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There are a number of rules governing remapping: | There are a number of rules governing remapping: | ||
# You | # You start with a "normal" remap. The normal remap takes a year to replenish after use. | ||
# You start with two 'bonus' remaps. Bonus remaps are gone forever after use, they will never replenish! | |||
# You | |||
# If you have both normal and bonus remaps available then the normal remap will be used first. | # If you have both normal and bonus remaps available then the normal remap will be used first. | ||
# Once you have used your normal remap and bonus remaps you must wait for the yearly timer to expire to remap again, so plan carefully! | # Once you have used your normal remap and bonus remaps you must wait for the yearly timer to expire to remap again, so plan carefully! | ||
# An attribute's base score may not be raised above 27 or lowered below 17 | # You start with a 20 points for Intelligence, Perception, Willpower and Memory; You start with a 19 points for Charisma. | ||
# Any points taken off one attribute must be added to another -- | # An attribute's base score may not be raised above 27 or lowered below 17. | ||
# Your total base attribute points are 99, and 14 of them can be remapped. | |||
# Any points taken off one attribute must be added to another -- your remaining unmapped points must be 0 when you finish remapping. | |||
The common strategy for remapping is to put together a long-term skill plan which majors on skills which use a particular two attributes, and then remap so that you denude all your other attribute scores and pump up those two attributes. | The common strategy for remapping is to put together a long-term skill plan which majors on skills which use a particular two attributes, and then remap so that you denude all your other attribute scores and pump up those two attributes. | ||