Difference between revisions of "Prison Break"

From EVE University Wiki
Jump to: navigation, search
m (Bot: Automated text replacement (-Category:Mission reports + ); cosmetic changes)
m (Format to "Uniwiki:Mission formatting guidelines". Remove {{survival copy}}. Add {{Mission stub}}.)
Line 1: Line 1:
{{survival copy}}{{NPCTableCSS}}{{MissionLinks}}
+
{{survival copy}} {{Mission stub}}
  
{{Missiondetails}}====Prison Break, Level 5====
+
{{NPCTableCSS}} {{MissionLinks}}
  
=== Part 1 of 2 ===
+
== Part 1 of 2 ==
 +
{{Missiondetails
 +
|Name=
 +
|Level= 5
 +
|Type= Encounter
 +
|Objective=
 +
|Faction1= Rogue Drones
 +
|DamageToDeal1=
 +
|DamageToResist1=
 +
|Faction2= CONCORD
 +
|DamageToDeal2=
 +
|DamageToResist2=
 +
|WebPoint=
 +
|EWAR=
 +
|ShipSizeLimit=
 +
|ShipSuggestion=
 +
|Rewards=
 +
|StandingLoss=
 +
|Extra=  
 +
}}
 +
Space type: Deadspace, Allows direct warp to bookmarks or gang mates.
  
Faction: Rogue Drones, Concord<br>
 
Mission type: Encounter<br>
 
Space type: DeadSpace, Allows direct warp to bookmarks or gang mates<br>
 
Damage dealt: All types<br>
 
Web/scramble: None<br>
 
Recommended damage dealing: EM<br>
 
  
'''First a few things to know about this mission:'''<br>
+
'''First a few things to know about this mission:'''
- It’s bugged, you can’t finish it properly yet. Yes I have bug reported this. And you can still finish it (you have to travel 10,000km in a ship, twice).<br>
+
* It’s bugged, you can’t finish it properly yet. Yes I have bug reported this. And you can still finish it (you have to travel 10,000km in a ship, twice).
- You can warp directly into any part of the mission despite it being a deadspace.<br>
+
* You can warp directly into any part of the mission despite it being a deadspace.
- The rats don’t warp scramble (or at least they haven’t scrammed me)<br>
+
* The rats don’t warp scramble (or at least they haven’t scrammed me)
- Spawns vary in numbers a bit for the 3 main rooms, numbers below are just guidelines.<br>
+
* Spawns vary in numbers a bit for the 3 main rooms, numbers below are just guidelines.
- This fix worked for my mission, but CCP may change/fix this mission. I reported this fix and workaround at 17 June 2011 (confirmed still bugged and work around still works at 12 May 2012), see how out of date this is before trying the mission.<br>
+
* This fix worked for my mission, but CCP may change/fix this mission. I reported this fix and workaround at 17 June 2011 (confirmed still bugged and work around still works at 12 May 2012), see how out of date this is before trying the mission.
  
 
'''The bug:'''<br>
 
'''The bug:'''<br>
 
 
There are 3 rooms in this mission that have a basic structure of 2 gates 1 active that leads to a guard room and 1 inactive that leads to the next room. Kill all the spawns in the room for a key to drop take that to the guard room and kill all the spawns there for the guard post to appear, drop the key in the guard post for the inactive gate to become active. This works for the first room but it does not work for the second or third room.
 
There are 3 rooms in this mission that have a basic structure of 2 gates 1 active that leads to a guard room and 1 inactive that leads to the next room. Kill all the spawns in the room for a key to drop take that to the guard room and kill all the spawns there for the guard post to appear, drop the key in the guard post for the inactive gate to become active. This works for the first room but it does not work for the second or third room.
  
 
'''The Fix:'''<br>
 
'''The Fix:'''<br>
 
 
Since you can warp to anywhere in the mission grab a fast ship, align yourself with the gate and travel 10,000km to get to the room, bookmark and come back with a fleet. With a 5 km/s cepter it took roughly 30 minutes to travel to the next room. This won’t work for the second broken gate as the inactive gate is also facing the wrong direction (it’s instead facing the same way as the guard post so if you try and travel you’ll just end up at the guard post) the real direction is roughly 90 degrees to the left of where it is pointing which is very hard to get to if you try to align yourself with that gate.
 
Since you can warp to anywhere in the mission grab a fast ship, align yourself with the gate and travel 10,000km to get to the room, bookmark and come back with a fleet. With a 5 km/s cepter it took roughly 30 minutes to travel to the next room. This won’t work for the second broken gate as the inactive gate is also facing the wrong direction (it’s instead facing the same way as the guard post so if you try and travel you’ll just end up at the guard post) the real direction is roughly 90 degrees to the left of where it is pointing which is very hard to get to if you try to align yourself with that gate.
  
 
However all 3 rooms and the final room are in a straight line. So if you warp from the first room to the second room you should be facing the right direction to reach the 3rd room and same for the 4th. You will however need to make sure it’s the same spot your warping between in these two rooms, therefore bookmark the beacons and warp between those to align yourself to travel to the next room.
 
However all 3 rooms and the final room are in a straight line. So if you warp from the first room to the second room you should be facing the right direction to reach the 3rd room and same for the 4th. You will however need to make sure it’s the same spot your warping between in these two rooms, therefore bookmark the beacons and warp between those to align yourself to travel to the next room.
  
Warp in:<br>
+
'''Tips:'''
 +
* The third rooms [[CONCORD]] spawn starts off at close range which lets the frigates and cruisers get damage on you much earlier, it is the hardest to tank of all the spawns
 +
* CONCORD frigates and cruisers often orbit at point blank range (especially the ones at the initial warp in) [[Smartbombs]] are extremely effective (even T1 have enough range). However the CONCORD cruisers have a very high shield regenaration, you will need to bring 2 Large smartbombs or they will out rep the damage.
 +
* This mission can be farmed for loot/tags/bounty as it resets every downtime and bookmarks from a previous downtime will still work.
 +
 
 +
 
 +
=== Warp-in ===
 
Initially nothing here except an acceleration gate that leads you to the first room
 
Initially nothing here except an acceleration gate that leads you to the first room
 
However during the first guard post room this acceleration gate will become inactive '''MAKE SURE TO MAKE BOOKMARKS IN ALL THE ROOMS'''.
 
However during the first guard post room this acceleration gate will become inactive '''MAKE SURE TO MAKE BOOKMARKS IN ALL THE ROOMS'''.
  
Various concord type rats will also spawn here at various stages of the mission. At the end there will be a total of roughly:<br>
+
Various CONCORD type rats will also spawn here at various stages of the mission. At the end there will be a total of roughly:
25 battleships
+
{{NPCTableHead|Split amongst 5 groups}}
35 cruisers
+
{{NPCTableRow|Frigate|45|}}
45 frigates
+
{{NPCTableRow|Cruiser|35|}}
Split amongst 5 groups
+
{{NPCTableRow|Battleship|25|}}
 +
|}
  
Room 1:<br>
 
'''Wave 1 - Drones:'''<br>
 
Present at warp in - immediate agro
 
24 Battleships
 
17 cruisers
 
  
'''Wave 2 – Drones - After Killing a couple of ships:'''<br>
+
=== Room 1 ===
12 Battleships
+
{{NPCTableHead|Initial forces - Drones - immediate aggro}}
7 Cruisers
+
{{NPCTableRow|Cruiser|17|}}
 +
{{NPCTableRow|Battleship|24|}}
 +
|}
 +
{{NPCTableHead|Wave 1 – Drones - After Killing a couple of ships}}
 +
{{NPCTableRow|Cruiser|7|}}
 +
{{NPCTableRow|Battleship|12|}}
 +
|}
 +
{{NPCTableHead|Wave 2 – CONCORD – When nearly all the drones are dead}}
 +
{{NPCTableRow|Cruiser|17|}}
 +
{{NPCTableRow|Battleship|6|}}
 +
|}
  
'''Wave 3 – Concord – When nearly all the drones are dead:'''<br>
 
6 BS
 
17 Cruisers
 
  
'''Gate house room:'''<br>
+
=== Gate house room ===
1 concord cruiser which spawns another cruiser 3 times then a battleship spawns
+
{{NPCTableHead|Initial forces}}
Killing the battleship makes the guard post appear, drop your key in here and the gate back in the room will become active.
+
{{NPCTableRow|Cruiser|1|CONCORD|trigger= Triggers reinforcement 1}}
 +
|}
 +
{{NPCTableHead|Reinforcement 1}}
 +
{{NPCTableRow|Cruiser|1|CONCORD|trigger= Triggers reinforcement 2}}
 +
|}
 +
{{NPCTableHead|Reinforcement 2}}
 +
{{NPCTableRow|Cruiser|1|CONCORD|trigger= Triggers reinforcement 3}}
 +
|}
 +
{{NPCTableHead|Reinforcement 3}}
 +
{{NPCTableRow|Cruiser|1|CONCORD|trigger= Triggers reinforcement 24}}
 +
|}
 +
{{NPCTableHead|Reinforcement 4}}
 +
{{NPCTableRow|Battleship|1|CONCORD}}
 +
|}
  
'''Back in room 1:'''<br>
 
A large new wave of concord ships has appeared - immediate agro
 
30 Battleships
 
25 Cruisers
 
15 Frigates
 
  
Room 2 - Beta room:<br>
+
=== Back in room 1 ===
'''Wave 1 - Drones:'''<br>
+
A large new wave of CONCORD ships has appeared.
Present at warp in - immediate agro
+
{{NPCTableHead|Immediate aggro}}
17 Battleships
+
{{NPCTableRow|Frigate|15|}}
18 Cruisers
+
{{NPCTableRow|Cruiser|25|}}
 +
{{NPCTableRow|Battleship|30|}}
 +
|}
  
'''Wave 2 – Drones – spawns after killing a small amount of ships:'''<br>
 
12 Battleships
 
16 cruisers
 
  
'''Wave 3 Concord:'''<br>
+
=== Room 2 - Beta room ===
5 Battleships
+
{{NPCTableHead|Initial forces - Drones immediate aggro}}
 +
{{NPCTableRow|Cruiser|18|}}
 +
{{NPCTableRow|Battleship|17|}}
 +
|}
 +
{{NPCTableHead|Wave 1 Drones – Spawns after killing a small amount of ships}}
 +
{{NPCTableRow|Cruiser|16|}}
 +
{{NPCTableRow|Battleship|12|}}
 +
|}
 +
{{NPCTableHead|Wave 2 – CONCORD}}
 +
{{NPCTableRow|Battleship|5|}}
 +
|}
  
'''Guard Post 2:'''<br>
 
Wave 1 - Concord
 
4 Cruisers which spawn another wave of 4 cruisers 3 times, then 3 cruisers and a battleship
 
Total: 19 cruisers 1 battleship<br>
 
  
'''Back in Room 2:'''<br>
+
=== Guard Post 2 ===
A large new wave of concord ships has appeared - immediate agro
+
{{NPCTableHead|Initial forces - CONCORD}}
30 Battleships
+
{{NPCTableRow|Cruiser|4||trigger= Triggers reinforcement 1}}
25 Cruisers
+
|}
15 Frigates
+
{{NPCTableHead|Reinforcement 1 - CONCORD}}
 +
{{NPCTableRow|Cruiser|4||trigger= Triggers reinforcement 2}}
 +
|}
 +
{{NPCTableHead|Reinforcement 2 - CONCORD}}
 +
{{NPCTableRow|Cruiser|4||trigger= Triggers reinforcement 3}}
 +
|}
 +
{{NPCTableHead|Reinforcement 3 - CONCORD}}
 +
{{NPCTableRow|Cruiser|4||trigger= Triggers reinforcement 4}}
 +
|}
 +
{{NPCTableHead|Reinforcement 4 - CONCORD}}
 +
{{NPCTableRow|Cruiser|3|}}
 +
{{NPCTableRow|Battleship|1|}}
 +
|}
  
Room 3 - LCO room:<br>
 
'''Wave 1 - Drones:'''<br>
 
Present at warp in - immediate agro
 
16 Battleships
 
20 Cruisers
 
  
'''Wave 2 – Drones – After killing a small number of drones:'''<br>
+
=== Back in Room 2 ===
8 Battleships
+
A large new wave of CONCORD ships has appeared.
10 Cruisers
+
{{NPCTableHead|Immediate aggro}}
 +
{{NPCTableRow|Frigate|15|}}
 +
{{NPCTableRow|Cruiser|25|}}
 +
{{NPCTableRow|Battleship|30|}}
 +
|}
  
'''Wave 3 – Concord – After killing nearly all drones:'''<br>
 
7 Battleships
 
  
'''Guard Post 3:'''<br>
+
=== Room 3 - LCO room ===
Wave 1 - Concord
+
{{NPCTableHead|Initial forces - Drones- Immediate aggro}}
4 Cruisers which spawn another wave of 4 cruisers 3 times, then 3 cruisers and a battleship
+
{{NPCTableRow|Cruiser|20|}}
Total: 19 cruisers 1 battleship<br>
+
{{NPCTableRow|Battleship|16|}}
 +
|}
 +
{{NPCTableHead|Wave 1 – Drones – After killing a small number of drones}}
 +
{{NPCTableRow|Cruiser|10|}}
 +
{{NPCTableRow|Battleship|8|}}
 +
|}
 +
{{NPCTableHead|Wave 2 – CONCORD – After killing nearly all drones}}
 +
{{NPCTableRow|Battleship|7|}}
 +
|}
  
'''Back in Room 3:'''<br>
 
A large new wave of concord ships has appeared - immediate agro
 
30 Battleships
 
25 Cruisers
 
15 Frigates
 
  
Final Room:<br>
+
=== Guard Post 3 ===
'''Wave 1 – Concord:'''<br>
+
{{NPCTableHead|Initial forces - CONCORD}}
Present at warp in - immediate agro
+
{{NPCTableRow|Cruiser|4||trigger= Triggers reinforcement 1}}
11 Battleships
+
|}
4 Cruisers
+
{{NPCTableHead|Reinforcement 1 - CONCORD}}
 +
{{NPCTableRow|Cruiser|4||trigger= Triggers reinforcement 2}}
 +
|}
 +
{{NPCTableHead|Reinforcement 2 - CONCORD}}
 +
{{NPCTableRow|Cruiser|4||trigger= Triggers reinforcement 3}}
 +
|}
 +
{{NPCTableHead|Reinforcement 3 - CONCORD}}
 +
{{NPCTableRow|Cruiser|4||trigger= Triggers reinforcement 4}}
 +
|}
 +
{{NPCTableHead|Reinforcement 4 - CONCORD}}
 +
{{NPCTableRow|Cruiser|3|}}
 +
{{NPCTableRow|Battleship|1|}}
 +
|}
  
'''Wave 2 – Concord:'''<br>
 
6 Battleships
 
9 Cruisers
 
  
'''Wave 3 – Concord:'''<br>
+
=== Back in Room 3 ===
4 Battleships
+
A large new wave of CONCORD ships has appeared.
11 Cruisers
+
{{NPCTableHead|Immediate aggro}}
 +
{{NPCTableRow|Frigate|15|}}
 +
{{NPCTableRow|Cruiser|25|}}
 +
{{NPCTableRow|Battleship|30|}}
 +
|}
  
'''Wave 4 – Concord:'''<br>
 
4 Battleships
 
11 Cruisers
 
  
'''Final Wave Concord:'''<br>
+
=== Room 4 ===
1 Battleship
+
{{NPCTableHead|Initial forces CONCORD}}
Destroy this battleship for the solitary confinement spawn container to show up, go up to container and 2 containers will appear outside of it with the mission objective in them (take both containers).
+
{{NPCTableRow|Cruiser|4|}}
 +
{{NPCTableRow|Battleship|11|}}
 +
|}
 +
{{NPCTableHead|Reinforcement 1 - CONCORD}}
 +
{{NPCTableRow|Cruiser|9|}}
 +
{{NPCTableRow|Battleship|6|}}
 +
|}
 +
{{NPCTableHead|Reinforcement 2 - CONCORD}}
 +
{{NPCTableRow|Cruiser|11|}}
 +
{{NPCTableRow|Battleship|4|}}
 +
|}
 +
{{NPCTableHead|Reinforcement 3 - CONCORD}}
 +
{{NPCTableRow|Cruiser|11|}}
 +
{{NPCTableRow|Battleship|4|}}
 +
|}
 +
{{NPCTableHead|Reinforcement 5 - CONCORD}}
 +
{{NPCTableRow|Battleship|1||drop= Solitary Confinement spawn container}}
 +
|}
 +
Destroy this battleship for the Solitary Confinement spawn container to show up, go up to container and 2 containers will appear outside of it with the mission objective in them (take both containers).
  
Tips:<br>
 
  
- The third rooms concord spawn starts off at close range which lets the cruisers and frigs get damage on you much earlier, it is the hardest to tank of all the spawns<br>
+
=== Rewards ===
- Concord frigs and cruisers often orbit at point blank range (especially the ones at the initial warp in) Smart bombs are extremely effective (even t1 have enough range). However the concord cruisers have a very high shield regen, you will need to bring 2 Large smartbombs or they will out rep the damage.<br>
 
- This mission can be farmed for loot/tags/bounty as it resets every dt and bookmarks from a previous dt will still work.<br>
 
 
 
Rewards:<br>
 
 
Rough guide
 
Rough guide
  
- Concord tags = 300 mil<br>
+
* Concord tags = 300 mil
- Salvage = 50 mil<br>
+
* Salvage = 50 mil
- Bounty = 115 mil<br>
+
* Bounty = 115 mil
- Loot = 18km3<br>
+
* Loot = 18km3
  
=== Part 2 of 2 ===
+
== Part 2 of 2 ==
 +
{{Missiondetails
 +
|Name=
 +
|Level= 5
 +
|Type=
 +
|Objective=
 +
|Faction1=
 +
|DamageToDeal1=
 +
|DamageToResist1=  
 +
|WebPoint=
 +
|EWAR=
 +
|ShipSizeLimit=
 +
|ShipSuggestion=
 +
|Rewards=
 +
|StandingLoss=
 +
|Extra=
 +
}}
 +
Very short, you just have to take the DNA from the first mission and drop it in one of the two cans.
  
Very short, you just have to take the DNA from the first mission and drop it in one of the two cans.
+
A few ships appear the closer you get to the can you choose. When you drop the DNA in the can another can drops with a 12th tier overseer's affects (9.9 mil). Both cans seem to give the same result.
  
A few ships appear the closer you get to the can you choose, some cruisers frigs and 1 battleship. When you drop it in the can a can drops with a 12th teer overseer's affects (9.9 mil)
+
{{NPCTableHead|}}
 +
{{NPCTableRow|Frigate|Some|}}
 +
{{NPCTableRow|Cruiser|Some|}}
 +
{{NPCTableRow|Battleship|1|}}
 +
|}
  
Both options seem to give the same result
+
{{NPCTableHead|Structures}}
 +
{{NPCTableRow|Container|2|Container}}
 +
|}
  
 
{{Missionrelated}}
 
{{Missionrelated}}
  
 
[[Category:Security missions]]
 
[[Category:Security missions]]

Revision as of 14:22, 11 December 2022

Template:Survival copy

This article is a stub. You can help the UniWiki by expanding it according to the Mission formatting guidelines.



Part 1 of 2

Level 5
Type Encounter
Factions Rogue DronesCONCORD
Best damage to deal Electromagnetic damage EMThermal damage ThKinetic damage KinThermal damage Th
Damage to resist Explosive damage ExKinetic damage KinThermal damage ThElectromagnetic damageThermal damageKinetic damageExplosive damage Omni

Space type: Deadspace, Allows direct warp to bookmarks or gang mates.


First a few things to know about this mission:

  • It’s bugged, you can’t finish it properly yet. Yes I have bug reported this. And you can still finish it (you have to travel 10,000km in a ship, twice).
  • You can warp directly into any part of the mission despite it being a deadspace.
  • The rats don’t warp scramble (or at least they haven’t scrammed me)
  • Spawns vary in numbers a bit for the 3 main rooms, numbers below are just guidelines.
  • This fix worked for my mission, but CCP may change/fix this mission. I reported this fix and workaround at 17 June 2011 (confirmed still bugged and work around still works at 12 May 2012), see how out of date this is before trying the mission.

The bug:
There are 3 rooms in this mission that have a basic structure of 2 gates 1 active that leads to a guard room and 1 inactive that leads to the next room. Kill all the spawns in the room for a key to drop take that to the guard room and kill all the spawns there for the guard post to appear, drop the key in the guard post for the inactive gate to become active. This works for the first room but it does not work for the second or third room.

The Fix:
Since you can warp to anywhere in the mission grab a fast ship, align yourself with the gate and travel 10,000km to get to the room, bookmark and come back with a fleet. With a 5 km/s cepter it took roughly 30 minutes to travel to the next room. This won’t work for the second broken gate as the inactive gate is also facing the wrong direction (it’s instead facing the same way as the guard post so if you try and travel you’ll just end up at the guard post) the real direction is roughly 90 degrees to the left of where it is pointing which is very hard to get to if you try to align yourself with that gate.

However all 3 rooms and the final room are in a straight line. So if you warp from the first room to the second room you should be facing the right direction to reach the 3rd room and same for the 4th. You will however need to make sure it’s the same spot your warping between in these two rooms, therefore bookmark the beacons and warp between those to align yourself to travel to the next room.

Tips:

  • The third rooms CONCORD spawn starts off at close range which lets the frigates and cruisers get damage on you much earlier, it is the hardest to tank of all the spawns
  • CONCORD frigates and cruisers often orbit at point blank range (especially the ones at the initial warp in) Smartbombs are extremely effective (even T1 have enough range). However the CONCORD cruisers have a very high shield regenaration, you will need to bring 2 Large smartbombs or they will out rep the damage.
  • This mission can be farmed for loot/tags/bounty as it resets every downtime and bookmarks from a previous downtime will still work.


Warp-in

Initially nothing here except an acceleration gate that leads you to the first room However during the first guard post room this acceleration gate will become inactive MAKE SURE TO MAKE BOOKMARKS IN ALL THE ROOMS.

Various CONCORD type rats will also spawn here at various stages of the mission. At the end there will be a total of roughly:

Split amongst 5 groups
WD EWAR L


Frigate 45 x Frigate
Cruiser 35 x Cruiser
Battleship 25 x Battleship


Room 1

Initial forces - Drones - immediate aggro
WD EWAR L


Cruiser 17 x Cruiser
Battleship 24 x Battleship
Wave 1 – Drones - After Killing a couple of ships
WD EWAR L


Cruiser 7 x Cruiser
Battleship 12 x Battleship
Wave 2 – CONCORD – When nearly all the drones are dead
WD EWAR L


Cruiser 17 x Cruiser
Battleship 6 x Battleship


Gate house room

Initial forces
WD EWAR L


Cruiser 1 x Cruiser CONCORD Triggers reinforcement 1
Reinforcement 1
WD EWAR L


Cruiser 1 x Cruiser CONCORD Triggers reinforcement 2
Reinforcement 2
WD EWAR L


Cruiser 1 x Cruiser CONCORD Triggers reinforcement 3
Reinforcement 3
WD EWAR L


Cruiser 1 x Cruiser CONCORD Triggers reinforcement 24
Reinforcement 4
WD EWAR L


Battleship 1 x Battleship CONCORD


Back in room 1

A large new wave of CONCORD ships has appeared.

Immediate aggro
WD EWAR L


Frigate 15 x Frigate
Cruiser 25 x Cruiser
Battleship 30 x Battleship


Room 2 - Beta room

Initial forces - Drones immediate aggro
WD EWAR L


Cruiser 18 x Cruiser
Battleship 17 x Battleship
Wave 1 – Drones – Spawns after killing a small amount of ships
WD EWAR L


Cruiser 16 x Cruiser
Battleship 12 x Battleship
Wave 2 – CONCORD
WD EWAR L


Battleship 5 x Battleship


Guard Post 2

Initial forces - CONCORD
WD EWAR L


Cruiser 4 x Cruiser Triggers reinforcement 1
Reinforcement 1 - CONCORD
WD EWAR L


Cruiser 4 x Cruiser Triggers reinforcement 2
Reinforcement 2 - CONCORD
WD EWAR L


Cruiser 4 x Cruiser Triggers reinforcement 3
Reinforcement 3 - CONCORD
WD EWAR L


Cruiser 4 x Cruiser Triggers reinforcement 4
Reinforcement 4 - CONCORD
WD EWAR L


Cruiser 3 x Cruiser
Battleship 1 x Battleship


Back in Room 2

A large new wave of CONCORD ships has appeared.

Immediate aggro
WD EWAR L


Frigate 15 x Frigate
Cruiser 25 x Cruiser
Battleship 30 x Battleship


Room 3 - LCO room

Initial forces - Drones- Immediate aggro
WD EWAR L


Cruiser 20 x Cruiser
Battleship 16 x Battleship
Wave 1 – Drones – After killing a small number of drones
WD EWAR L


Cruiser 10 x Cruiser
Battleship 8 x Battleship
Wave 2 – CONCORD – After killing nearly all drones
WD EWAR L


Battleship 7 x Battleship


Guard Post 3

Initial forces - CONCORD
WD EWAR L


Cruiser 4 x Cruiser Triggers reinforcement 1
Reinforcement 1 - CONCORD
WD EWAR L


Cruiser 4 x Cruiser Triggers reinforcement 2
Reinforcement 2 - CONCORD
WD EWAR L


Cruiser 4 x Cruiser Triggers reinforcement 3
Reinforcement 3 - CONCORD
WD EWAR L


Cruiser 4 x Cruiser Triggers reinforcement 4
Reinforcement 4 - CONCORD
WD EWAR L


Cruiser 3 x Cruiser
Battleship 1 x Battleship


Back in Room 3

A large new wave of CONCORD ships has appeared.

Immediate aggro
WD EWAR L


Frigate 15 x Frigate
Cruiser 25 x Cruiser
Battleship 30 x Battleship


Room 4

Initial forces – CONCORD
WD EWAR L


Cruiser 4 x Cruiser
Battleship 11 x Battleship
Reinforcement 1 - CONCORD
WD EWAR L


Cruiser 9 x Cruiser
Battleship 6 x Battleship
Reinforcement 2 - CONCORD
WD EWAR L


Cruiser 11 x Cruiser
Battleship 4 x Battleship
Reinforcement 3 - CONCORD
WD EWAR L


Cruiser 11 x Cruiser
Battleship 4 x Battleship
Reinforcement 5 - CONCORD
WD EWAR L


Battleship 1 x Battleship Solitary Confinement spawn container

Destroy this battleship for the Solitary Confinement spawn container to show up, go up to container and 2 containers will appear outside of it with the mission objective in them (take both containers).


Rewards

Rough guide

  • Concord tags = 300 mil
  • Salvage = 50 mil
  • Bounty = 115 mil
  • Loot = 18km3

Part 2 of 2

Level 5

Very short, you just have to take the DNA from the first mission and drop it in one of the two cans.

A few ships appear the closer you get to the can you choose. When you drop the DNA in the can another can drops with a 12th tier overseer's affects (9.9 mil). Both cans seem to give the same result.


WD EWAR L


Frigate Some x Frigate
Cruiser Some x Cruiser
Battleship 1 x Battleship


Structures
WD EWAR L


Container 2 x Container