods to another station in the future. When you fit Expanded Cargohold I to all of the low slots available (4 for {{Sh|Badger}}, 5 for {{Sh|Nereus}} and {{Sh|Wreathe}}, and 6 for {{Sh|Sigil}}), then you can haul at least two frigates (2,500m³ each) or a destroyer (5,000m³) in it.


[[Category:Career Agents]]
[[Category:Career Agents]]