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Change unneeded piped link, making use of redirect and the link end trick, first char is not case sensitive. Add Geri. |
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{{ShipTypes}} | {{ShipTypes}} | ||
[[File:Frigate-Velocity.svg|400px | [[File:Frigate-Velocity.svg|thumb|400px|Velocity of Frigates.]] | ||
[[File:Frigate-Mass.svg|400px | [[File:Frigate-Mass.svg|thumb|400px|Mass of Frigates.]] | ||
[[File:Frigate-Signature_Radius.svg|400px | [[File:Frigate-Signature_Radius.svg|thumb|400px|Signature radius of Frigates.]] | ||
[[File:Frigate-Targeting_Range.svg|400px | [[File:Frigate-Targeting_Range.svg|thumb|400px|Targeting range of Frigates.]] | ||
[[File:Frigate-Scan_Resolution.svg|400px | [[File:Frigate-Scan_Resolution.svg|thumb|400px|Scan resolution of Frigates.]] | ||
'''Frigates''' are the smallest and fastest ships in EVE. New pilots begin by flying frigates, and the Tech 1 frigates only cost a few hundred thousand ISK. Don't be fooled by the low cost of frigates and the fact that they're used by novice pilots, though: frigates can play an important role in battle, and in numbers or with skilled pilots even Tech 1 frigates can be deadly. | '''Frigates''' are the smallest and fastest ships in EVE. New pilots begin by flying frigates, and the Tech 1 frigates only cost a few hundred thousand ISK. Don't be fooled by the low cost of frigates and the fact that they're used by novice pilots, though: frigates can play an important role in battle, and in numbers or with skilled pilots even Tech 1 frigates can be deadly. | ||
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=== Electronic Warfare === | === Electronic Warfare === | ||
Electronic warfare frigates all have bonuses to [[EW]] modules, such as the Target Painter, [[ | Electronic warfare frigates all have bonuses to [[EW]] modules, such as the Target Painter, [[ECM]] modules, Remote Sensor Damper, and Tracking Disruptor. These ships operate at much longer ranges than other frigates, and rely on positioning and speed to survive as their shield and armor will collapse in a heartbeat. In a small pack, and with some support ships to deal damage, they can be formidable. | ||
* {{Sh|Crucifier|22}}: Tracking Disruption, nice EWAR support. | * {{Sh|Crucifier|22}}: Tracking Disruption, nice EWAR support. | ||
* {{Sh|Griffin|22}}: ECM. Nasty, high-priority target. | * {{Sh|Griffin|22}}: ECM. Nasty, high-priority target. | ||
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* {{Sh|Probe Fleet Issue|22}}: Gains a hi slot and loses its turret hardpoints. Loses it drone bay and gains a 12.5% bonus to light missile and rocket rate of fire per level of Minmatar frigate. | * {{Sh|Probe Fleet Issue|22}}: Gains a hi slot and loses its turret hardpoints. Loses it drone bay and gains a 12.5% bonus to light missile and rocket rate of fire per level of Minmatar frigate. | ||
=== | === EWAR Faction Frigate === | ||
The EWAR faction frigates are based on the empire's T1 EWAR frigate. They have an EWAR bonus corresponding to their empire, a weapon bonus, and improved base stats. These makes them more viable as solo PvP ships compared to the T1 EWAR frigates. | The EWAR faction frigates are based on the empire's T1 EWAR frigate. They have an EWAR bonus corresponding to their empire, a weapon bonus, and improved base stats. These makes them more viable as solo PvP ships compared to the T1 EWAR frigates. | ||
* {{Sh|Crucifier Navy Issue|22}}: Short-ranged but high-efficiency weapons disruptors, and high damage lasers | * {{Sh|Crucifier Navy Issue|22}}: Short-ranged but high-efficiency weapons disruptors, and high damage lasers | ||
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== Pirate Faction Frigates == | == Pirate Faction Frigates == | ||
Pirate faction frigates cover a wide range of | Pirate faction frigates cover a wide range of specializations. They all gain bonuses from two empire frigate skills. Their blueprint copies can drop from certain NPCs or be obtained through the factions LP. | ||
* {{Sh|Astero|22}}: A Sisters of Eve exploration frigate, and the lowest skill requirement for any ship able to use a [[Cloaking|Covert Ops Cloaking Device]]. Also has durable armor and a large drone bay, making it a capable hunter as well. | * {{Sh|Astero|22}}: A Sisters of Eve exploration frigate, and the lowest skill requirement for any ship able to use a [[Cloaking|Covert Ops Cloaking Device]]. Also has durable armor and a large drone bay, making it a capable hunter as well. | ||
* {{Sh|Cruor|22}}: Long range webs, and can choose between using enhanced energy neutralizers, or using enhanced nosferatus to power its lasers. | * {{Sh|Cruor|22}}: Long range webs, and can choose between using enhanced energy neutralizers, or using enhanced nosferatus to power its lasers. | ||
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== Tech 2 Frigates == | == Tech 2 Frigates == | ||
Tech 2 ships are in general | Tech 2 ships are in general specialized versions of T1 ships. Tech 2 frigates are no exception in this regard. You need the frigate skill of the corresponding faction at five to fly a T2 frigate and of course its specialization skill. This makes them significantly more skill intensive than T1 ships but if you choose only one hull you can still train into it reasonably fast. So, if you enjoy flying a certain T1 hull very much you might consider to train into the corresponding T2 hull. | ||
=== Electronic Attack Ships === | === Electronic Attack Ships === | ||
These are basically frigate-sized version of the combat [[Cruiser#Recon Ships|recon ships]], but their proportion of usefulness to cost varies from ship to ship. Each race's electronic attack frigate is based on the hull of that race's Tech 1 electronic warfare frigate. | These are basically frigate-sized version of the combat [[Cruiser#Recon Ships|recon ships]], but their proportion of usefulness to cost varies from ship to ship. Each race's electronic attack frigate is based on the hull of that race's Tech 1 electronic warfare frigate. | ||
* {{Sh|Sentinel|22}}: Long-range high-power neutralizers, tracking disruptors, a very solid drone bay, and can be heavily armored. Can be used in solo | * {{Sh|Sentinel|22}}: Long-range high-power neutralizers, tracking disruptors, a very solid drone bay, and can be heavily armored. Can be used in solo PvP by shutting out enemies' capacitors. | ||
* {{Sh|Kitsune|22}}: Scarily powerful ECM jamming for how small it is. However, still made of paper. | * {{Sh|Kitsune|22}}: Scarily powerful ECM jamming for how small it is. However, still made of paper. | ||
* {{Sh|Keres|22}}: Enhanced sensor dampeners, and very long ranged Warp Disruptors and Scramblers make it the bane of small attack gangs. | * {{Sh|Keres|22}}: Enhanced sensor dampeners, and very long ranged Warp Disruptors and Scramblers make it the bane of small attack gangs. | ||
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{{main|Interceptors}} | {{main|Interceptors}} | ||
Interceptors ("'ceptors", "inties") are the fastest of fast [[ | Interceptors ("'ceptors", "inties") are the fastest of fast [[tackle]] frigates. They feature very high warp speeds, flight speeds, and agility, and low signature radii, but somewhat thin defenses. They are commonly used as [[Scouting|scouts]] and initial tackle. However, their straight combat abilities are limited (and often nonexistent). | ||
==== Fleet Interceptor ==== | ==== Fleet Interceptor ==== | ||
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Each stealth bomber has a damage bonus for bombs and torpedoes which do its empire's associated [[NPC damage types|damage type]]. | Each stealth bomber has a damage bonus for bombs and torpedoes which do its empire's associated [[NPC damage types|damage type]]. | ||
* {{Sh|Purifier|22}} EM | * {{Sh|Purifier|22}} EM Torpedoes and bombs, Low CPU. Effective against shielded targets | ||
* {{Sh|Manticore|22}} Kinetic | * {{Sh|Manticore|22}} Kinetic Torpedoes and Bombs. The easiest stealth bomber to fit due to high cpu. | ||
* {{Sh|Nemesis|22}} Thermal | * {{Sh|Nemesis|22}} Thermal Torpedoes and Bombs. There is the middle of the pack, and is a solid pick for most situations. | ||
* {{Sh|Hound|22}} Explosive | * {{Sh|Hound|22}} Explosive Torpedoes and Bombs. The fastest stealth bomber, it is good for quick getaways. Effective against armored targets. | ||
=== Assault Frigates === | === Assault Frigates === | ||
Assault Frigates are no-nonsense combat frigates that offer either high durability, high damage, or both; and as they are still frigates, they are often very difficult to hit. When used as tackle ships, they do not have the same speed or range as a true Interceptor and so their tackle tends to be more death-or-glory, all-or-nothing; but their durability can shine through and they can hold their target tackled for an irritatingly long time. When used alternatively as defensive anti-support ships, or as mainline damage ships, their durability takes a backseat and their high potential damage shines, and allows them to either quickly destroy small targets or punch up with surprising force. | Assault Frigates are no-nonsense combat frigates that offer either high durability, high damage, or both; and as they are still frigates, they are often very difficult to hit. When used as tackle ships, they do not have the same speed or range as a true Interceptor and so their tackle tends to be more death-or-glory, all-or-nothing; but their durability can shine through and they can hold their target tackled for an irritatingly long time. When used alternatively as defensive anti-support ships, or as mainline damage ships, their durability takes a backseat and their high potential damage shines, and allows them to either quickly destroy small targets or punch up with surprising force. | ||
To aid their evasion, Assault Frigates suffer less from the signature penalties of [[ | To aid their evasion, Assault Frigates suffer less from the signature penalties of [[microwarpdrives]]. To aid their survival, Assault Frigate benefit from full strength (75%/50%) [[T2 Resists]], and can use the Assault Damage Control module, an alternative to the regular Damage Control which provides lower passive resistances but can be activated once every 2.5 minutes to provide around 12-14 seconds of near-invulnerability. | ||
Assault Frigates are most commonly used in | Assault Frigates are most commonly used in PvP, however in PvE contexts, assault frigates can quickly take on missions and combat sites which would normally be far too difficult for a frigate-sized ship. | ||
Both assault frigates of each race are based on the hull of that race's primary Tech 1 combat frigate (the Punisher, Merlin, Incursus or Rifter), and again are split into two sub classes, those with damage dealing bonuses, and those with tanking bonuses. (Both Caldari assault frigates have defensive bonuses; while neither Gallente assault frigate has one.) Each of the two variants also is built around a different weapons system. | Both assault frigates of each race are based on the hull of that race's primary Tech 1 combat frigate (the Punisher, Merlin, Incursus or Rifter), and again are split into two sub classes, those with damage dealing bonuses, and those with tanking bonuses. (Both Caldari assault frigates have defensive bonuses; while neither Gallente assault frigate has one.) Each of the two variants also is built around a different weapons system. | ||
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* {{sh|Chremoas|22}}: The second place prize of the 11th alliance tournament. A more powerful Dramiel that can use a Covert Ops Cloak. One of the strongest Covert Ops frigates in the game. | * {{sh|Chremoas|22}}: The second place prize of the 11th alliance tournament. A more powerful Dramiel that can use a Covert Ops Cloak. One of the strongest Covert Ops frigates in the game. | ||
* {{sh|Freki|22}}: The second place prize of the 7th alliance tournament. Long ranged webs and reduction in propulsion module activation costs combined with range bonuses make for an extremely powerful kiting frigate. | * {{sh|Freki|22}}: The second place prize of the 7th alliance tournament. Long ranged webs and reduction in propulsion module activation costs combined with range bonuses make for an extremely powerful kiting frigate. | ||
* {{Sh|Geri|22}}:Prize ship for the 18th alliance tournament. A total of 140 ships has been rewarded. | |||
* {{sh|Gold Magnate|22}}: Awarded to the victors of the Amarr tournament. The fastest, most powerful, and rarest frigate in the entire game. | * {{sh|Gold Magnate|22}}: Awarded to the victors of the Amarr tournament. The fastest, most powerful, and rarest frigate in the entire game. | ||
* {{sh|Imp|22}}: Prize for the top four teams of the 8th alliance tournament. Fast afterburner velocity, strong turret bonuses and long ranged tackle along with ample tank. A very powerful interceptor. | * {{sh|Imp|22}}: Prize for the top four teams of the 8th alliance tournament. Fast afterburner velocity, strong turret bonuses and long ranged tackle along with ample tank. A very powerful interceptor. | ||