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==== Sensor boosters? ==== | ==== Sensor boosters? ==== | ||
Sensor | Sensor boosters increase the scan resolution of your ship and thus allow you to lock a target faster and/or the increase the locking range of your ship. Increased locking range is usually not necessary, most T1 frigates can lock targets beyond 24 km which is the range of a T2 warp disruptor. Though you could possibly prevent a ship from using a cloak by locking it from a distance. However a sensor booster on a tackling frigate is usually used to increase scan resolution allowing you to lock and tackle your target faster, hopefully before it warps off. A sensor booster is a viable option if you got a spare midslot.<br> | ||
==== E-war? ==== | ==== E-war? ==== | ||
Using a spare midslot for a random e-war module will multiply the value of your ship for the fleet. Especially in a big fleet there are usually a lot of tacklers and one more or less doesn't make much of a difference. But if some of those tacklers got an e-war module fitted you can significantly disrupt your enemies' ability to fight back, even though the individual tacklers might not be too effective at that. Also an e-war module increases the survivability of a tackler when trying to keep a target tackled for a while until | Using a spare midslot for a random e-war module will multiply the value of your ship for the fleet. Especially in a big fleet there are usually a lot of tacklers and one more or less doesn't make much of a difference. But if some of those tacklers got an e-war module fitted you can significantly disrupt your enemies' ability to fight back, even though the individual tacklers might not be too effective at that. Also an e-war module increases the survivability of a tackler when trying to keep a target tackled for a while until fleet members caught up/warped in. Tracking disruptors are great for this though they are effective only against turret based ships.<br> | ||
Most T1 frigates that are used for tackling do not provide any bonus to a specific type of e-war, since the dedicated e-war frigates are usually used purely as e-war platforms. | Most T1 frigates that are used for tackling do not provide any bonus to a specific type of e-war, since the dedicated e-war frigates are usually used purely as e-war platforms. So you could use any kind of e-war module you want, keep in mind though that ECM modules will not be very effective if the ship doesn't provide a bonus to ECM modules.<br> | ||
==== Drones? ==== | ==== Drones? ==== | ||
Some T1 frigates can use at least 1 small drone and you should utilize that, even if it wont make much difference individually. Not using the drone bay pretty much equals not using a slot on your ship. A simple combat drone like a hobgoblin or a warrior is fine, if you trained up your drone skills you could maybe use an e-war drone. Anything is fine really, as long as you use it.<br> | Some T1 frigates can use at least 1 small drone and you should utilize that, even if it wont make much difference individually. Not using the drone bay pretty much equals not using a slot on your ship. A simple combat drone like a hobgoblin or a warrior is fine, if you trained up your drone skills you could maybe use an e-war drone. Anything is fine really, as long as you use it.<br> | ||
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[empty rig slot]<br> | [empty rig slot]<br> | ||
<br> | <br> | ||
This setup is designed to chase fast enemy ships like cruisers with MWDs that are trying to get out of tackling range. The idea is to approach the target as fast as possible and shut down the MWD to allow your | This setup is designed to chase fast enemy ships like cruisers with MWDs that are trying to get out of tackling range. The idea is to approach the target as fast as possible and shut down the MWD to allow your fleet members to catch up. Compared to the punisher setup above this has a far weaker tank and no AB to maintain a high speed while orbiting the target. But this ship is a lot faster and can lock ships a bit faster too.<br> | ||
The chances to survive a fight are rather low and it is easy to make mistakes, so this setup is suggested for more experienced pilots.<br> | The chances to survive a fight are rather low and it is easy to make mistakes, so this setup is suggested for more experienced pilots.<br> | ||
You could replace the guns with projectiles to safe capacitor, but once you're in range of your target and shut down your MWD you will have enough capacitor to spare and this ship does grant a small damage bonus, so lasers make sense.<br> | You could replace the guns with projectiles to safe capacitor, but once you're in range of your target and shut down your MWD you will have enough capacitor to spare and this ship does grant a small damage bonus, so lasers make sense.<br> | ||
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==== Caldari frigates ==== | ==== Caldari frigates ==== | ||
Caldari ships are usually shield tankers due to the lack of lowslots while having plenty of midslots which also allows the use of webifiers and/or e-war modules as well as a warp disruptor/scrambler.<br> | Caldari ships are usually shield tankers due to the lack of lowslots while having plenty of midslots which also allows the use of webifiers and/or e-war modules as well as a warp disruptor/scrambler.<br> | ||
The fits posted below are both based on the Merlin hull. It's a very good | The fits posted below are both based on the Merlin hull. It's a very good all-rounder, but of course you can use some of the other frigates to set up a tackler if you want.<br> | ||
<table class="collapsible collapsed"> | <table class="collapsible collapsed"> | ||
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[empty rig slot]<br> | [empty rig slot]<br> | ||
<br> | <br> | ||
This setup is supposed to chase high speed ships, like cruisers with MWD and slow them down as much as possible to allow your | This setup is supposed to chase high speed ships, like cruisers with MWD and slow them down as much as possible to allow your fleet members to catch up or warp in.<br> | ||
The Merlin is not the fastest frigate, however unlike some of the high speed frigates this setup still provides a good tank and thus will allow you to keep your target tackled for a while even if you take fire.<br> | The Merlin is not the fastest frigate, however unlike some of the high speed frigates this setup still provides a good tank and thus will allow you to keep your target tackled for a while even if you take fire.<br> | ||
To allow the setup to be used with minimum skills it uses only two autocannons. If you got the skills you could fit blasters to get a bit more range, however adding some missile launchers should be more important.<br> | To allow the setup to be used with minimum skills it uses only two autocannons. If you got the skills you could fit blasters to get a bit more range, however adding some missile launchers should be more important.<br> | ||
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==== Gallente frigates ==== | ==== Gallente frigates ==== | ||
Gallente frigates got a balances slot layout, so you have enough | Gallente frigates got a balances slot layout, so you have enough midslots for various module combinations while you use the lowslot for tank and maybe speed.<br> | ||
Also don't forget to make use of the | Also don't forget to make use of the drone bay each gallente frigate has.<br> | ||
<table class="collapsible collapsed"> | <table class="collapsible collapsed"> | ||