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Dinah Arsten (talk | contribs) Add loot information for mission 10, though information limited to a single run-through of the missions in Hadaugago. |
m Update for Version 20.10 2022-11-22.1 Change unneeded piped link, making use of redirect. replace ship links with icon by {{Sh]]. |
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|You should always read mission text carefully, but this is particularly the case for these missions. If you don't follow the mission objectives carefully you will likely fail them. | |You should always read mission text carefully, but this is particularly the case for these missions. If you don't follow the mission objectives carefully you will likely fail them. | ||
}} | }} | ||
== The Swap (1 of 10) == | == The Swap (1 of 10) == | ||
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|Type= Encounter | |Type= Encounter | ||
|Objective= Destroy rats. | |Objective= Destroy rats. | ||
|Faction1= Serpentis | |Faction1= Serpentis | ||
|DamageToDeal1= | |DamageToDeal1= | ||
|DamageToResist1= | |DamageToResist1= | ||
|WebPoint= | |WebPoint= | ||
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|Type= Encounter | |Type= Encounter | ||
|Objective= Approach a pirate structure to destroy it. | |Objective= Approach a pirate structure to destroy it. | ||
|Faction1= | |Faction1= | ||
|DamageToDeal1= | |DamageToDeal1= | ||
|DamageToResist1= | |DamageToResist1= | ||
|WebPoint= | |WebPoint= | ||
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|ShipSizeLimit= | |ShipSizeLimit= | ||
|ShipSuggestion= | |ShipSuggestion= | ||
|Rewards= EWAR Frigate ( | |Rewards= EWAR Frigate ({{Sh|Crucifier}} /{{Sh|Griffin}} /{{Sh|Maulus}} /{{Sh|Vigil}}) (granted upon acceptance) | ||
|StandingLoss= | |StandingLoss= | ||
|Extra= | |Extra= | ||
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* Due to special ship restrictions, you have to fly the T1 EWAR Frigate given to you for this mission. | * Due to special ship restrictions, you have to fly the T1 EWAR Frigate given to you for this mission. | ||
* You will lose your ship in this mission, so [[ | * You will lose your ship in this mission, so [[insure]] it at the highest level to get a bit more money back. Also make sure the ship doesn't have any modules fitted and the cargohold is empty. | ||
* The acceleration gate takes you to some distance away from the target structure. Approach it while ignoring enemy fire. When you get sufficiently close, your ship will explode, destroying the structure and all enemy ships. Return to your agent's station in your [[pod]]. | * The acceleration gate takes you to some distance away from the target structure. Approach it while ignoring enemy fire. When you get sufficiently close, your ship will explode, destroying the structure and all enemy ships. Return to your agent's station in your [[pod]]. | ||
* This also generates a [[ | * This also generates a [[killmail]], although it lists the enemy structure as the aggressor and your ship as the victim. | ||
== Your Undivided Attention (3 of 10) == | == Your Undivided Attention (3 of 10) == | ||
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|Type= Encounter | |Type= Encounter | ||
|Objective= Use a Warp Disruptor module on a rat. | |Objective= Use a Warp Disruptor module on a rat. | ||
|Faction1= | |Faction1= | ||
|DamageToDeal1= | |DamageToDeal1= | ||
|DamageToResist1= | |DamageToResist1= | ||
|WebPoint= | |WebPoint= | ||
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|Type= Encounter | |Type= Encounter | ||
|Objective= Use a remote repair module to repair a friendly ship. | |Objective= Use a remote repair module to repair a friendly ship. | ||
|Faction1= | |Faction1= | ||
|DamageToDeal1= | |DamageToDeal1= | ||
|DamageToResist1= | |DamageToResist1= | ||
|WebPoint= | |WebPoint= | ||
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|ShipSizeLimit= | |ShipSizeLimit= | ||
|ShipSuggestion= | |ShipSuggestion= | ||
|Rewards= Remote repair module ([[image:isis_amarr.png|22px|link=|Amarr]][[image:isis_gallente.png|22px|link=|Gallente]]Civilian Small Remote Armor Repairer /[[image:isis_caldari.png|22px|link=|Caldari]][[image:isis_minmatar.png|22px|link=|Mimatar]]Civilian Small Remote Shield Booster) (granted upon acceptance); | |Rewards= Remote repair module ([[image:isis_amarr.png|22px|link=|Amarr]][[image:isis_gallente.png|22px|link=|Gallente]]Civilian Small Remote Armor Repairer /[[image:isis_caldari.png|22px|link=|Caldari]][[image:isis_minmatar.png|22px|link=|Mimatar]]Civilian Small Remote Shield Booster) (granted upon acceptance); Remote repair skillbook ([[image:isis_amarr.png|22px|link=|Amarr]][[image:isis_gallente.png|22px|link=|Gallente]]{{sk|Remote Armor Repair Systems}} /[[image:isis_caldari.png|22px|link=|Caldari]][[image:isis_minmatar.png|22px|link=|Minmatar]]{{sk|Shield Emission Systems}}) | ||
|StandingLoss= | |StandingLoss= | ||
|Extra= | |Extra= | ||
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* Remote Armor Repairer and Remote Shield Booster repair the armor or shield of another friendly ship. Fit it to your ship. | * Remote Armor Repairer and Remote Shield Booster repair the armor or shield of another friendly ship. Fit it to your ship. | ||
* Fly to the mission location and locate the "Damaged Vessel". Target-lock and approach it, and once you're in range, activate the remote repair module. After the module completes a cycle, the friendly ship will thank you and warp off. | * Fly to the mission location and locate the "Damaged Vessel". Target-lock and approach it, and once you're in range, activate the remote repair module. After the module completes a cycle, the friendly ship will thank you and warp off. | ||
* Repairing other ships in combat (referred to as "[[ | * Repairing other ships in combat (referred to as "[[logistics]]" in EVE) is an important but somewhat specialized part of EVE gameplay. Most fleets (except perhaps the very smallest gangs) will include one or several logistics ships, who will try to keep their fleetmates alive under fire. While this mission gives a very basic introduction, it over-simplifies things perhaps a bit too much. For one thing, the "damaged vessel" wasn't actually damaged (you could see their shield/armor/structure status when you targeted them). Additionally, the mission implies that using your repair module repaired the damaged vessel's warp drive - in reality, there is no way to "damage" a ship's warp drive, although you can (see [[#Your Undivided Attention (3 of 10)|mission 3]]) use modules to temporarily prevent ships from warping away. | ||
== The Stand (5 of 10) == | == The Stand (5 of 10) == | ||
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|Type= Encounter | |Type= Encounter | ||
|Objective= Destroy one rat, and then lose your ship. | |Objective= Destroy one rat, and then lose your ship. | ||
|Faction1= Mercenaries | |||
|Faction1= | |||
|DamageToDeal1= | |DamageToDeal1= | ||
|DamageToResist1= | |DamageToResist1= | ||
|WebPoint= | |WebPoint= | ||
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|ShipSizeLimit= | |ShipSizeLimit= | ||
|ShipSuggestion= | |ShipSuggestion= | ||
|Rewards= Combat Frigate ( | |Rewards= Combat Frigate ({{Sh|Punisher}} /{{Sh|Merlin}} /{{Sh|Incursus}} /{{Sh|Rifter}}) (granted upon acceptance) | ||
|StandingLoss= | |StandingLoss= | ||
|Extra= | |Extra= | ||
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* If you'd like to keep the frigates, your free corvette with two civilian weapons can do the job, although the fight can be close and you might be forced to warp out, repair, and re-engage. | * If you'd like to keep the frigates, your free corvette with two civilian weapons can do the job, although the fight can be close and you might be forced to warp out, repair, and re-engage. | ||
* Upon activating the acceleration gate, you will find a lone rat (a [[Kestrel]] with a single missile launcher) that you need to destroy. | * Upon activating the acceleration gate, you will find a lone rat (a [[Kestrel]] with a single missile launcher) that you need to destroy. | ||
* Once it's gone, a large fleet warps in, including several cruisers (again, note their different Overview icons) and drones which will use Stasis Webifiers and [[EWAR | * Once it's gone, a large fleet warps in, including several cruisers (again, note their different Overview icons) and drones which will use Stasis Webifiers and [[EWAR|other forms of electronic warfare on you]]. Though the fight is hopeless, fight them until your ship is destroyed. You would normally warp away to safety against such an overwhelming odds, but in this case, the mission requires that your ship be destroyed by the rats. | ||
* Once your ship is destroyed, you will (once again) be left floating in your [[pod]] in space. The rat fleet does not attack your pod, so look around for a wreck with your character's name on it - that's all that's left of your ship. In EVE, when your ship is destroyed, about half of the fitted modules and cargo are destroyed (along with all the fitted rigs), while the other half drop into space for anyone in the vicinity to pick up. It's not uncommon for your ship to be destroyed while playing EVE, so learn to treat your ships as expendable (or as the [[Golden Rules|first golden rule of EVE]] says, never fly what you cannot afford to lose). | * Once your ship is destroyed, you will (once again) be left floating in your [[pod]] in space. The rat fleet does not attack your pod, so look around for a wreck with your character's name on it - that's all that's left of your ship. In EVE, when your ship is destroyed, about half of the fitted modules and cargo are destroyed (along with all the fitted rigs), while the other half drop into space for anyone in the vicinity to pick up. It's not uncommon for your ship to be destroyed while playing EVE, so learn to treat your ships as expendable (or as the [[Golden Rules|first golden rule of EVE]] says, never fly what you cannot afford to lose). | ||
* Almost all types of regular rats ignore your pod (there are a few exceptions, such as [[Triglavian minor victory|Triglavians]]). | * Almost all types of regular rats ignore your pod (there are a few exceptions, such as [[Triglavian minor victory|Triglavians]]). | ||
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|Type= Travel | |Type= Travel | ||
|Objective= Zoom past a hazardous area. | |Objective= Zoom past a hazardous area. | ||
|Faction1= | |Faction1= | ||
|DamageToDeal1= | |DamageToDeal1= | ||
|DamageToResist1= | |DamageToResist1= | ||
|WebPoint= | |WebPoint= | ||
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* You can fit the Civilian Afterburner to your ship, but a non-civilian version you already have is superior in performance. | * You can fit the Civilian Afterburner to your ship, but a non-civilian version you already have is superior in performance. | ||
* Upon taking the acceleration gate, locate the "Asteroid Station" on your Overview and fly towards it. You will take continuous damage by the hazardous cloud on your way, so activate your afterburner to speed up your ship. When you get close to the station, the mission will be completed and you can return to your agent. | * Upon taking the acceleration gate, locate the "Asteroid Station" on your Overview and fly towards it. You will take continuous damage by the hazardous cloud on your way, so activate your afterburner to speed up your ship. When you get close to the station, the mission will be completed and you can return to your agent. | ||
* The missile rewards from the [[image:isis_caldari.png|22px|link=]]Caldari agent are intended to be used for the faction-specific version of the subsequent mission. | * The missile rewards from the [[image:isis_caldari.png|22px|link=]]Caldari agent are intended to be used for the faction-specific version of the subsequent mission. | ||
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|Type= Encounter | |Type= Encounter | ||
|Objective= Destroy a rat while (optionally) using your faction's signature weapon system. | |Objective= Destroy a rat while (optionally) using your faction's signature weapon system. | ||
|Faction1= | |Faction1= | ||
|DamageToDeal1= | |DamageToDeal1= | ||
|DamageToResist1= | |DamageToResist1= | ||
|WebPoint= | |WebPoint= | ||
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}} | }} | ||
* In addition to the [[ | * In addition to the [[turret]] weapons you've been using up to now, each faction also uses another weapon system: | ||
** [[Drones]] for [[image:isis_gallente.png|22px|link=]]Gallente ships, and to a lesser extent, [[image:isis_amarr.png|22px|link=]]Amarr ships. | ** [[Drones]] for [[image:isis_gallente.png|22px|link=]]Gallente ships, and to a lesser extent, [[image:isis_amarr.png|22px|link=]]Amarr ships. | ||
** [[ | ** [[Missiles]] for [[image:isis_caldari.png|22px|link=]]Caldari ships, and to a lesser extent, [[image:isis_minmatar.png|22px|link=]]Minmatar ships. | ||
* If you are working for a [[image:isis_amarr.png|22px|link=]][[Amarr Empire|Amarr]] or [[image:isis_minmatar.png|22px|link=]][[Minmatar]] agent, then the weapon granted to you would indeed be the same weapon class you already have been using up to this point, possibly worse in quality since it is a civilian variant. | * If you are working for a [[image:isis_amarr.png|22px|link=]][[Amarr Empire|Amarr]] or [[image:isis_minmatar.png|22px|link=]][[Minmatar]] agent, then the weapon granted to you would indeed be the same weapon class you already have been using up to this point, possibly worse in quality since it is a civilian variant. | ||
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* Activate a ship with at least some drone capability and move your drones into the ship's drone bay. | * Activate a ship with at least some drone capability and move your drones into the ship's drone bay. | ||
* Once in space, note that a new window has appeared on your UI: the drone control window, which shows you which drones you have in your drone bay and which you have in space. | * Once in space, note that a new window has appeared on your UI: the drone control window, which shows you which drones you have in your drone bay and which you have in space. | ||
* There is a single rat in the mission location. Right-click on the Drones in Bay folder and select "Launch". Your drones will now start orbiting your ship (and you can see them in the "In Space" section of the drone control window). Target the rat, and order your drone(s) to attack it by right-clicking on "Drones in Local Space" folder and selecting "Engage Target" (alternatively, the much easier shortcut key is {{button| | * There is a single rat in the mission location. Right-click on the Drones in Bay folder and select "Launch". Your drones will now start orbiting your ship (and you can see them in the "In Space" section of the drone control window). Target the rat, and order your drone(s) to attack it by right-clicking on "Drones in Local Space" folder and selecting "Engage Target" (alternatively, the much easier shortcut key is {{button|F}}). | ||
* Once the rat has been destroyed, recall your drones by by right-clicking on "Drones in Local Space" folder and selecting "Return to Drone Bay" (they won't follow you if you warp away). If you accidentally warped away before scooping the drones in, you can warp back to the mission location, right-click on your capacitor, and select "Reconnect to Lost Drones" to re-establish your link with the drones again. | * Once the rat has been destroyed, recall your drones by by right-clicking on "Drones in Local Space" folder and selecting "Return to Drone Bay" (they won't follow you if you warp away). If you accidentally warped away before scooping the drones in, you can warp back to the mission location, right-click on your capacitor, and select "Reconnect to Lost Drones" to re-establish your link with the drones again. | ||
* If you find drone combats to your liking, then [[Tristan]] serves as a good starting-level drone ship, although your damage potential would likely be quite limited compared to other options such as [[Incursus]] until you reach level V of your | * If you find drone combats to your liking, then [[Tristan]] serves as a good starting-level drone ship, although your damage potential would likely be quite limited compared to other options such as [[Incursus]] until you reach level V of your Drones skill to be able to field all five drones. | ||
== The Pacifist (8 of 10) == | == The Pacifist (8 of 10) == | ||
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|Type= Encounter | |Type= Encounter | ||
|Objective= Follow [[CONCORD]] instructions and retrieve hostages from a structure. | |Objective= Follow [[CONCORD]] instructions and retrieve hostages from a structure. | ||
|Faction1= Mercenaries | |||
|Faction1= | |||
|DamageToDeal1= | |DamageToDeal1= | ||
|DamageToResist1= | |DamageToResist1= | ||
|WebPoint= | |WebPoint= | ||
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|Rewards= | |Rewards= | ||
|StandingLoss= | |StandingLoss= | ||
|Extra= | |Extra= You are not supposed to shoot the NPCs. | ||
}} | }} | ||
{{MessageBox | {{MessageBox|warp-in message from CONCORD: | ||
|warp-in message from CONCORD:|Welcome to the fray, egger. | |Welcome to the fray, egger. | ||
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|Type= Encounter | |Type= Encounter | ||
|Objective= Use a Stasis Webifier on a rat. | |Objective= Use a Stasis Webifier on a rat. | ||
|Faction1= | |Faction1= | ||
|DamageToDeal1= | |DamageToDeal1= | ||
|DamageToResist1= | |DamageToResist1= | ||
|WebPoint= | |WebPoint= | ||
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|Type= Encounter | |Type= Encounter | ||
|Objective= Destroy the Terrorist Leader. | |Objective= Destroy the Terrorist Leader. | ||
|Faction1= | |Faction1= | ||
|DamageToDeal1= | |DamageToDeal1= | ||
|DamageToResist1= | |DamageToResist1= | ||
|WebPoint= | |WebPoint= | ||
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|ShipSizeLimit= | |ShipSizeLimit= | ||
|ShipSuggestion= | |ShipSuggestion= | ||
|Rewards= Destroyer ( | |Rewards= <Faction> Destroyer skillbook (granted upon acceptance); Destroyer ({{Sh|Coercer}} /{{Sh|Cormorant}} /{{Sh|Catalyst}} /{{Sh|Thrasher}}) | ||
|StandingLoss= | |StandingLoss= | ||
|Extra= | |Extra= | ||
}} | }} | ||
* [[ | * [[Destroyers]] are larger and slower than the Frigates you've been flying so far, but can mount many more weapons, making them particularly good at fighting frigates. | ||
* You will need to purchase your faction-appropriate Destroyer skillbook and train it to at least level I before you can fly the destroyer given to you. Should you wish, you can use whichever ship you've been using so far. | * You will need to purchase your faction-appropriate Destroyer skillbook and train it to at least level I before you can fly the destroyer given to you. Should you wish, you can use whichever ship you've been using so far. | ||
* Three rat frigates will warp in upon your arrival at the mission location. One of them is the Terrorist Leader you're meant to destroy, and the other two are their wingmen. The Terrorist Leader will be flying a more advanced faction Frigate, which will warp disrupt (preventing you from warping away) or web (slowing you down) you. | * Three rat frigates will warp in upon your arrival at the mission location. One of them is the Terrorist Leader you're meant to destroy, and the other two are their wingmen. The Terrorist Leader will be flying a more advanced faction Frigate, which will warp disrupt (preventing you from warping away) or web (slowing you down) you. | ||